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-rw-r--r--src/main/java/gtPlusPlus/everglades/biome/BiomeGenerator_Custom.java351
1 files changed, 351 insertions, 0 deletions
diff --git a/src/main/java/gtPlusPlus/everglades/biome/BiomeGenerator_Custom.java b/src/main/java/gtPlusPlus/everglades/biome/BiomeGenerator_Custom.java
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index 0000000000..0f8acd75b4
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+++ b/src/main/java/gtPlusPlus/everglades/biome/BiomeGenerator_Custom.java
@@ -0,0 +1,351 @@
+package gtPlusPlus.everglades.biome;
+
+import static net.minecraftforge.event.terraingen.DecorateBiomeEvent.Decorate.EventType.*;
+import static net.minecraftforge.event.terraingen.OreGenEvent.GenerateMinable.EventType.*;
+
+import java.util.Random;
+
+import net.minecraft.block.BlockFlower;
+import net.minecraft.block.material.Material;
+import net.minecraft.init.Blocks;
+import net.minecraft.world.World;
+import net.minecraft.world.biome.BiomeDecorator;
+import net.minecraft.world.biome.BiomeGenBase;
+import net.minecraft.world.gen.feature.*;
+
+import gtPlusPlus.everglades.gen.WorldGenDeadLilly;
+import gtPlusPlus.everglades.gen.WorldGenMinable_Custom;
+import net.minecraftforge.common.MinecraftForge;
+import net.minecraftforge.event.terraingen.DecorateBiomeEvent;
+import net.minecraftforge.event.terraingen.OreGenEvent;
+import net.minecraftforge.event.terraingen.TerrainGen;
+
+public class BiomeGenerator_Custom extends BiomeDecorator {
+
+ public WorldGenerator fluoriteGen;
+
+ public BiomeGenerator_Custom(){
+ //Basic Blocks
+ this.sandGen = new WorldGenMinable_Custom(Blocks.sand, 12);
+ this.gravelAsSandGen = new WorldGenMinable_Custom(Blocks.gravel, 8);
+ this.dirtGen = new WorldGenMinable_Custom(Blocks.dirt, 32);
+ this.gravelGen = new WorldGenMinable_Custom(Blocks.gravel, 12);
+
+
+ //Oregen
+ this.coalGen = new WorldGenMinable_Custom(Blocks.coal_ore, 16);
+ this.ironGen = new WorldGenMinable_Custom(Blocks.iron_ore, 12);
+ this.goldGen = new WorldGenMinable_Custom(Blocks.gold_ore, 12);
+ this.redstoneGen = new WorldGenMinable_Custom(Blocks.redstone_ore, 10);
+ this.diamondGen = new WorldGenMinable_Custom(Blocks.diamond_ore, 12);
+ this.lapisGen = new WorldGenMinable_Custom(Blocks.lapis_ore, 8);
+ // this.fluoriteGen = new WorldGenMinable_Custom(ModBlocks.blockOreFluorite, 20);
+
+ //Nature
+ this.yellowFlowerGen = new WorldGenFlowers(Blocks.yellow_flower);
+ this.mushroomBrownGen = new WorldGenFlowers(Blocks.brown_mushroom);
+ this.mushroomRedGen = new WorldGenFlowers(Blocks.red_mushroom);
+ this.bigMushroomGen = new WorldGenBigMushroom();
+ this.reedGen = new WorldGenReed();
+ this.cactusGen = new WorldGenCactus();
+ this.waterlilyGen = new WorldGenDeadLilly();
+
+ this.flowersPerChunk = 1;
+ this.grassPerChunk = 5;
+ this.sandPerChunk = 3;
+ this.sandPerChunk2 = 5;
+ this.clayPerChunk = 7;
+
+ this.generateLakes = true;
+ }
+
+ @Override
+ public void decorateChunk(World p_150512_1_, Random p_150512_2_, BiomeGenBase p_150512_3_, int p_150512_4_, int p_150512_5_)
+ {
+ if (this.currentWorld != null)
+ {
+ throw new RuntimeException("Already decorating!!");
+ }
+ else
+ {
+ this.currentWorld = p_150512_1_;
+ this.randomGenerator = p_150512_2_;
+ this.chunk_X = p_150512_4_;
+ this.chunk_Z = p_150512_5_;
+ this.genDecorations(p_150512_3_);
+ this.currentWorld = null;
+ this.randomGenerator = null;
+ }
+ }
+
+ @Override
+ protected void genDecorations(BiomeGenBase p_150513_1_)
+ {
+ MinecraftForge.EVENT_BUS.post(new DecorateBiomeEvent.Pre(currentWorld, randomGenerator, chunk_X, chunk_Z));
+ this.generateOres();
+ int i;
+ int j;
+ int k;
+
+ boolean doGen = TerrainGen.decorate(currentWorld, randomGenerator, chunk_X, chunk_Z, SAND);
+ for (i = 0; doGen && i < this.sandPerChunk2; ++i)
+ {
+ j = this.chunk_X + this.randomGenerator.nextInt(16) + 8;
+ k = this.chunk_Z + this.randomGenerator.nextInt(16) + 8;
+ this.sandGen.generate(this.currentWorld, this.randomGenerator, j, this.currentWorld.getTopSolidOrLiquidBlock(j, k), k);
+ }
+
+ doGen = TerrainGen.decorate(currentWorld, randomGenerator, chunk_X, chunk_Z, CLAY);
+ for (i = 0; doGen && i < this.clayPerChunk; ++i)
+ {
+ j = this.chunk_X + this.randomGenerator.nextInt(16) + 8;
+ k = this.chunk_Z + this.randomGenerator.nextInt(16) + 8;
+ this.clayGen.generate(this.currentWorld, this.randomGenerator, j, this.currentWorld.getTopSolidOrLiquidBlock(j, k), k);
+ }
+
+ doGen = TerrainGen.decorate(currentWorld, randomGenerator, chunk_X, chunk_Z, SAND_PASS2);
+ for (i = 0; doGen && i < this.sandPerChunk; ++i)
+ {
+ j = this.chunk_X + this.randomGenerator.nextInt(16) + 8;
+ k = this.chunk_Z + this.randomGenerator.nextInt(16) + 8;
+ this.gravelAsSandGen.generate(this.currentWorld, this.randomGenerator, j, this.currentWorld.getTopSolidOrLiquidBlock(j, k), k);
+ }
+
+ i = this.treesPerChunk;
+
+ if (this.randomGenerator.nextInt(10) == 0)
+ {
+ ++i;
+ }
+
+ int l;
+ int i1;
+
+ doGen = TerrainGen.decorate(currentWorld, randomGenerator, chunk_X, chunk_Z, TREE);
+ for (j = 0; doGen && j < i; ++j)
+ {
+ k = this.chunk_X + this.randomGenerator.nextInt(16) + 8;
+ l = this.chunk_Z + this.randomGenerator.nextInt(16) + 8;
+ i1 = this.currentWorld.getHeightValue(k, l);
+ WorldGenAbstractTree worldgenabstracttree = p_150513_1_.func_150567_a(this.randomGenerator);
+ worldgenabstracttree.setScale(1.0D, 1.0D, 1.0D);
+
+ if (worldgenabstracttree.generate(this.currentWorld, this.randomGenerator, k, i1, l))
+ {
+ worldgenabstracttree.func_150524_b(this.currentWorld, this.randomGenerator, k, i1, l);
+ }
+ }
+
+ doGen = TerrainGen.decorate(currentWorld, randomGenerator, chunk_X, chunk_Z, BIG_SHROOM);
+ for (j = 0; doGen && j < this.bigMushroomsPerChunk; ++j)
+ {
+ k = this.chunk_X + this.randomGenerator.nextInt(16) + 8;
+ l = this.chunk_Z + this.randomGenerator.nextInt(16) + 8;
+ this.bigMushroomGen.generate(this.currentWorld, this.randomGenerator, k, this.currentWorld.getHeightValue(k, l), l);
+ }
+
+ doGen = TerrainGen.decorate(currentWorld, randomGenerator, chunk_X, chunk_Z, FLOWERS);
+ for (j = 0; doGen && j < this.flowersPerChunk; ++j)
+ {
+ k = this.chunk_X + this.randomGenerator.nextInt(16) + 8;
+ l = this.chunk_Z + this.randomGenerator.nextInt(16) + 8;
+ i1 = nextInt(this.currentWorld.getHeightValue(k, l) + 32);
+ String s = p_150513_1_.func_150572_a(this.randomGenerator, k, i1, l);
+ BlockFlower blockflower = BlockFlower.func_149857_e(s);
+
+ if (blockflower.getMaterial() != Material.air)
+ {
+ this.yellowFlowerGen.func_150550_a(blockflower, BlockFlower.func_149856_f(s));
+ this.yellowFlowerGen.generate(this.currentWorld, this.randomGenerator, k, i1, l);
+ }
+ }
+
+ doGen = TerrainGen.decorate(currentWorld, randomGenerator, chunk_X, chunk_Z, GRASS);
+ for (j = 0; doGen && j < this.grassPerChunk; ++j)
+ {
+ k = this.chunk_X + this.randomGenerator.nextInt(16) + 8;
+ l = this.chunk_Z + this.randomGenerator.nextInt(16) + 8;
+ i1 = nextInt(this.currentWorld.getHeightValue(k, l) * 2);
+ WorldGenerator worldgenerator = p_150513_1_.getRandomWorldGenForGrass(this.randomGenerator);
+ worldgenerator.generate(this.currentWorld, this.randomGenerator, k, i1, l);
+ }
+
+ doGen = TerrainGen.decorate(currentWorld, randomGenerator, chunk_X, chunk_Z, DEAD_BUSH);
+ for (j = 0; doGen && j < this.deadBushPerChunk; ++j)
+ {
+ k = this.chunk_X + this.randomGenerator.nextInt(16) + 8;
+ l = this.chunk_Z + this.randomGenerator.nextInt(16) + 8;
+ i1 = nextInt(this.currentWorld.getHeightValue(k, l) * 2);
+ (new WorldGenDeadBush(Blocks.deadbush)).generate(this.currentWorld, this.randomGenerator, k, i1, l);
+ }
+
+ doGen = TerrainGen.decorate(currentWorld, randomGenerator, chunk_X, chunk_Z, LILYPAD);
+ for (j = 0; doGen && j < this.waterlilyPerChunk; ++j)
+ {
+ k = this.chunk_X + this.randomGenerator.nextInt(16) + 8;
+ l = this.chunk_Z + this.randomGenerator.nextInt(16) + 8;
+
+ for (i1 = nextInt(this.currentWorld.getHeightValue(k, l) * 2); i1 > 0 && this.currentWorld.isAirBlock(k, i1 - 1, l); --i1)
+ {
+ ;
+ }
+
+ this.waterlilyGen.generate(this.currentWorld, this.randomGenerator, k, i1, l);
+ }
+
+ doGen = TerrainGen.decorate(currentWorld, randomGenerator, chunk_X, chunk_Z, SHROOM);
+ for (j = 0; doGen && j < this.mushroomsPerChunk; ++j)
+ {
+ if (this.randomGenerator.nextInt(4) == 0)
+ {
+ k = this.chunk_X + this.randomGenerator.nextInt(16) + 8;
+ l = this.chunk_Z + this.randomGenerator.nextInt(16) + 8;
+ i1 = this.currentWorld.getHeightValue(k, l);
+ this.mushroomBrownGen.generate(this.currentWorld, this.randomGenerator, k, i1, l);
+ }
+
+ if (this.randomGenerator.nextInt(8) == 0)
+ {
+ k = this.chunk_X + this.randomGenerator.nextInt(16) + 8;
+ l = this.chunk_Z + this.randomGenerator.nextInt(16) + 8;
+ i1 = nextInt(this.currentWorld.getHeightValue(k, l) * 2);
+ this.mushroomRedGen.generate(this.currentWorld, this.randomGenerator, k, i1, l);
+ }
+ }
+
+ if (doGen && this.randomGenerator.nextInt(4) == 0)
+ {
+ j = this.chunk_X + this.randomGenerator.nextInt(16) + 8;
+ k = this.chunk_Z + this.randomGenerator.nextInt(16) + 8;
+ l = nextInt(this.currentWorld.getHeightValue(j, k) * 2);
+ this.mushroomBrownGen.generate(this.currentWorld, this.randomGenerator, j, l, k);
+ }
+
+ if (doGen && this.randomGenerator.nextInt(8) == 0)
+ {
+ j = this.chunk_X + this.randomGenerator.nextInt(16) + 8;
+ k = this.chunk_Z + this.randomGenerator.nextInt(16) + 8;
+ l = nextInt(this.currentWorld.getHeightValue(j, k) * 2);
+ this.mushroomRedGen.generate(this.currentWorld, this.randomGenerator, j, l, k);
+ }
+
+ doGen = TerrainGen.decorate(currentWorld, randomGenerator, chunk_X, chunk_Z, REED);
+ for (j = 0; doGen && j < this.reedsPerChunk; ++j)
+ {
+ k = this.chunk_X + this.randomGenerator.nextInt(16) + 8;
+ l = this.chunk_Z + this.randomGenerator.nextInt(16) + 8;
+ i1 = nextInt(this.currentWorld.getHeightValue(k, l) * 2);
+ this.reedGen.generate(this.currentWorld, this.randomGenerator, k, i1, l);
+ }
+
+ for (j = 0; doGen && j < 10; ++j)
+ {
+ k = this.chunk_X + this.randomGenerator.nextInt(16) + 8;
+ l = this.chunk_Z + this.randomGenerator.nextInt(16) + 8;
+ i1 = nextInt(this.currentWorld.getHeightValue(k, l) * 2);
+ this.reedGen.generate(this.currentWorld, this.randomGenerator, k, i1, l);
+ }
+
+ doGen = TerrainGen.decorate(currentWorld, randomGenerator, chunk_X, chunk_Z, PUMPKIN);
+ if (doGen && this.randomGenerator.nextInt(32) == 0)
+ {
+ j = this.chunk_X + this.randomGenerator.nextInt(16) + 8;
+ k = this.chunk_Z + this.randomGenerator.nextInt(16) + 8;
+ l = nextInt(this.currentWorld.getHeightValue(j, k) * 2);
+ (new WorldGenPumpkin()).generate(this.currentWorld, this.randomGenerator, j, l, k);
+ }
+
+ doGen = TerrainGen.decorate(currentWorld, randomGenerator, chunk_X, chunk_Z, CACTUS);
+ for (j = 0; doGen && j < this.cactiPerChunk; ++j)
+ {
+ k = this.chunk_X + this.randomGenerator.nextInt(16) + 8;
+ l = this.chunk_Z + this.randomGenerator.nextInt(16) + 8;
+ i1 = nextInt(this.currentWorld.getHeightValue(k, l) * 2);
+ this.cactusGen.generate(this.currentWorld, this.randomGenerator, k, i1, l);
+ }
+
+ doGen = TerrainGen.decorate(currentWorld, randomGenerator, chunk_X, chunk_Z, LAKE);
+ if (doGen && this.generateLakes)
+ {
+ for (j = 0; j < 50; ++j)
+ {
+ k = this.chunk_X + this.randomGenerator.nextInt(16) + 8;
+ l = this.randomGenerator.nextInt(this.randomGenerator.nextInt(248) + 8);
+ i1 = this.chunk_Z + this.randomGenerator.nextInt(16) + 8;
+ (new WorldGenLiquids(Blocks.flowing_water)).generate(this.currentWorld, this.randomGenerator, k, l, i1);
+ }
+
+ for (j = 0; j < 20; ++j)
+ {
+ k = this.chunk_X + this.randomGenerator.nextInt(16) + 8;
+ l = this.randomGenerator.nextInt(this.randomGenerator.nextInt(this.randomGenerator.nextInt(240) + 8) + 8);
+ i1 = this.chunk_Z + this.randomGenerator.nextInt(16) + 8;
+ (new WorldGenLiquids(Blocks.flowing_lava)).generate(this.currentWorld, this.randomGenerator, k, l, i1);
+ }
+ }
+
+ MinecraftForge.EVENT_BUS.post(new DecorateBiomeEvent.Post(currentWorld, randomGenerator, chunk_X, chunk_Z));
+ }
+
+ /**
+ * Standard ore generation helper. Generates most ores.
+ */
+ @Override
+ protected void genStandardOre1(int p_76795_1_, WorldGenerator p_76795_2_, int p_76795_3_, int p_76795_4_)
+ {
+ for (int l = 0; l < p_76795_1_; ++l)
+ {
+ int i1 = this.chunk_X + this.randomGenerator.nextInt(16);
+ int j1 = this.randomGenerator.nextInt(p_76795_4_ - p_76795_3_) + p_76795_3_;
+ int k1 = this.chunk_Z + this.randomGenerator.nextInt(16);
+ p_76795_2_.generate(this.currentWorld, this.randomGenerator, i1, j1, k1);
+ }
+ }
+
+ /**
+ * Standard ore generation helper. Generates Lapis Lazuli.
+ */
+ @Override
+ protected void genStandardOre2(int p_76793_1_, WorldGenerator p_76793_2_, int p_76793_3_, int p_76793_4_)
+ {
+ for (int l = 0; l < p_76793_1_; ++l)
+ {
+ int i1 = this.chunk_X + this.randomGenerator.nextInt(16);
+ int j1 = this.randomGenerator.nextInt(p_76793_4_) + this.randomGenerator.nextInt(p_76793_4_) + (p_76793_3_ - p_76793_4_);
+ int k1 = this.chunk_Z + this.randomGenerator.nextInt(16);
+ p_76793_2_.generate(this.currentWorld, this.randomGenerator, i1, j1, k1);
+ }
+ }
+
+ /**
+ * Generates ores in the current chunk
+ */
+ @Override
+ protected void generateOres()
+ {
+ MinecraftForge.ORE_GEN_BUS.post(new OreGenEvent.Pre(currentWorld, randomGenerator, chunk_X, chunk_Z));
+ if (TerrainGen.generateOre(currentWorld, randomGenerator, dirtGen, chunk_X, chunk_Z, DIRT))
+ this.genStandardOre1(20, this.dirtGen, 0, 256);
+ if (TerrainGen.generateOre(currentWorld, randomGenerator, gravelGen, chunk_X, chunk_Z, GRAVEL))
+ this.genStandardOre1(10, this.gravelGen, 0, 256);
+ if (TerrainGen.generateOre(currentWorld, randomGenerator, coalGen, chunk_X, chunk_Z, COAL))
+ this.genStandardOre1(20, this.coalGen, 0, 128);
+ if (TerrainGen.generateOre(currentWorld, randomGenerator, ironGen, chunk_X, chunk_Z, IRON))
+ this.genStandardOre1(20, this.ironGen, 0, 64);
+ if (TerrainGen.generateOre(currentWorld, randomGenerator, goldGen, chunk_X, chunk_Z, GOLD))
+ this.genStandardOre1(2, this.goldGen, 0, 32);
+ if (TerrainGen.generateOre(currentWorld, randomGenerator, redstoneGen, chunk_X, chunk_Z, REDSTONE))
+ this.genStandardOre1(8, this.redstoneGen, 0, 16);
+ if (TerrainGen.generateOre(currentWorld, randomGenerator, diamondGen, chunk_X, chunk_Z, DIAMOND))
+ this.genStandardOre1(1, this.diamondGen, 0, 16);
+ if (TerrainGen.generateOre(currentWorld, randomGenerator, lapisGen, chunk_X, chunk_Z, LAPIS))
+ this.genStandardOre2(1, this.lapisGen, 16, 16);
+ MinecraftForge.ORE_GEN_BUS.post(new OreGenEvent.Post(currentWorld, randomGenerator, chunk_X, chunk_Z));
+ }
+
+ private int nextInt(int i) {
+ if (i <= 1)
+ return 0;
+ return this.randomGenerator.nextInt(i);
+ }
+} \ No newline at end of file