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2022-06-19Allow wire cutters to toggle cobblestone replacing on MBM (#1083)xSkewer
* Allow wire cutters to toggle cobblestone replacing * Add NBT saving
2022-06-19Custom animated material support (#1081)Connor-Colenso
* Add custom texture ability for items. * Fix warning. * Add custom texture for infinity. Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
2022-06-19Add Plasma Forge (Endgame multi) (#1076)Connor-Colenso
* Basis of changes. * Fix item stack and fluid vanishing. * Add new plasma forge UI, change tooltip and fix recipe map. * Fix corrupted fluid registry. * Fix fluids in recipes. Items still need adjusting. * Working. * Liquid spacetime and rename multi to D.T.P.S. so it can fit in GUI properly. * Make animation of spacetime fluid slower. * Fix recipe map (again). * Remove screwdriver junk. Clean up code slightly. * More cleaning. * Comments * Add hatch limitations and add some additional information. Also update NEI GUI. * Add proper recipes and change SpaceTime to a fluid not a gas. * Remove depreciated coil check (since I stole the IDs). * Remove depreciated coil check (since I stole the IDs). Add more comments. * Change temp of SpaceTime. * Add catalyst recipes + support for 16:16 fusion recipes. * Add comments. * Scala fix maybe? * Change plasma forge GUI. * Uncap temperature of materials. (Short -> Int) * Add chunkloading support (when multi is active). * Fix NEI merge issues. * fix used ids in kevlar * Add fluid support for laser engraver. * fix sh***t (cherry picked from commit 01851c100c52fd8292028cf6dda2cb136c617afc) * Add new intermediate materials to facilitate crafting. Also fix fusion typo. * Fix heat/fluid quantity display to be formatted correctly. * Change recipes to be more balanced. * Change residue fluid texture. * Restore better naming for multiblock. * Fix recipe typo. * Fix text not wrapping in multi controller. * Give laser engraver internal fluid storage. * Add IMC NEI support. * Update material properties. * Remove old dev comments. * Fix NEI texture. Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com> Co-authored-by: Martin Robertz <dream-master@gmx.net>
2022-06-18EIG - Add under crop block as requirement (GTNewHorizons/bartworks#133)Jakub
* Add under crop block as requirement * Bug fix * Fix potential casing dupe
2022-06-18EIG - Add under crop block as requirement (#133)Jakub
* Add under crop block as requirement * Bug fix * Fix potential casing dupe Former-commit-id: b4c4dfe431a359276b52e91aea63d6dfca27dca6
2022-06-18Fix Werkstoff localization failure (#134)MuXiu1997
Former-commit-id: 3403a331c17a7d62ed42afe40d873b2de3eb847a
2022-06-18Add ingot form of Zirconium (#135)miozune
Former-commit-id: b62c5808a57a061cec0c5d9193f1489388c117d9
2022-06-17Merge pull request #37 from GTNewHorizons/lsc-glasMartin Robertz
Correct tooltip for LSC glass tier
2022-06-18Correct tooltip for LSC glass tiermiozune
2022-06-17Don't autogen Nitinol 60 ABS recipe (#219)miozune
2022-06-16fix Fluor-buergerite electrolyze incorrect cell amount #10501Martin Robertz
https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/10501 (cherry picked from commit 8c777d4ca4761b1386c060d49e5d4b005a0e5924) Former-commit-id: ba22b5b2a3a471d8ca7373c9519f633f203c2d2c
2022-06-16Fix fertilizer usage in Crop Manager (#217)xSkewer
* Fix fertilizer usage in Crop Manager * Change how much is gained per fertilizer * Add aCrop
2022-06-16Fix oversight in UV Piston (#1084)miozune
2022-06-16Remove misleading description for "cannot overclock" (#218)miozune
2022-06-15Fixes circuit recipes in Dangote (#215)xSkewer
* Fixes circuit recipes in Dangote * Clean up Dangote circuit fix code
2022-06-15Fixes circuit recipes in the Mega DT (#136)xSkewer
* Fixes circuit recipes in the Mega DT * Switch to getCompactedInputs Former-commit-id: ab179a17232ffb83d9abbbdb20cdffd309bc61a0
2022-06-15Fix recipe inconsistency with UHV Battery (#216)miozune
2022-06-15update gt depMartin Robertz
2022-06-15update gt depMartin Robertz
2022-06-15Allow disassembling Transmission Components (#214)miozune
2022-06-14make precious assembler makable in iv (#46)Yang Xizhi
2022-06-14fix neturon accelrerator broken in thermalsGlodBlock
2022-06-14Re-buff Milling (#212)miozune
2022-06-13Fix digesterunknown
2022-06-13Remove misleading part of TTunknown
2022-06-13Add acetone fluid heater recipeunknown
2022-06-13Merge branch 'master' of https://github.com/GTNewHorizons/GTNH-Lanthanidesunknown
2022-06-13Update chemical namesunknown
2022-06-13Dissolution Tank recipe to circuit 2Elisis
Fix https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/10478
2022-06-12Use getMaxInputVoltage for finding recipes in Precise Assembler (#47)miozune
2022-06-12Fix missing methods for the MTE precursor (#211)Raven Szewczyk
* Fix missing methods for the MTE precursor * Update dependencies
2022-06-12Fix build errors for MTE precursorRaven Szewczyk
2022-06-11Mark GT5u as a required dependency (#209)Raven Szewczyk
Without this if gt5 crashes during loading, gt++ continues loading and it makes error logs unclear to read
2022-06-12revertYang Xizhi
2022-06-12make hikarium smeltable at ivYang Xizhi
2022-06-11Fixes for Housing (#208)miozune
* Fix balls (and probably catalysts) not being depleted properly * Fix breaking housing does not drop items in usage slots * Disallow moving duplicated types of balls into usage slots
2022-06-10Added Uses to Cactus/Sugar Charcoal/Coke (#192)Steelux
* Added Uses to Cactus/Sugar Charcoal/Coke - Changed the existing Industrial Coke Oven recipes to make them a lot faster than the Charcoal recipes, since they only make 1 at a time compared to the Charcoal recipes' 5; - Added uses to these items, such as Charcoal Byproducts output, Wood Tar extraction, Coal Tar and Gas, and also CO and CO2. * Small Fixes - Added item outputs to the Coke Oven recipes so they would register; - Fixed CO2 output amount. * Changed Coal Tar/Gas to Wood Tar/Gas
2022-06-10oredict circuit parts and INDUCTOR (#1040)Yang Xizhi
2022-06-10Adjust NEI recipe pages (#1077)Connor-Colenso
* Add config support for changes. * Change ticks config to default OFF. * Usage -> Voltage for some cases. Also fix language translations. * Remove comment. * Remove redundant null check. * Bring back null checks (crashes). Move config to client. Adjust priorities so that if OC is detected it will display usage instead of voltage. * Remove null checks again (but for realsies this time). * Add language localisation. * Update language localisation. Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
2022-06-10Compatible with more saplings for tree farm (#206)DianeXD
* Compatible with more saplings for tree farm * Some saplings do not produce logs * Balance forestry saplings * Balance forestry saplings
2022-06-10correct tooltip (#45)Yang Xizhi
2022-06-10EIG fix + info changes (GTNewHorizons/bartworks#130)Jakub
* Fix power usage * Add info about internal structure parts * Add more info to tricorder * Add structure description info * More checks * Remove endless loop possibility
2022-06-10EIG fix + info changes (#130)Jakub
* Fix power usage * Add info about internal structure parts * Add more info to tricorder * Add structure description info * More checks * Remove endless loop possibility Former-commit-id: 2e9cd518d949448d727bf1e59364dd625df067f4
2022-06-09Fix wrong piston position (#132)Jakub
Former-commit-id: 7977711ca7d308d22639fe621377a451e2c620dd
2022-06-09Turbine Rework Beyond Optimal Flow (#1038)Steelux
* Turbine Rework - Changed the tooltip of Turbine items to add more data and clarify some values: it now shows all types of optimal flow rates, EU/t values and the new overflow tier; - Changed the math for the EU/t value above the optimal flow. Before this change, efficiency drops so quickly that EU/t will never raise above that of optimal flow, but with this change, higher EU/t values are possible, with efficiency losses; * Prevent Explosions by Voiding Fuel on Startup - Changed all multiblock turbines so that, when switching from disabled to enabled mode, they void all the fuel in the input hatch and only start running afterwards. This prevents them from exploding due to filled input hatches on startup, but punishes the player by wasting the fuel; * Revert Voiding Change and Throttle Output - Reverted the input voiding change done in the previous commit, given that the turbines could still explode on world load; - Changed the fluidIntoPower functions to never output an EU/t value higher than what the dynamo can handle. If the value is higher, set it to the maximum EU/t of the dynamo and consume the same amount of fuel regardless. * Changed Tooltip Values to Int - Changed tooltip values to int, for rounding and simplifying purposes.
2022-06-09fix zinc sulfate inconsistency (#44)Yang Xizhi
fix https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/10431
2022-06-08Fix recycling amount for Long Distance Pipes (#1074)miozune
2022-06-07Make display slot invalid. (#1072)Jakub
2022-06-07More saner & less tedious recipes (#203)ScriptedPiky
* More saner & less tedious recipes **Time in ticks** Quantum Anomaly: 1000 > 750 Hydrogen Ion Production: 15000 > 2500 Hydrogen Plasma: 1 > 100 Tier is LuV; unchanged * More time & RNG adjustments Quantum Anomaly chance: 100 (1%) > 1500 (15%) Hydrogen Ion chances: 125 (1.25%) > 500 (5%) ALL Hydrogen Ion into various particles: Buffed across the board, see commit Proton recipes: 15000 > 1500 ticks Strange Dust: 15000 ticks into 250 ticks. Seriously, why is this one so god awfully slow for a dust you need unreal amounts of * Quantum Anomaly 1% & tier 8 (UV?) & 500 ticks Still a waiting game lmao. Arguably the most boring & uneventful part. This takes 25 seconds at UV
2022-06-07Merge pull request #36 from GTNewHorizons/indalloyMartin Robertz
Replace Assline Solder in KekzTech Recipes