diff options
Diffstat (limited to 'src/main/resources/assets/tectech')
-rw-r--r-- | src/main/resources/assets/tectech/lang/en_US.lang | 144 |
1 files changed, 100 insertions, 44 deletions
diff --git a/src/main/resources/assets/tectech/lang/en_US.lang b/src/main/resources/assets/tectech/lang/en_US.lang index 71fa83b6b2..b0da0c2f34 100644 --- a/src/main/resources/assets/tectech/lang/en_US.lang +++ b/src/main/resources/assets/tectech/lang/en_US.lang @@ -547,16 +547,20 @@ gt.blockcasingsBA0.8.desc.1=Who wouldn't want a 32k epoxy multi? #Multiblocks gt.blockmachines.multimachine.em.transformer.name=Active Transformer gt.blockmachines.multimachine.em.transformer.hint=1 - Energy IO Hatches or High Power Casing -gt.blockmachines.multimachine.em.transformer.desc.0=Power substation -gt.blockmachines.multimachine.em.transformer.desc.1=All the transformation! +gt.blockmachines.multimachine.em.transformer.desc.0=Controller block of the Active Transformer +gt.blockmachines.multimachine.em.transformer.desc.1=Can transform to and from any voltage gt.blockmachines.multimachine.em.transformer.desc.2=Only 0.004% power loss, HAYO! +gt.blockmachines.multimachine.em.transformer.desc.3=Will explode if broken while running gt.blockmachines.multimachine.tm.microwave.name=Microwave Grinder gt.blockmachines.multimachine.tm.microwave.hint.0=1 - Classic Hatches or Clean Stainless Steel Casing gt.blockmachines.multimachine.tm.microwave.hint.1=Also acts like a hopper so give it an Output Bus -gt.blockmachines.multimachine.tm.microwave.desc.0=High Frequency Oven -gt.blockmachines.multimachine.tm.microwave.desc.1=From live to done in seconds! -gt.blockmachines.multimachine.tm.microwave.desc.2=I said nuke the... I meant microwave supper! +gt.blockmachines.multimachine.tm.microwave.desc.0=Controller block of the Microwave Grinder +gt.blockmachines.multimachine.tm.microwave.desc.1=Starts a timer when enabled +gt.blockmachines.multimachine.tm.microwave.desc.2=While the timer is running anything inside the machine will take damage +gt.blockmachines.multimachine.tm.microwave.desc.3=The machine will also collect any items inside of it +gt.blockmachines.multimachine.tm.microwave.desc.4=Can be configured with a Parametrizer +gt.blockmachines.multimachine.tm.microwave.desc.5=(Do not insert a Wither) gt.blockmachines.multimachine.tm.microwave.cfgi.0=Power setting gt.blockmachines.multimachine.tm.microwave.cfgi.1=Timer setting gt.blockmachines.multimachine.tm.microwave.cfgo.0=Timer value @@ -565,9 +569,11 @@ gt.blockmachines.multimachine.tm.microwave.cfgo.1=Timer remaining gt.blockmachines.multimachine.tm.teslaCoil.name=Tesla Tower gt.blockmachines.multimachine.tm.teslaCoil.hint.0=1 - Classic Hatches, Capacitor Hatches or Tesla Base Casing gt.blockmachines.multimachine.tm.teslaCoil.hint.1=2 - Titanium Frames -gt.blockmachines.multimachine.tm.teslaCoil.desc.0=Tower of Wireless Power -gt.blockmachines.multimachine.tm.teslaCoil.desc.1=Fewer pesky cables! -gt.blockmachines.multimachine.tm.teslaCoil.desc.2=Survival chances might be affected +gt.blockmachines.multimachine.tm.teslaCoil.desc.0=Controller block of the Tesla Tower +gt.blockmachines.multimachine.tm.teslaCoil.desc.1=Used to transmit power to Tesla Coil Covers +gt.blockmachines.multimachine.tm.teslaCoil.desc.2=Can be fed with Helium/Nitrogen/Radon Plasma to reduce power loss +gt.blockmachines.multimachine.tm.teslaCoil.desc.3=Transmitted voltage depends on the used Tesla Capacitor tier +gt.blockmachines.multimachine.tm.teslaCoil.desc.4=Primary Tesla Windings need to be at least the same tier as the Tesla Capacitor gt.blockmachines.multimachine.tm.teslaCoil.cfgi.0=Hysteresis low setting gt.blockmachines.multimachine.tm.teslaCoil.cfgi.1=Hysteresis high setting gt.blockmachines.multimachine.tm.teslaCoil.cfgi.2=Tesla Towers transfer radius setting @@ -590,8 +596,10 @@ gt.blockmachines.multimachine.tm.teslaCoil.cfgo.8=Scan time display gt.blockmachines.multimachine.em.switch.name=Network Switch With QoS gt.blockmachines.multimachine.em.switch.hint=1 - Classic/Data Hatches or Computer casing -gt.blockmachines.multimachine.em.switch.desc.0=User controlled computation power routing -gt.blockmachines.multimachine.em.switch.desc.1=Quality of service is a must +gt.blockmachines.multimachine.em.switch.desc.0=Controller block of the Network Switch With QoS +gt.blockmachines.multimachine.em.switch.desc.1=Used to route and distribute computation +gt.blockmachines.multimachine.em.switch.desc.2=Needs a Parametrizer to be configured + gt.blockmachines.multimachine.em.computer.name=Quantum Computer gt.blockmachines.multimachine.em.computer.hint.0=1 - Classic/Data Hatches or Computer casing @@ -601,62 +609,67 @@ gt.blockmachines.multimachine.em.computer.cfgi.0=Overclock ratio gt.blockmachines.multimachine.em.computer.cfgi.1=Overvoltage ratio gt.blockmachines.multimachine.em.computer.cfgo.0=Current max. heat gt.blockmachines.multimachine.em.computer.cfgo.1=Produced computation +gt.blockmachines.multimachine.em.computer.desc.0=Controller block of the Quantum Computer +gt.blockmachines.multimachine.em.computer.desc.1=Used to generate computation (and heat) gt.blockmachines.multimachine.em.databank.name=Data Bank gt.blockmachines.multimachine.em.databank.hint.0=1 - Classic Hatches or high power casing gt.blockmachines.multimachine.em.databank.hint.1=2 - Data Access/Data Bank Master Hatches or computer casing -gt.blockmachines.multimachine.em.databank.desc.0=Remote assembly data delivery -gt.blockmachines.multimachine.em.databank.desc.1=Apply directly to the forehead +gt.blockmachines.multimachine.em.databank.desc.0=Controller block of the Data Bank +gt.blockmachines.multimachine.em.databank.desc.1=Used to supply Assembling Lines with more Data Sticks +gt.blockmachines.multimachine.em.databank.desc.2=and give multiple Assembling Lines access to the same Data Stick gt.blockmachines.multimachine.em.junction.name=Matter Junction gt.blockmachines.multimachine.em.junction.hint.0=1 - Classic Hatches or High Power Casing gt.blockmachines.multimachine.em.junction.hint.1=2 - Elemental Hatches or Molecular Casing -gt.blockmachines.multimachine.em.junction.desc.0=Reroutes Matter -gt.blockmachines.multimachine.em.junction.desc.1=Axis aligned movement! +gt.blockmachines.multimachine.em.junction.desc.0=Controller block of the Matter Junction +gt.blockmachines.multimachine.em.junction.desc.1=Used to route and distribute elemental matter +gt.blockmachines.multimachine.em.junction.desc.2=Needs a Parametrizer to be configured gt.blockmachines.multimachine.em.mattertoem.name=Matter Quantizer gt.blockmachines.multimachine.em.mattertoem.hint.0=1 - Classic Hatches or High Power Casing gt.blockmachines.multimachine.em.mattertoem.hint.1=2 - Elemental Output Hatch gt.blockmachines.multimachine.em.mattertoem.hint.2=3 - Elemental Overflow Hatches or Molecular Casing -gt.blockmachines.multimachine.em.mattertoem.desc.0=Conveniently convert regular stuff into quantum form. -gt.blockmachines.multimachine.em.mattertoem.desc.1=To make it more inconvenient. +gt.blockmachines.multimachine.em.mattertoem.desc.0=Controller block of the Matter Quantizer +gt.blockmachines.multimachine.em.mattertoem.desc.1=Transforms items into their elemental form gt.blockmachines.multimachine.em.emtomatter.name=Matter Dequantizer gt.blockmachines.multimachine.em.emtomatter.hint.0=1 - Classic Hatches or High Power Casing" gt.blockmachines.multimachine.em.emtomatter.hint.1=2 - Elemental Input Hatch gt.blockmachines.multimachine.em.emtomatter.hint.2=3 - Elemental Overflow Hatches or Molecular Casing -gt.blockmachines.multimachine.em.emtomatter.desc.0=Transform quantum form back to... -gt.blockmachines.multimachine.em.emtomatter.desc.1=regular one, but why? +gt.blockmachines.multimachine.em.emtomatter.desc.0=Controller block of the Matter Dequantizer +gt.blockmachines.multimachine.em.emtomatter.desc.1=Transforms elemental matter back into items gt.blockmachines.multimachine.em.emtoessentia.name=Essentia Dequantizer gt.blockmachines.multimachine.em.emtoessentia.hint.0=1 - Classic Hatches or High Power Casing gt.blockmachines.multimachine.em.emtoessentia.hint.1=2 - Elemental Input Hatch gt.blockmachines.multimachine.em.emtoessentia.hint.2=3 - Elemental Overflow Hatches or Elemental Casing gt.blockmachines.multimachine.em.emtoessentia.hint.3=General - Some sort of Essentia Storage -gt.blockmachines.multimachine.em.emtoessentia.desc.0=Transform quantum form back to... -gt.blockmachines.multimachine.em.emtoessentia.desc.1=regular one, but why? +gt.blockmachines.multimachine.em.emtoessentia.desc.0=Controller block of the Essentia Dequantizer +gt.blockmachines.multimachine.em.emtoessentia.desc.1=Transforms elemental matter back into essentia gt.blockmachines.multimachine.em.essentiatoem.name=Essentia Quantizer gt.blockmachines.multimachine.em.essentiatoem.hint.0=1 - Classic Hatches or High Power Casing gt.blockmachines.multimachine.em.essentiatoem.hint.1=2 - Elemental Output Hatch gt.blockmachines.multimachine.em.essentiatoem.hint.2=3 - Elemental Overflow Hatches or Elemental Casing gt.blockmachines.multimachine.em.essentiatoem.hint.3=General - Some sort of Essentia Storage -gt.blockmachines.multimachine.em.essentiatoem.desc.0=Conveniently convert regular stuff into quantum form. -gt.blockmachines.multimachine.em.essentiatoem.desc.1=To make it more inconvenient. +gt.blockmachines.multimachine.em.essentiatoem.desc.0=Controller block of the Essentia Quantizer +gt.blockmachines.multimachine.em.essentiatoem.desc.1=Transforms essentia into their elemental form gt.blockmachines.multimachine.em.scanner.name=Elemental Scanner gt.blockmachines.multimachine.em.scanner.hint.0=1 - Classic Hatches or High Power Casing gt.blockmachines.multimachine.em.scanner.hint.1=2 - Elemental Input Hatches or Molecular Casing gt.blockmachines.multimachine.em.scanner.hint.2=3 - Elemental Output Hatches or Molecular Casing gt.blockmachines.multimachine.em.scanner.hint.3=4 - Elemental Overflow Hatches or Molecular Casing -gt.blockmachines.multimachine.em.scanner.desc.0=What is existing here? -gt.blockmachines.multimachine.em.scanner.desc.1=I HAVE NO IDEA (yet)! +gt.blockmachines.multimachine.em.scanner.desc.0=Controller block of the Elemental Scanner gt.blockmachines.multimachine.em.research.name=Research Station gt.blockmachines.multimachine.em.research.hint.0=1 - Classic/Data Hatches or Computer casing gt.blockmachines.multimachine.em.research.hint.1=2 - Holder Hatch -gt.blockmachines.multimachine.em.research.desc.0=Philosophers didn't even... -gt.blockmachines.multimachine.em.research.desc.1=dream about it! +gt.blockmachines.multimachine.em.research.desc.0=Controller block of the Research Station +gt.blockmachines.multimachine.em.research.desc.1=Used to scan Data Sticks for Assembling Line Recipes +gt.blockmachines.multimachine.em.research.desc.2=Needs to be fed with computation to work +gt.blockmachines.multimachine.em.research.desc.3=Does not consume the item until the Data Stick is written gt.blockmachines.multimachine.em.collider.name=Matter Collider gt.blockmachines.multimachine.em.collider.hint.0=1 - Classic Hatches or High Power Casing @@ -664,19 +677,25 @@ gt.blockmachines.multimachine.em.collider.hint.1=2 - Elemental Input Hatches or gt.blockmachines.multimachine.em.collider.hint.2=3 - Elemental Output Hatches or Molecular Casing gt.blockmachines.multimachine.em.collider.hint.3=4 - Elemental Overflow Hatches or Molecular Casing gt.blockmachines.multimachine.em.collider.hint.4=General - Another Controller facing opposite direction -gt.blockmachines.multimachine.em.collider.desc.0=Collide matter at extreme velocities. -gt.blockmachines.multimachine.em.collider.desc.1=Faster than light*!!! +gt.blockmachines.multimachine.em.collider.desc.0=Controller block of the Matter Collider +gt.blockmachines.multimachine.em.collider.desc.1=This machine needs a mirrored copy of it to work +gt.blockmachines.multimachine.em.collider.desc.2=One needs to be set to 'Fuse Mode' and the other to 'Collide Mode' +gt.blockmachines.multimachine.em.collider.desc.3=Fuses two elemental matter to create another (and power) gt.blockmachines.multimachine.em.collider.mode.0=Mode: Fuse gt.blockmachines.multimachine.em.collider.mode.1=Mode: Collide gt.blockmachines.multimachine.em.collider.mode.2=Mode: Undefined gt.blockmachines.multimachine.em.collider.mode.3=Currently Slaves... +gt.blockmachines.multimachine.em.collider.Structure.AdditionalCollider=Needs another Matter Collider that is mirrored to this one gt.blockmachines.multimachine.em.infuser.name=Energy Infuser gt.blockmachines.multimachine.em.infuser.hint=1 - Classic Hatches or High Power Casing -gt.blockmachines.multimachine.em.infuser.desc.0=Power Transfer Extreme! -gt.blockmachines.multimachine.em.infuser.desc.1=Insanely fast charging! -gt.blockmachines.multimachine.em.infuser.desc.2=Doesn't work while broken! -gt.blockmachines.multimachine.em.infuser.desc.3=Power loss is a thing. +gt.blockmachines.multimachine.em.infuser.desc.0=Controller block of the Energy Infuser +gt.blockmachines.multimachine.em.infuser.desc.1=Can be used to charge items in the controller GUI +gt.blockmachines.multimachine.em.infuser.desc.2=Has a loss of 3.125% +gt.blockmachines.multimachine.em.infuser.Structure.HighPowerCasing=Layer 1 and 5 +gt.blockmachines.multimachine.em.infuser.Structure.MolecularCoil=Layer 2 and 4 +gt.blockmachines.multimachine.em.infuser.Structure.MolecularCasing=Layer 3 (hollow) + gt.blockmachines.multimachine.em.processing.name=Quantum Processing Machine gt.blockmachines.multimachine.em.processing.hint.0=1 - Classic Hatches or High Power Casing @@ -687,39 +706,36 @@ gt.blockmachines.multimachine.em.processing.desc.1=the time u started using it. gt.blockmachines.multimachine.em.crafter.name=Matter Assembler gt.blockmachines.multimachine.em.crafter.hint.0=1 - Classic Hatches or High Power Casing gt.blockmachines.multimachine.em.crafter.hint.1=2 - Elemental Hatches or Molecular Casing -gt.blockmachines.multimachine.em.crafter.desc.0=The most precise way of making stuff. -gt.blockmachines.multimachine.em.crafter.desc.1=(Trans-Planck process) +gt.blockmachines.multimachine.em.crafter.desc.0=Controller block of the Matter Assembler gt.blockmachines.multimachine.em.stabilizer.name=Elemental Stabilizer gt.blockmachines.multimachine.em.stabilizer.hint.0=1 - Classic Hatches or High Power Casing gt.blockmachines.multimachine.em.stabilizer.hint.1=2 - Elemental Hatches or Molecular Casing -gt.blockmachines.multimachine.em.stabilizer.desc.0=Alters time to stabilize matter -gt.blockmachines.multimachine.em.stabilizer.desc.1=Wibbly wobbly timey wimey, stuff. +gt.blockmachines.multimachine.em.stabilizer.desc.0=Controller block of the Elemental Stabilizer gt.blockmachines.multimachine.em.wormhole.name=Wormhole gt.blockmachines.multimachine.em.wormhole.hint.0=1 - Classic Hatches or High Power Casing gt.blockmachines.multimachine.em.wormhole.hint.1=2 - Elemental Hatches or Molecular Casing -gt.blockmachines.multimachine.em.wormhole.desc.0=It is not full of worms. -gt.blockmachines.multimachine.em.wormhole.desc.1=It is full of anti-worms!!! +gt.blockmachines.multimachine.em.wormhole.desc.0=Controller block of the Wormhole gt.blockmachines.multimachine.em.decay.name=Decay Generator gt.blockmachines.multimachine.em.decay.hint.0=1 - Classic Hatches or High Power Casing gt.blockmachines.multimachine.em.decay.hint.1=2 - Elemental Hatches or Molecular Casing -gt.blockmachines.multimachine.em.decay.desc.0=Is life time too long? -gt.blockmachines.multimachine.em.decay.desc.1=Make it half-life (3) instead! +gt.blockmachines.multimachine.em.decay.desc.0=Controller block of the Decay Generator +gt.blockmachines.multimachine.em.decay.desc.1=Decays elemental matter to generate power + gt.blockmachines.multimachine.em.decay.conf=Ampere divider gt.blockmachines.multimachine.em.annihilation.name=Annihilation Generator gt.blockmachines.multimachine.em.annihilation.hint.0=1 - Classic Hatches or High Power Casing gt.blockmachines.multimachine.em.annihilation.hint.1=2 - Elemental Hatches or Molecular Casing -gt.blockmachines.multimachine.em.annihilation.desc.0=Things+Anti Things don't like each other. -gt.blockmachines.multimachine.em.annihilation.desc.1=Matter into power! +gt.blockmachines.multimachine.em.annihilation.desc.0=Controller block of the Annihilation Generator gt.blockmachines.multimachine.em.blackholegenerator.name=Black Hole Generator gt.blockmachines.multimachine.em.blackholegenerator.hint.0=1 - Classic Hatches or High Power Casing gt.blockmachines.multimachine.em.blackholegenerator.hint.1=2 - Elemental Hatches or Molecular Casing -gt.blockmachines.multimachine.em.blackholegenerator.desc.0=Singularity based power generation. -gt.blockmachines.multimachine.em.blackholegenerator.desc.1=Super unstable!!! +gt.blockmachines.multimachine.em.blackholegenerator.desc.0=Controller block of the Black Hole Generator +gt.blockmachines.multimachine.em.blackholegenerator.desc.1=Uses a black hole to generate power #Pipes gt.blockmachines.pipe.elementalmatter.name=Quantum "Tunnel" @@ -800,6 +816,46 @@ gt.blockmachines.debug.tt.writer.desc.2=ABC axises aligned to machine front tt.keyword.ID=ID #Example: 32EU at 1A tt.keyword.at=at +# Structure is too complex +tt.keyword.Structure.StructureTooComplex=The structure is too complex! +# Any X +tt.keyword.Structure.AnyComputerCasing=Any Computer Casing +tt.keyword.Structure.AnyHighPowerCasing=Any High Power Casing +tt.keyword.Structure.AnyHighPowerCasing1D=Any High Power Casing with 1 dot +tt.keyword.Structure.AnyHighPowerCasing2D=Any High Power Casing with 2 dots +tt.keyword.Structure.AnyHighPowerCasingFront=Any High Power Casing on the front side +tt.keyword.Structure.AnyTeslaBaseCasingOuter=Any outer Tesla Base Casing +tt.keyword.Structure.AnyComputerCasingFirstOrLastSlice=Any Computer Casing on the first or last slice +tt.keyword.Structure.AnyComputerCasingBackMain=Any Computer Casing on the backside of the main body +tt.keyword.Structure.AnyAdvComputerCasingExceptOuter=Any Advanced Computer Casing, except the outer ones +tt.keyword.Structure.AnyMolecularCasing=Any Molecular Casing +tt.keyword.Structure.AnyMolecularCasing2D=Any Molecular Casing with 2 dots +tt.keyword.Structure.AnyMolecularCasing3D=Any Molecular Casing with 3 dots +tt.keyword.Structure.AnyMolecularCasing4D=Any Molecular Casing with 4 dots +tt.keyword.Structure.AnyOuterMolecularCasing3rd=Any outer Molecular Casing on the 3rd slice +tt.keyword.Structure.AnyOuterMolecularCasing4th=Any outer Molecular Casing on the 4th slice +tt.keyword.Structure.AnyOuterMolecularCasing3rd4th=Any outer Molecular Casing on the 3rd or 4th slice +tt.keyword.Structure.AnyOuterCasingOnBottom=Any outer casing on the bottom layer +# Optional +tt.keyword.Structure.Optional=(optional) +# Placement specification +tt.keyword.Structure.FrontCenter=Front center +tt.keyword.Structure.BackCenter=Back center +tt.keyword.Structure.SideCenter=Side center +tt.keyword.Structure.FrontCenter3rd=Front 3rd layer center +tt.keyword.Structure.CenterPillar=Center of the front pillar +tt.keyword.Structure.Center=Center +# Additional structure components +tt.keyword.Structure.DataAccessHatch=Data Access Hatch +tt.keyword.Structure.ElementalOutput=Elemental Output Hatch +tt.keyword.Structure.Elemental=Elemental Hatch +tt.keyword.Structure.ElementalOverflow=Elemental Overflow Hatch +tt.keyword.Structure.ElementalInput=Elemental Input Hatch +tt.keyword.Structure.EssentiaStorage=Essentia Storage +tt.keyword.Structure.DataConnector=Data Connector +tt.keyword.Structure.SuperconductingCoilBlock=Superconducting Coil Block +tt.keyword.Structure.StainlessSteelCasing=Stainless Steel Casing + tt.keyphrase.Hint_Details=Hint Details |