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-rw-r--r--src/main/java/gregtech/api/metatileentity/implementations/GT_MetaTileEntity_Transformer.java24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/main/java/gregtech/api/metatileentity/implementations/GT_MetaTileEntity_Transformer.java b/src/main/java/gregtech/api/metatileentity/implementations/GT_MetaTileEntity_Transformer.java
index bcf98dbc3a..cf3b550b18 100644
--- a/src/main/java/gregtech/api/metatileentity/implementations/GT_MetaTileEntity_Transformer.java
+++ b/src/main/java/gregtech/api/metatileentity/implementations/GT_MetaTileEntity_Transformer.java
@@ -44,18 +44,18 @@ public class GT_MetaTileEntity_Transformer extends GT_MetaTileEntity_TieredMachi
public ITexture[][][] getTextureSet(ITexture[] aTextures) {
ITexture[][][] rTextures = new ITexture[12][17][];
for (byte i = -1; i < 16; i++) {
- rTextures[0][i + 1] = new ITexture[]{Textures.BlockIcons.MACHINE_CASINGS[mTier][i + 1], Textures.BlockIcons.OVERLAYS_ENERGY_OUT[mTier]};
- rTextures[1][i + 1] = new ITexture[]{Textures.BlockIcons.MACHINE_CASINGS[mTier][i + 1], Textures.BlockIcons.OVERLAYS_ENERGY_OUT[mTier]};
- rTextures[2][i + 1] = new ITexture[]{Textures.BlockIcons.MACHINE_CASINGS[mTier][i + 1], Textures.BlockIcons.OVERLAYS_ENERGY_OUT[mTier]};
- rTextures[3][i + 1] = new ITexture[]{Textures.BlockIcons.MACHINE_CASINGS[mTier][i + 1], Textures.BlockIcons.OVERLAYS_ENERGY_IN_MULTI[mTier]};
- rTextures[4][i + 1] = new ITexture[]{Textures.BlockIcons.MACHINE_CASINGS[mTier][i + 1], Textures.BlockIcons.OVERLAYS_ENERGY_IN_MULTI[mTier]};
- rTextures[5][i + 1] = new ITexture[]{Textures.BlockIcons.MACHINE_CASINGS[mTier][i + 1], Textures.BlockIcons.OVERLAYS_ENERGY_IN_MULTI[mTier]};
- rTextures[6][i + 1] = new ITexture[]{Textures.BlockIcons.MACHINE_CASINGS[mTier][i + 1], Textures.BlockIcons.OVERLAYS_ENERGY_IN[mTier]};
- rTextures[7][i + 1] = new ITexture[]{Textures.BlockIcons.MACHINE_CASINGS[mTier][i + 1], Textures.BlockIcons.OVERLAYS_ENERGY_IN[mTier]};
- rTextures[8][i + 1] = new ITexture[]{Textures.BlockIcons.MACHINE_CASINGS[mTier][i + 1], Textures.BlockIcons.OVERLAYS_ENERGY_IN[mTier]};
- rTextures[9][i + 1] = new ITexture[]{Textures.BlockIcons.MACHINE_CASINGS[mTier][i + 1], Textures.BlockIcons.OVERLAYS_ENERGY_OUT_MULTI[mTier]};
- rTextures[10][i + 1] = new ITexture[]{Textures.BlockIcons.MACHINE_CASINGS[mTier][i + 1], Textures.BlockIcons.OVERLAYS_ENERGY_OUT_MULTI[mTier]};
- rTextures[11][i + 1] = new ITexture[]{Textures.BlockIcons.MACHINE_CASINGS[mTier][i + 1], Textures.BlockIcons.OVERLAYS_ENERGY_OUT_MULTI[mTier]};
+ rTextures[ 0][i + 1] = new ITexture[]{Textures.BlockIcons.MACHINE_CASINGS[mTier][i + 1], Textures.BlockIcons.OVERLAYS_ENERGY_OUT [mTier]};
+ rTextures[ 1][i + 1] = new ITexture[]{Textures.BlockIcons.MACHINE_CASINGS[mTier][i + 1], Textures.BlockIcons.OVERLAYS_ENERGY_OUT [mTier]};
+ rTextures[ 2][i + 1] = new ITexture[]{Textures.BlockIcons.MACHINE_CASINGS[mTier][i + 1], Textures.BlockIcons.OVERLAYS_ENERGY_OUT [mTier]};
+ rTextures[ 3][i + 1] = new ITexture[]{Textures.BlockIcons.MACHINE_CASINGS[mTier][i + 1], Textures.BlockIcons.OVERLAYS_ENERGY_IN_MULTI [mTier+1]};
+ rTextures[ 4][i + 1] = new ITexture[]{Textures.BlockIcons.MACHINE_CASINGS[mTier][i + 1], Textures.BlockIcons.OVERLAYS_ENERGY_IN_MULTI [mTier+1]};
+ rTextures[ 5][i + 1] = new ITexture[]{Textures.BlockIcons.MACHINE_CASINGS[mTier][i + 1], Textures.BlockIcons.OVERLAYS_ENERGY_IN_MULTI [mTier+1]};
+ rTextures[ 6][i + 1] = new ITexture[]{Textures.BlockIcons.MACHINE_CASINGS[mTier][i + 1], Textures.BlockIcons.OVERLAYS_ENERGY_IN [mTier]};
+ rTextures[ 7][i + 1] = new ITexture[]{Textures.BlockIcons.MACHINE_CASINGS[mTier][i + 1], Textures.BlockIcons.OVERLAYS_ENERGY_IN [mTier]};
+ rTextures[ 8][i + 1] = new ITexture[]{Textures.BlockIcons.MACHINE_CASINGS[mTier][i + 1], Textures.BlockIcons.OVERLAYS_ENERGY_IN [mTier]};
+ rTextures[ 9][i + 1] = new ITexture[]{Textures.BlockIcons.MACHINE_CASINGS[mTier][i + 1], Textures.BlockIcons.OVERLAYS_ENERGY_OUT_MULTI[mTier+1]};
+ rTextures[10][i + 1] = new ITexture[]{Textures.BlockIcons.MACHINE_CASINGS[mTier][i + 1], Textures.BlockIcons.OVERLAYS_ENERGY_OUT_MULTI[mTier+1]};
+ rTextures[11][i + 1] = new ITexture[]{Textures.BlockIcons.MACHINE_CASINGS[mTier][i + 1], Textures.BlockIcons.OVERLAYS_ENERGY_OUT_MULTI[mTier+1]};
}
return rTextures;
}