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Diffstat (limited to 'src/main/java/gtPlusPlus/plugin/villagers/entity/trade/BaseVillagerTrade.java')
-rw-r--r--src/main/java/gtPlusPlus/plugin/villagers/entity/trade/BaseVillagerTrade.java42
1 files changed, 20 insertions, 22 deletions
diff --git a/src/main/java/gtPlusPlus/plugin/villagers/entity/trade/BaseVillagerTrade.java b/src/main/java/gtPlusPlus/plugin/villagers/entity/trade/BaseVillagerTrade.java
index 61db98e803..6ff46380b8 100644
--- a/src/main/java/gtPlusPlus/plugin/villagers/entity/trade/BaseVillagerTrade.java
+++ b/src/main/java/gtPlusPlus/plugin/villagers/entity/trade/BaseVillagerTrade.java
@@ -1,32 +1,30 @@
package gtPlusPlus.plugin.villagers.entity.trade;
-import java.util.Random;
-
import cpw.mods.fml.common.registry.VillagerRegistry.IVillageTradeHandler;
+import java.util.Random;
import net.minecraft.entity.passive.EntityVillager;
import net.minecraft.village.MerchantRecipeList;
public abstract class BaseVillagerTrade implements IVillageTradeHandler {
+ /*
+ Recently in my mod I started working on a new villager and after doing so I could not figure out to assign new trades to this villager.
+ Registering the villager
+ VillagerRegistry.instance().registerVillageTradeHandler(i, new TradeHandler());}
+ VillagerRegistry.instance().registerVillagerId(8);
+ VillagerRegistry.instance().registerVillagerSkin(8, new ResourceLocation("chow", "textures/dealer.png"));
+ VillagerRegistry.instance().getRegisteredVillagers();
+ In my trade handler for vanilla villagers it goes off case 0 for instance being the farmer. I thought that it being case 8 would represent the id 8 for the custom villager but it still doesn't work. Could anyone help me out with this please?
+ *
+ *
+ First, you'll need to make a new class that extends IVillageTradeHandler.
+ In the constructor, add ItemStacks of the items you want it to trade to an ArrayList,
+ then in the manipulateTradesForVillager method, have it make sure the villager is yours by using villager.getProfession()
+ and your villager ID, then in a for loop use recipeList.addToListWithCheck to add new instances of MerchantRecipe to your villager's trade list.
+ Then, in your mod's main class, register the trade handler with VillageRegistry.instance().registerVillagerTradeHandler(villagerId, instanceOfTradeHandler);
+ */
- /*
- Recently in my mod I started working on a new villager and after doing so I could not figure out to assign new trades to this villager.
- Registering the villager
- VillagerRegistry.instance().registerVillageTradeHandler(i, new TradeHandler());}
- VillagerRegistry.instance().registerVillagerId(8);
- VillagerRegistry.instance().registerVillagerSkin(8, new ResourceLocation("chow", "textures/dealer.png"));
- VillagerRegistry.instance().getRegisteredVillagers();
- In my trade handler for vanilla villagers it goes off case 0 for instance being the farmer. I thought that it being case 8 would represent the id 8 for the custom villager but it still doesn't work. Could anyone help me out with this please?
- *
- *
- First, you'll need to make a new class that extends IVillageTradeHandler.
- In the constructor, add ItemStacks of the items you want it to trade to an ArrayList,
- then in the manipulateTradesForVillager method, have it make sure the villager is yours by using villager.getProfession()
- and your villager ID, then in a for loop use recipeList.addToListWithCheck to add new instances of MerchantRecipe to your villager's trade list.
- Then, in your mod's main class, register the trade handler with VillageRegistry.instance().registerVillagerTradeHandler(villagerId, instanceOfTradeHandler);
- */
-
- @Override
- public abstract void manipulateTradesForVillager(EntityVillager villager, MerchantRecipeList recipeList, Random random);
-
+ @Override
+ public abstract void manipulateTradesForVillager(
+ EntityVillager villager, MerchantRecipeList recipeList, Random random);
}