| Age | Commit message (Collapse) | Author |
|
* Allow wire cutters to toggle cobblestone replacing
* Add NBT saving
|
|
* Add custom texture ability for items.
* Fix warning.
* Add custom texture for infinity.
Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
|
|
* Basis of changes.
* Fix item stack and fluid vanishing.
* Add new plasma forge UI, change tooltip and fix recipe map.
* Fix corrupted fluid registry.
* Fix fluids in recipes. Items still need adjusting.
* Working.
* Liquid spacetime and rename multi to D.T.P.S. so it can fit in GUI properly.
* Make animation of spacetime fluid slower.
* Fix recipe map (again).
* Remove screwdriver junk. Clean up code slightly.
* More cleaning.
* Comments
* Add hatch limitations and add some additional information. Also update NEI GUI.
* Add proper recipes and change SpaceTime to a fluid not a gas.
* Remove depreciated coil check (since I stole the IDs).
* Remove depreciated coil check (since I stole the IDs). Add more comments.
* Change temp of SpaceTime.
* Add catalyst recipes + support for 16:16 fusion recipes.
* Add comments.
* Scala fix maybe?
* Change plasma forge GUI.
* Uncap temperature of materials. (Short -> Int)
* Add chunkloading support (when multi is active).
* Fix NEI merge issues.
* fix used ids in kevlar
* Add fluid support for laser engraver.
* fix sh***t
(cherry picked from commit 01851c100c52fd8292028cf6dda2cb136c617afc)
* Add new intermediate materials to facilitate crafting. Also fix fusion typo.
* Fix heat/fluid quantity display to be formatted correctly.
* Change recipes to be more balanced.
* Change residue fluid texture.
* Restore better naming for multiblock.
* Fix recipe typo.
* Fix text not wrapping in multi controller.
* Give laser engraver internal fluid storage.
* Add IMC NEI support.
* Update material properties.
* Remove old dev comments.
* Fix NEI texture.
Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
|
|
* Add under crop block as requirement
* Bug fix
* Fix potential casing dupe
|
|
* Add under crop block as requirement
* Bug fix
* Fix potential casing dupe
Former-commit-id: b4c4dfe431a359276b52e91aea63d6dfca27dca6
|
|
Former-commit-id: 3403a331c17a7d62ed42afe40d873b2de3eb847a
|
|
Former-commit-id: b62c5808a57a061cec0c5d9193f1489388c117d9
|
|
Correct tooltip for LSC glass tier
|
|
|
|
|
|
https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/10501
(cherry picked from commit 8c777d4ca4761b1386c060d49e5d4b005a0e5924)
Former-commit-id: ba22b5b2a3a471d8ca7373c9519f633f203c2d2c
|
|
* Fix fertilizer usage in Crop Manager
* Change how much is gained per fertilizer
* Add aCrop
|
|
|
|
|
|
* Fixes circuit recipes in Dangote
* Clean up Dangote circuit fix code
|
|
* Fixes circuit recipes in the Mega DT
* Switch to getCompactedInputs
Former-commit-id: ab179a17232ffb83d9abbbdb20cdffd309bc61a0
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Fix https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/10478
|
|
|
|
* Fix missing methods for the MTE precursor
* Update dependencies
|
|
|
|
Without this if gt5 crashes during loading, gt++ continues loading and it makes error logs unclear to read
|
|
|
|
|
|
* Fix balls (and probably catalysts) not being depleted properly
* Fix breaking housing does not drop items in usage slots
* Disallow moving duplicated types of balls into usage slots
|
|
* Added Uses to Cactus/Sugar Charcoal/Coke
- Changed the existing Industrial Coke Oven recipes to make them a lot faster than the Charcoal recipes, since they only make 1 at a time compared to the Charcoal recipes' 5;
- Added uses to these items, such as Charcoal Byproducts output, Wood Tar extraction, Coal Tar and Gas, and also CO and CO2.
* Small Fixes
- Added item outputs to the Coke Oven recipes so they would register;
- Fixed CO2 output amount.
* Changed Coal Tar/Gas to Wood Tar/Gas
|
|
|
|
* Add config support for changes.
* Change ticks config to default OFF.
* Usage -> Voltage for some cases. Also fix language translations.
* Remove comment.
* Remove redundant null check.
* Bring back null checks (crashes). Move config to client. Adjust priorities so that if OC is detected it will display usage instead of voltage.
* Remove null checks again (but for realsies this time).
* Add language localisation.
* Update language localisation.
Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
|
|
* Compatible with more saplings for tree farm
* Some saplings do not produce logs
* Balance forestry saplings
* Balance forestry saplings
|
|
|
|
* Fix power usage
* Add info about internal structure parts
* Add more info to tricorder
* Add structure description info
* More checks
* Remove endless loop possibility
|
|
* Fix power usage
* Add info about internal structure parts
* Add more info to tricorder
* Add structure description info
* More checks
* Remove endless loop possibility
Former-commit-id: 2e9cd518d949448d727bf1e59364dd625df067f4
|
|
Former-commit-id: 7977711ca7d308d22639fe621377a451e2c620dd
|
|
* Turbine Rework
- Changed the tooltip of Turbine items to add more data and clarify some values: it now shows all types of optimal flow rates, EU/t values and the new overflow tier;
- Changed the math for the EU/t value above the optimal flow. Before this change, efficiency drops so quickly that EU/t will never raise above that of optimal flow, but with this change, higher EU/t values are possible, with efficiency losses;
* Prevent Explosions by Voiding Fuel on Startup
- Changed all multiblock turbines so that, when switching from disabled to enabled mode, they void all the fuel in the input hatch and only start running afterwards. This prevents them from exploding due to filled input hatches on startup, but punishes the player by wasting the fuel;
* Revert Voiding Change and Throttle Output
- Reverted the input voiding change done in the previous commit, given that the turbines could still explode on world load;
- Changed the fluidIntoPower functions to never output an EU/t value higher than what the dynamo can handle. If the value is higher, set it to the maximum EU/t of the dynamo and consume the same amount of fuel regardless.
* Changed Tooltip Values to Int
- Changed tooltip values to int, for rounding and simplifying purposes.
|
|
fix https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/10431
|
|
|
|
|
|
* More saner & less tedious recipes
**Time in ticks**
Quantum Anomaly: 1000 > 750
Hydrogen Ion Production: 15000 > 2500
Hydrogen Plasma: 1 > 100
Tier is LuV; unchanged
* More time & RNG adjustments
Quantum Anomaly chance: 100 (1%) > 1500 (15%)
Hydrogen Ion chances: 125 (1.25%) > 500 (5%) ALL
Hydrogen Ion into various particles: Buffed across the board, see commit
Proton recipes: 15000 > 1500 ticks
Strange Dust: 15000 ticks into 250 ticks. Seriously, why is this one so god awfully slow for a dust you need unreal amounts of
* Quantum Anomaly 1% & tier 8 (UV?) & 500 ticks
Still a waiting game lmao. Arguably the most boring & uneventful part. This takes 25 seconds at UV
|
|
Replace Assline Solder in KekzTech Recipes
|