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-rw-r--r--src/main/java/gtPlusPlus/core/client/model/ModelBatKing.java115
-rw-r--r--src/main/java/gtPlusPlus/core/client/model/ModelGiantChicken.java111
-rw-r--r--src/main/java/gtPlusPlus/core/client/renderer/RenderBatKing.java152
-rw-r--r--src/main/java/gtPlusPlus/core/client/renderer/RenderGiantChicken.java15
4 files changed, 0 insertions, 393 deletions
diff --git a/src/main/java/gtPlusPlus/core/client/model/ModelBatKing.java b/src/main/java/gtPlusPlus/core/client/model/ModelBatKing.java
deleted file mode 100644
index b61027a6f5..0000000000
--- a/src/main/java/gtPlusPlus/core/client/model/ModelBatKing.java
+++ /dev/null
@@ -1,115 +0,0 @@
-package gtPlusPlus.core.client.model;
-
-import net.minecraft.client.model.ModelBase;
-import net.minecraft.client.model.ModelRenderer;
-import net.minecraft.entity.Entity;
-import net.minecraft.util.MathHelper;
-
-import org.lwjgl.opengl.GL11;
-
-import cpw.mods.fml.relauncher.Side;
-import cpw.mods.fml.relauncher.SideOnly;
-import gtPlusPlus.core.entity.monster.EntityBatKing;
-
-@SideOnly(Side.CLIENT)
-public class ModelBatKing extends ModelBase {
-
- private ModelRenderer batHead;
- /** The body box of the bat model. */
- private ModelRenderer batBody;
- /** The inner right wing box of the bat model. */
- private ModelRenderer batRightWing;
- /** The inner left wing box of the bat model. */
- private ModelRenderer batLeftWing;
- /** The outer right wing box of the bat model. */
- private ModelRenderer batOuterRightWing;
- /** The outer left wing box of the bat model. */
- private ModelRenderer batOuterLeftWing;
-
- public ModelBatKing() {
- this.textureWidth = 64;
- this.textureHeight = 64;
-
- this.batHead = new ModelRenderer(this, 0, 0);
- this.batHead.addBox(-3.0F, -3.0F, -3.0F, 6, 6, 6);
- ModelRenderer modelrenderer = new ModelRenderer(this, 24, 0);
- modelrenderer.addBox(-4.0F, -6.0F, -2.0F, 3, 4, 1);
- this.batHead.addChild(modelrenderer);
- ModelRenderer modelrenderer1 = new ModelRenderer(this, 24, 0);
- modelrenderer1.mirror = true;
- modelrenderer1.addBox(1.0F, -6.0F, -2.0F, 3, 4, 1);
- this.batHead.addChild(modelrenderer1);
- this.batBody = new ModelRenderer(this, 0, 16);
- this.batBody.addBox(-3.0F, 4.0F, -3.0F, 6, 12, 6);
- this.batBody.setTextureOffset(0, 34).addBox(-5.0F, 16.0F, 0.0F, 10, 6, 1);
- this.batRightWing = new ModelRenderer(this, 42, 0);
- this.batRightWing.addBox(-12.0F, 1.0F, 1.5F, 10, 16, 1);
- this.batOuterRightWing = new ModelRenderer(this, 24, 16);
- this.batOuterRightWing.setRotationPoint(-12.0F, 1.0F, 1.5F);
- this.batOuterRightWing.addBox(-8.0F, 1.0F, 0.0F, 8, 12, 1);
- this.batLeftWing = new ModelRenderer(this, 42, 0);
- this.batLeftWing.mirror = true;
- this.batLeftWing.addBox(2.0F, 1.0F, 1.5F, 10, 16, 1);
- this.batOuterLeftWing = new ModelRenderer(this, 24, 16);
- this.batOuterLeftWing.mirror = true;
- this.batOuterLeftWing.setRotationPoint(12.0F, 1.0F, 1.5F);
- this.batOuterLeftWing.addBox(0.0F, 1.0F, 0.0F, 8, 12, 1);
- this.batBody.addChild(this.batRightWing);
- this.batBody.addChild(this.batLeftWing);
- this.batRightWing.addChild(this.batOuterRightWing);
- this.batLeftWing.addChild(this.batOuterLeftWing);
- }
-
- /**
- * not actually sure this is size, is not used as of now, but the model would be recreated if the value changed and
- * it seems a good match for a bats size
- */
- public int getBatSize() {
- return 72;
- }
-
- /**
- * Sets the models various rotation angles then renders the model.
- */
- @Override
- public void render(Entity p_78088_1_, float p_78088_2_, float p_78088_3_, float p_78088_4_, float p_78088_5_,
- float p_78088_6_, float p_78088_7_) {
- EntityBatKing entitybat = (EntityBatKing) p_78088_1_;
- float f6;
-
- if (entitybat.getIsBatHanging()) {
- f6 = (180F / (float) Math.PI);
- this.batHead.rotateAngleX = p_78088_6_ / (180F / (float) Math.PI);
- this.batHead.rotateAngleY = (float) Math.PI - p_78088_5_ / (180F / (float) Math.PI);
- this.batHead.rotateAngleZ = (float) Math.PI;
- this.batHead.setRotationPoint(0.0F, -2.0F, 0.0F);
- this.batRightWing.setRotationPoint(-3.0F, 0.0F, 3.0F);
- this.batLeftWing.setRotationPoint(3.0F, 0.0F, 3.0F);
- this.batBody.rotateAngleX = (float) Math.PI;
- this.batRightWing.rotateAngleX = -0.15707964F;
- this.batRightWing.rotateAngleY = -((float) Math.PI * 2F / 5F);
- this.batOuterRightWing.rotateAngleY = -1.7278761F;
- this.batLeftWing.rotateAngleX = this.batRightWing.rotateAngleX;
- this.batLeftWing.rotateAngleY = -this.batRightWing.rotateAngleY;
- this.batOuterLeftWing.rotateAngleY = -this.batOuterRightWing.rotateAngleY;
- } else {
- f6 = (180F / (float) Math.PI);
- this.batHead.rotateAngleX = p_78088_6_ / (180F / (float) Math.PI);
- this.batHead.rotateAngleY = p_78088_5_ / (180F / (float) Math.PI);
- this.batHead.rotateAngleZ = 0.0F;
- this.batHead.setRotationPoint(0.0F, 0.0F, 0.0F);
- this.batRightWing.setRotationPoint(0.0F, 0.0F, 0.0F);
- this.batLeftWing.setRotationPoint(0.0F, 0.0F, 0.0F);
- this.batBody.rotateAngleX = ((float) Math.PI / 4F) + MathHelper.cos(p_78088_4_ * 0.1F) * 0.15F;
- this.batBody.rotateAngleY = 0.0F;
- this.batRightWing.rotateAngleY = MathHelper.cos(p_78088_4_ * 1.3F) * (float) Math.PI * 0.25F;
- this.batLeftWing.rotateAngleY = -this.batRightWing.rotateAngleY;
- this.batOuterRightWing.rotateAngleY = this.batRightWing.rotateAngleY * 0.5F;
- this.batOuterLeftWing.rotateAngleY = -this.batRightWing.rotateAngleY * 0.5F;
- }
-
- GL11.glScalef(4, 4, 4);
- this.batHead.render(p_78088_7_);
- this.batBody.render(p_78088_7_);
- }
-}
diff --git a/src/main/java/gtPlusPlus/core/client/model/ModelGiantChicken.java b/src/main/java/gtPlusPlus/core/client/model/ModelGiantChicken.java
deleted file mode 100644
index 14ee51a35e..0000000000
--- a/src/main/java/gtPlusPlus/core/client/model/ModelGiantChicken.java
+++ /dev/null
@@ -1,111 +0,0 @@
-package gtPlusPlus.core.client.model;
-
-import net.minecraft.client.model.ModelChicken;
-import net.minecraft.client.model.ModelRenderer;
-import net.minecraft.entity.Entity;
-import net.minecraft.util.MathHelper;
-
-import org.lwjgl.opengl.GL11;
-
-import cpw.mods.fml.relauncher.Side;
-import cpw.mods.fml.relauncher.SideOnly;
-
-@SideOnly(Side.CLIENT)
-public class ModelGiantChicken extends ModelChicken {
-
- public ModelGiantChicken() {
- byte b0 = 16;
- this.head = new ModelRenderer(this, 0, 0);
- this.head.addBox(-2.0F, -6.0F, -2.0F, 4, 6, 3, 0.0F);
- this.head.setRotationPoint(0.0F, (float) (-1 + b0), -4.0F);
- this.bill = new ModelRenderer(this, 14, 0);
- this.bill.addBox(-2.0F, -4.0F, -4.0F, 4, 2, 2, 0.0F);
- this.bill.setRotationPoint(0.0F, (float) (-1 + b0), -4.0F);
- this.chin = new ModelRenderer(this, 14, 4);
- this.chin.addBox(-1.0F, -2.0F, -3.0F, 2, 2, 2, 0.0F);
- this.chin.setRotationPoint(0.0F, (float) (-1 + b0), -4.0F);
- this.body = new ModelRenderer(this, 0, 9);
- this.body.addBox(-3.0F, -4.0F, -3.0F, 6, 8, 6, 0.0F);
- this.body.setRotationPoint(0.0F, (float) b0, 0.0F);
- this.rightLeg = new ModelRenderer(this, 26, 0);
- this.rightLeg.addBox(-1.0F, 0.0F, -3.0F, 3, 5, 3);
- this.rightLeg.setRotationPoint(-2.0F, (float) (3 + b0), 1.0F);
- this.leftLeg = new ModelRenderer(this, 26, 0);
- this.leftLeg.addBox(-1.0F, 0.0F, -3.0F, 3, 5, 3);
- this.leftLeg.setRotationPoint(1.0F, (float) (3 + b0), 1.0F);
- this.rightWing = new ModelRenderer(this, 24, 13);
- this.rightWing.addBox(0.0F, 0.0F, -3.0F, 1, 4, 6);
- this.rightWing.setRotationPoint(-4.0F, (float) (-3 + b0), 0.0F);
- this.leftWing = new ModelRenderer(this, 24, 13);
- this.leftWing.addBox(-1.0F, 0.0F, -3.0F, 1, 4, 6);
- this.leftWing.setRotationPoint(4.0F, (float) (-3 + b0), 0.0F);
- }
-
- /**
- * Sets the models various rotation angles then renders the model.
- */
- @Override
- public void render(Entity p_78088_1_, float p_78088_2_, float p_78088_3_, float p_78088_4_, float p_78088_5_,
- float p_78088_6_, float p_78088_7_) {
- this.setRotationAngles(p_78088_2_, p_78088_3_, p_78088_4_, p_78088_5_, p_78088_6_, p_78088_7_, p_78088_1_);
-
- if (this.isChild) {
- float f6 = 1.0F;
- GL11.glPushMatrix();
- GL11.glTranslatef(0.0F, 0F, 0F);
- this.head.render(p_78088_7_);
- this.bill.render(p_78088_7_);
- this.chin.render(p_78088_7_);
- GL11.glPopMatrix();
- GL11.glPushMatrix();
- GL11.glScalef(1.0F * f6, 1.0F * f6, 1.0F * f6);
- GL11.glTranslatef(0.0F, 0F, 0.0F);
- this.body.render(p_78088_7_);
- this.rightLeg.render(p_78088_7_);
- this.leftLeg.render(p_78088_7_);
- this.rightWing.render(p_78088_7_);
- this.leftWing.render(p_78088_7_);
- GL11.glPopMatrix();
- // super.render(p_78088_1_, p_78088_2_, p_78088_3_, p_78088_4_, p_78088_5_, p_78088_6_, p_78088_7_);
- } else {
- float f6 = 2.0F;
- GL11.glPushMatrix();
- GL11.glScalef(1.0F * f6, 1.0F * f6, 1.0F * f6);
- GL11.glTranslatef(0.0F, -0.85F, 0F);
- this.head.render(p_78088_7_);
- this.bill.render(p_78088_7_);
- this.chin.render(p_78088_7_);
- GL11.glPopMatrix();
- GL11.glPushMatrix();
- GL11.glScalef(1.0F * f6, 1.0F * f6, 1.0F * f6);
- GL11.glTranslatef(0.0F, -0.75F, 0.0F);
- this.body.render(p_78088_7_);
- this.rightLeg.render(p_78088_7_);
- this.leftLeg.render(p_78088_7_);
- this.rightWing.render(p_78088_7_);
- this.leftWing.render(p_78088_7_);
- GL11.glPopMatrix();
- }
- }
-
- /**
- * Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms
- * and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how
- * "far" arms and legs can swing at most.
- */
- @Override
- public void setRotationAngles(float p_78087_1_, float p_78087_2_, float p_78087_3_, float p_78087_4_,
- float p_78087_5_, float p_78087_6_, Entity p_78087_7_) {
- this.head.rotateAngleX = p_78087_5_ / (180F / (float) Math.PI);
- this.head.rotateAngleY = p_78087_4_ / (180F / (float) Math.PI);
- this.bill.rotateAngleX = this.head.rotateAngleX;
- this.bill.rotateAngleY = this.head.rotateAngleY;
- this.chin.rotateAngleX = this.head.rotateAngleX;
- this.chin.rotateAngleY = this.head.rotateAngleY;
- this.body.rotateAngleX = ((float) Math.PI / 2F);
- this.rightLeg.rotateAngleX = MathHelper.cos(p_78087_1_ * 0.6662F) * 1.4F * p_78087_2_;
- this.leftLeg.rotateAngleX = MathHelper.cos(p_78087_1_ * 0.6662F + (float) Math.PI) * 1.4F * p_78087_2_;
- this.rightWing.rotateAngleZ = p_78087_3_;
- this.leftWing.rotateAngleZ = -p_78087_3_;
- }
-}
diff --git a/src/main/java/gtPlusPlus/core/client/renderer/RenderBatKing.java b/src/main/java/gtPlusPlus/core/client/renderer/RenderBatKing.java
deleted file mode 100644
index 24cb3f1459..0000000000
--- a/src/main/java/gtPlusPlus/core/client/renderer/RenderBatKing.java
+++ /dev/null
@@ -1,152 +0,0 @@
-package gtPlusPlus.core.client.renderer;
-
-import static gregtech.api.enums.Mods.GTPlusPlus;
-
-import net.minecraft.client.renderer.entity.RenderLiving;
-import net.minecraft.entity.Entity;
-import net.minecraft.entity.EntityLiving;
-import net.minecraft.entity.EntityLivingBase;
-import net.minecraft.util.MathHelper;
-import net.minecraft.util.ResourceLocation;
-
-import org.lwjgl.opengl.GL11;
-
-import cpw.mods.fml.relauncher.Side;
-import cpw.mods.fml.relauncher.SideOnly;
-import gtPlusPlus.core.client.model.ModelBatKing;
-import gtPlusPlus.core.entity.monster.EntityBatKing;
-
-@SideOnly(Side.CLIENT)
-public class RenderBatKing extends RenderLiving {
-
- private static final ResourceLocation batTextures = new ResourceLocation(
- GTPlusPlus.ID + ":" + "textures/entity/batKing.png");
-
- /**
- * not actually sure this is size, is not used as of now, but the model would be recreated if the value changed and
- * it seems a good match for a bats size
- */
- private int renderedBatSize;
-
- public RenderBatKing() {
- super(new ModelBatKing(), 0.7F);
- this.renderedBatSize = (((ModelBatKing) this.mainModel).getBatSize());
- }
-
- /**
- * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
- * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
- * (Render<T extends Entity) and this method has signature public void func_76986_a(T entity, double d, double d1,
- * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
- */
- public void doRender(EntityBatKing p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_,
- float p_76986_8_, float p_76986_9_) {
- int i = ((ModelBatKing) this.mainModel).getBatSize();
-
- if (i != this.renderedBatSize) {
- this.renderedBatSize = i;
- this.mainModel = new ModelBatKing();
- }
-
- super.doRender((EntityLiving) p_76986_1_, p_76986_2_, p_76986_4_, p_76986_6_, p_76986_8_, p_76986_9_);
- }
-
- /**
- * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
- */
- protected ResourceLocation getEntityTexture(EntityBatKing p_110775_1_) {
- return batTextures;
- }
-
- /**
- * Allows the render to do any OpenGL state modifications necessary before the model is rendered. Args:
- * entityLiving, partialTickTime
- */
- protected void preRenderCallback(EntityBatKing p_77041_1_, float p_77041_2_) {
- GL11.glScalef(0.35F, 0.35F, 0.35F);
- }
-
- /**
- * Sets a simple glTranslate on a LivingEntity.
- */
- protected void renderLivingAt(EntityBatKing p_77039_1_, double p_77039_2_, double p_77039_4_, double p_77039_6_) {
- super.renderLivingAt(p_77039_1_, p_77039_2_, p_77039_4_, p_77039_6_);
- }
-
- protected void rotateCorpse(EntityBatKing p_77043_1_, float p_77043_2_, float p_77043_3_, float p_77043_4_) {
- if (!p_77043_1_.getIsBatHanging()) {
- GL11.glTranslatef(0.0F, MathHelper.cos(p_77043_2_ * 0.3F) * 0.1F, 0.0F);
- } else {
- GL11.glTranslatef(0.0F, -0.1F, 0.0F);
- }
-
- super.rotateCorpse(p_77043_1_, p_77043_2_, p_77043_3_, p_77043_4_);
- }
-
- /**
- * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
- * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
- * (Render<T extends Entity) and this method has signature public void func_76986_a(T entity, double d, double d1,
- * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
- */
- @Override
- public void doRender(EntityLiving p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_,
- float p_76986_8_, float p_76986_9_) {
- this.doRender((EntityBatKing) p_76986_1_, p_76986_2_, p_76986_4_, p_76986_6_, p_76986_8_, p_76986_9_);
- }
-
- /**
- * Allows the render to do any OpenGL state modifications necessary before the model is rendered. Args:
- * entityLiving, partialTickTime
- */
- @Override
- protected void preRenderCallback(EntityLivingBase p_77041_1_, float p_77041_2_) {
- this.preRenderCallback((EntityBatKing) p_77041_1_, p_77041_2_);
- }
-
- @Override
- protected void rotateCorpse(EntityLivingBase p_77043_1_, float p_77043_2_, float p_77043_3_, float p_77043_4_) {
- this.rotateCorpse((EntityBatKing) p_77043_1_, p_77043_2_, p_77043_3_, p_77043_4_);
- }
-
- /**
- * Sets a simple glTranslate on a LivingEntity.
- */
- @Override
- protected void renderLivingAt(EntityLivingBase p_77039_1_, double p_77039_2_, double p_77039_4_,
- double p_77039_6_) {
- this.renderLivingAt((EntityBatKing) p_77039_1_, p_77039_2_, p_77039_4_, p_77039_6_);
- }
-
- /**
- * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
- * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
- * (Render<T extends Entity) and this method has signature public void func_76986_a(T entity, double d, double d1,
- * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
- */
- @Override
- public void doRender(EntityLivingBase p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_,
- float p_76986_8_, float p_76986_9_) {
- this.doRender((EntityBatKing) p_76986_1_, p_76986_2_, p_76986_4_, p_76986_6_, p_76986_8_, p_76986_9_);
- }
-
- /**
- * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
- */
- @Override
- protected ResourceLocation getEntityTexture(Entity p_110775_1_) {
- return this.getEntityTexture((EntityBatKing) p_110775_1_);
- }
-
- /**
- * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
- * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
- * (Render<T extends Entity) and this method has signature public void func_76986_a(T entity, double d, double d1,
- * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
- */
- @Override
- public void doRender(Entity p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_,
- float p_76986_9_) {
- this.doRender((EntityBatKing) p_76986_1_, p_76986_2_, p_76986_4_, p_76986_6_, p_76986_8_, p_76986_9_);
- }
-}
diff --git a/src/main/java/gtPlusPlus/core/client/renderer/RenderGiantChicken.java b/src/main/java/gtPlusPlus/core/client/renderer/RenderGiantChicken.java
deleted file mode 100644
index 7a326de3c8..0000000000
--- a/src/main/java/gtPlusPlus/core/client/renderer/RenderGiantChicken.java
+++ /dev/null
@@ -1,15 +0,0 @@
-package gtPlusPlus.core.client.renderer;
-
-import net.minecraft.client.model.ModelBase;
-import net.minecraft.client.renderer.entity.RenderChicken;
-
-import cpw.mods.fml.relauncher.Side;
-import cpw.mods.fml.relauncher.SideOnly;
-
-@SideOnly(Side.CLIENT)
-public class RenderGiantChicken extends RenderChicken {
-
- public RenderGiantChicken(ModelBase p_i1252_1_, float p_i1252_2_) {
- super(p_i1252_1_, p_i1252_2_);
- }
-}