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Diffstat (limited to 'src/main/java/tectech/thing/block/RenderGodforgeGlass.java')
-rw-r--r--src/main/java/tectech/thing/block/RenderGodforgeGlass.java122
1 files changed, 122 insertions, 0 deletions
diff --git a/src/main/java/tectech/thing/block/RenderGodforgeGlass.java b/src/main/java/tectech/thing/block/RenderGodforgeGlass.java
new file mode 100644
index 0000000000..12c0327f65
--- /dev/null
+++ b/src/main/java/tectech/thing/block/RenderGodforgeGlass.java
@@ -0,0 +1,122 @@
+package tectech.thing.block;
+
+import net.minecraft.block.Block;
+import net.minecraft.client.renderer.RenderBlocks;
+import net.minecraft.client.renderer.Tessellator;
+import net.minecraft.util.IIcon;
+import net.minecraft.world.IBlockAccess;
+
+import org.lwjgl.opengl.GL11;
+
+import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler;
+
+public class RenderGodforgeGlass implements ISimpleBlockRenderingHandler {
+
+ @Override
+ public void renderInventoryBlock(Block block, int metadata, int modelId, RenderBlocks renderer) {
+ GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
+ Tessellator tessellator = Tessellator.instance;
+ GL11.glPushMatrix();
+ // Get icons from custom register (useful for renderers and fluids)
+ IIcon side = BlockGodforgeGlass.Icon;
+ tessellator.startDrawingQuads();
+ tessellator.setNormal(0.0F, -1.0F, 0.0F);
+ renderer.renderFaceYNeg(block, 0.0D, 0.0D, 0.0D, side);
+ tessellator.draw();
+ tessellator.startDrawingQuads();
+ tessellator.setNormal(0.0F, 0.0F, -1.0F);
+ renderer.renderFaceZNeg(block, 0.0D, 0.0D, 0.0D, side);
+ tessellator.draw();
+ tessellator.startDrawingQuads();
+ tessellator.setNormal(0.0F, 0.0F, 1.0F);
+ renderer.renderFaceZPos(block, 0.0D, 0.0D, 0.0D, side);
+ tessellator.draw();
+ tessellator.startDrawingQuads();
+ tessellator.setNormal(-1.0F, 0.0F, 0.0F);
+ renderer.renderFaceXNeg(block, 0.0D, 0.0D, 0.0D, side);
+ tessellator.draw();
+ tessellator.startDrawingQuads();
+ tessellator.setNormal(1.0F, 0.0F, 0.0F);
+ renderer.renderFaceXPos(block, 0.0D, 0.0D, 0.0D, side);
+ tessellator.draw();
+ tessellator.startDrawingQuads();
+ tessellator.setNormal(0.0F, 1.0F, 0.0F);
+ renderer.renderFaceYPos(block, 0.0D, 0.0D, 0.0D, side);
+ tessellator.draw();
+ GL11.glTranslatef(0.5F, 0.5F, 0.5F);
+ GL11.glPopMatrix();
+ }
+
+ @Override
+ public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId,
+ RenderBlocks renderer) {
+
+ renderer.renderStandardBlock(block, x, y, z);
+ Tessellator tes = Tessellator.instance;
+ tes.setNormal(0F, 1F, 0F);
+ tes.setBrightness(15728880);
+ tes.setColorOpaque_F(0F, 1F, 1F);
+ IIcon side = BlockGodforgeGlass.Icon;
+
+ // South
+ if (world.getBlock(x, y, z + 1)
+ .getClass() != BlockGodforgeGlass.class) {
+ tes.addVertexWithUV(x, y, z + 0.999, side.getMinU(), side.getMaxV()); // 0.999 instead of 1 for fighting
+ // (textures overlapping)
+ tes.addVertexWithUV(x, y + 1, z + 0.999, side.getMinU(), side.getMinV());
+ tes.addVertexWithUV(x + 1, y + 1, z + 0.999, side.getMaxU(), side.getMinV());
+ tes.addVertexWithUV(x + 1, y, z + 0.999, side.getMaxU(), side.getMaxV());
+ }
+ // East
+ if (world.getBlock(x + 1, y, z)
+ .getClass() != BlockGodforgeGlass.class) {
+ tes.addVertexWithUV(x + 0.999, y, z + 1, side.getMinU(), side.getMaxV());
+ tes.addVertexWithUV(x + 0.999, y + 1, z + 1, side.getMinU(), side.getMinV());
+ tes.addVertexWithUV(x + 0.999, y + 1, z, side.getMaxU(), side.getMinV());
+ tes.addVertexWithUV(x + 0.999, y, z, side.getMaxU(), side.getMaxV());
+ }
+ // North
+ if (world.getBlock(x, y, z - 1)
+ .getClass() != BlockGodforgeGlass.class) {
+ tes.addVertexWithUV(x + 1, y, z + 0.001, side.getMinU(), side.getMaxV());
+ tes.addVertexWithUV(x + 1, y + 1, z + 0.001, side.getMinU(), side.getMinV());
+ tes.addVertexWithUV(x, y + 1, z + 0.001, side.getMaxU(), side.getMinV());
+ tes.addVertexWithUV(x, y, z + 0.001, side.getMaxU(), side.getMaxV());
+ }
+ // West
+ if (world.getBlock(x - 1, y, z)
+ .getClass() != BlockGodforgeGlass.class) {
+ tes.addVertexWithUV(x + 0.001, y, z, side.getMinU(), side.getMaxV());
+ tes.addVertexWithUV(x + 0.001, y + 1, z, side.getMinU(), side.getMinV());
+ tes.addVertexWithUV(x + 0.001, y + 1, z + 1, side.getMaxU(), side.getMinV());
+ tes.addVertexWithUV(x + 0.001, y, z + 1, side.getMaxU(), side.getMaxV());
+ }
+ // Top
+ if (world.getBlock(x, y + 1, z)
+ .getClass() != BlockGodforgeGlass.class) {
+ tes.addVertexWithUV(x, y + 0.999, z + 1, side.getMinU(), side.getMaxV());
+ tes.addVertexWithUV(x, y + 0.999, z, side.getMinU(), side.getMinV());
+ tes.addVertexWithUV(x + 1, y + 0.999, z, side.getMaxU(), side.getMinV());
+ tes.addVertexWithUV(x + 1, y + 0.999, z + 1, side.getMaxU(), side.getMaxV());
+ }
+ // Bottom
+ if (world.getBlock(x, y - 1, z)
+ .getClass() != BlockGodforgeGlass.class) {
+ tes.addVertexWithUV(x, y + 0.001, z, side.getMinU(), side.getMaxV());
+ tes.addVertexWithUV(x, y + 0.001, z + 1, side.getMinU(), side.getMinV());
+ tes.addVertexWithUV(x + 1, y + 0.001, z + 1, side.getMaxU(), side.getMinV());
+ tes.addVertexWithUV(x + 1, y + 0.001, z, side.getMaxU(), side.getMaxV());
+ }
+ return true;
+ }
+
+ @Override
+ public boolean shouldRender3DInInventory(int modelId) {
+ return true;
+ }
+
+ @Override
+ public int getRenderId() {
+ return BlockGodforgeGlass.renderID;
+ }
+}