diff options
Diffstat (limited to 'src/main/java/gtPlusPlus/xmod/gregtech/api/energy')
-rw-r--r-- | src/main/java/gtPlusPlus/xmod/gregtech/api/energy/IC2ElectricItem.java | 85 | ||||
-rw-r--r-- | src/main/java/gtPlusPlus/xmod/gregtech/api/energy/IC2ElectricItemManager.java | 140 |
2 files changed, 115 insertions, 110 deletions
diff --git a/src/main/java/gtPlusPlus/xmod/gregtech/api/energy/IC2ElectricItem.java b/src/main/java/gtPlusPlus/xmod/gregtech/api/energy/IC2ElectricItem.java index 4ec4589c03..d4a7f97051 100644 --- a/src/main/java/gtPlusPlus/xmod/gregtech/api/energy/IC2ElectricItem.java +++ b/src/main/java/gtPlusPlus/xmod/gregtech/api/energy/IC2ElectricItem.java @@ -9,47 +9,46 @@ import net.minecraft.item.ItemStack; * The item should have a maximum damage of 13. */ public interface IC2ElectricItem { - /** - * Determine if the item can be used in a machine or as an armor part to supply energy. - * - * @return Whether the item can supply energy - */ - boolean canProvideEnergy(ItemStack itemStack); - - /** - * Get the item ID to use for a charge energy greater than 0. - * - * @return Item ID to use - */ - Item getChargedItem(ItemStack itemStack); - - /** - * Get the item ID to use for a charge energy of 0. - * - * @return Item ID to use - */ - Item getEmptyItem(ItemStack itemStack); - - /** - * Get the item's maximum charge energy in EU. - * - * @return Maximum charge energy - */ - double getMaxCharge(ItemStack itemStack); - - /** - * Get the item's tier, lower tiers can't send energy to higher ones. - * Batteries are Tier 1, Energy Crystals are Tier 2, Lapotron Crystals are Tier 3. - * - * @return Item's tier - */ - int getTier(ItemStack itemStack); - - /** - * Get the item's transfer limit in EU per transfer operation. - * - * @return Transfer limit - */ - double getTransferLimit(ItemStack itemStack); + /** + * Determine if the item can be used in a machine or as an armor part to supply energy. + * + * @return Whether the item can supply energy + */ + boolean canProvideEnergy(ItemStack itemStack); + + /** + * Get the item ID to use for a charge energy greater than 0. + * + * @return Item ID to use + */ + Item getChargedItem(ItemStack itemStack); + + /** + * Get the item ID to use for a charge energy of 0. + * + * @return Item ID to use + */ + Item getEmptyItem(ItemStack itemStack); + + /** + * Get the item's maximum charge energy in EU. + * + * @return Maximum charge energy + */ + double getMaxCharge(ItemStack itemStack); + + /** + * Get the item's tier, lower tiers can't send energy to higher ones. + * Batteries are Tier 1, Energy Crystals are Tier 2, Lapotron Crystals are Tier 3. + * + * @return Item's tier + */ + int getTier(ItemStack itemStack); + + /** + * Get the item's transfer limit in EU per transfer operation. + * + * @return Transfer limit + */ + double getTransferLimit(ItemStack itemStack); } - diff --git a/src/main/java/gtPlusPlus/xmod/gregtech/api/energy/IC2ElectricItemManager.java b/src/main/java/gtPlusPlus/xmod/gregtech/api/energy/IC2ElectricItemManager.java index 8bf42578cc..4ec01ce63c 100644 --- a/src/main/java/gtPlusPlus/xmod/gregtech/api/energy/IC2ElectricItemManager.java +++ b/src/main/java/gtPlusPlus/xmod/gregtech/api/energy/IC2ElectricItemManager.java @@ -18,78 +18,84 @@ import net.minecraft.item.ItemStack; * more atomic features in the gateway manager. */ public interface IC2ElectricItemManager { - /** - * Charge an item with a specified amount of energy. - * - * @param itemStack electric item's stack - * @param amount amount of energy to charge in EU - * @param tier tier of the charging device, has to be at least as high as the item to charge - * @param ignoreTransferLimit ignore the transfer limit specified by getTransferLimit() - * @param simulate don't actually change the item, just determine the return value - * @return Energy transferred into the electric item - */ - double charge(ItemStack stack, double amount, int tier, boolean ignoreTransferLimit, boolean simulate); + /** + * Charge an item with a specified amount of energy. + * + * @param itemStack electric item's stack + * @param amount amount of energy to charge in EU + * @param tier tier of the charging device, has to be at least as high as the item to charge + * @param ignoreTransferLimit ignore the transfer limit specified by getTransferLimit() + * @param simulate don't actually change the item, just determine the return value + * @return Energy transferred into the electric item + */ + double charge(ItemStack stack, double amount, int tier, boolean ignoreTransferLimit, boolean simulate); - /** - * Discharge an item by a specified amount of energy - * - * @param itemStack electric item's stack - * @param amount amount of energy to discharge in EU - * @param tier tier of the discharging device, has to be at least as high as the item to discharge - * @param ignoreTransferLimit ignore the transfer limit specified by getTransferLimit() - * @param externally use the supplied item externally, i.e. to power something else as if it was a battery - * @param simulate don't actually discharge the item, just determine the return value - * @return Energy retrieved from the electric item - */ - double discharge(ItemStack stack, double amount, int tier, boolean ignoreTransferLimit, boolean externally, boolean simulate); + /** + * Discharge an item by a specified amount of energy + * + * @param itemStack electric item's stack + * @param amount amount of energy to discharge in EU + * @param tier tier of the discharging device, has to be at least as high as the item to discharge + * @param ignoreTransferLimit ignore the transfer limit specified by getTransferLimit() + * @param externally use the supplied item externally, i.e. to power something else as if it was a battery + * @param simulate don't actually discharge the item, just determine the return value + * @return Energy retrieved from the electric item + */ + double discharge( + ItemStack stack, + double amount, + int tier, + boolean ignoreTransferLimit, + boolean externally, + boolean simulate); - /** - * Determine the charge level for the specified item. - * - * @param itemStack ItemStack containing the electric item - * @return charge level in EU - */ - double getCharge(ItemStack stack); + /** + * Determine the charge level for the specified item. + * + * @param itemStack ItemStack containing the electric item + * @return charge level in EU + */ + double getCharge(ItemStack stack); - /** - * Determine if the specified electric item has at least a specific amount of EU. - * This is supposed to be used in the item code during operation, for example if you want to implement your own electric item. - * BatPacks are not taken into account. - * - * @param itemStack electric item's stack - * @param amount minimum amount of energy required - * @return true if there's enough energy - */ - boolean canUse(ItemStack stack, double amount); + /** + * Determine if the specified electric item has at least a specific amount of EU. + * This is supposed to be used in the item code during operation, for example if you want to implement your own electric item. + * BatPacks are not taken into account. + * + * @param itemStack electric item's stack + * @param amount minimum amount of energy required + * @return true if there's enough energy + */ + boolean canUse(ItemStack stack, double amount); - /** - * Try to retrieve a specific amount of energy from an Item, and if applicable, a BatPack. - * This is supposed to be used in the item code during operation, for example if you want to implement your own electric item. - * - * @param itemStack electric item's stack - * @param amount amount of energy to discharge in EU - * @param entity entity holding the item - * @return true if the operation succeeded - */ - boolean use(ItemStack stack, double amount, EntityLivingBase entity); + /** + * Try to retrieve a specific amount of energy from an Item, and if applicable, a BatPack. + * This is supposed to be used in the item code during operation, for example if you want to implement your own electric item. + * + * @param itemStack electric item's stack + * @param amount amount of energy to discharge in EU + * @param entity entity holding the item + * @return true if the operation succeeded + */ + boolean use(ItemStack stack, double amount, EntityLivingBase entity); - /** - * Charge an item from the BatPack a player is wearing. - * This is supposed to be used in the item code during operation, for example if you want to implement your own electric item. - * use() already contains this functionality. - * - * @param itemStack electric item's stack - * @param entity entity holding the item - */ - void chargeFromArmor(ItemStack stack, EntityLivingBase entity); + /** + * Charge an item from the BatPack a player is wearing. + * This is supposed to be used in the item code during operation, for example if you want to implement your own electric item. + * use() already contains this functionality. + * + * @param itemStack electric item's stack + * @param entity entity holding the item + */ + void chargeFromArmor(ItemStack stack, EntityLivingBase entity); - /** - * Get the tool tip to display for electric items. - * - * @param itemStack ItemStack to determine the tooltip for - * @return tool tip string or null for none - */ - String getToolTip(ItemStack stack); + /** + * Get the tool tip to display for electric items. + * + * @param itemStack ItemStack to determine the tooltip for + * @return tool tip string or null for none + */ + String getToolTip(ItemStack stack); - // TODO: add tier getter + // TODO: add tier getter } |