Age | Commit message (Collapse) | Author |
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$ Fixed some invalid recipe logging for recipes that contained nulls.
$ Fixed Custom ores not having a default texture.
% Moved Pump Logging, it was moved to WARNING from INFO.
- Removed most of old Pump tool code.
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$ Hopefully this fixes Hand Pump recipes.
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% Moved Ender Pearl fluid extraction to the base TF recipe class.
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$ Fixed pumps not emptying Vanilla fluid tanks.
$ General pump behaviour fixes & improvements.
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% Updated Power book to reflect changes to PSS and added minor details about Redox cells.
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+ Added some ore veins to Australia Dimension.
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tanks of GT machines.
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+ Added ability for Assembler recipes to use OreDictionary.
% Changed recipe for Project Table, LAC Controller & Casings to now use TungstenSteel instead of Stainless Steel.
% Changed recipe for all PSS Redox Cells.
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base machine they are more easily.
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% Updated Large Assembler Tooltip.
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$ Fixed Charging Hatches displaying wrong inventory size. Closes #332.
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% More functionality to Forge Srg handling.
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inventory. Closes #334.
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+ Added muffler requirement to Ore Washing plant tooltip.
$ Fixed minimum casing count required on Wash Plant and Fishing Pond.
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whenever it is mode swapped with a screwdriver.
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denseness of the Australian Forest Biome as the trees now require a more solid plantable area.
$ Fixed Custom Chunk Decorator which may on occasion, try decorate while another chunk is already being processed. Vanilla MC does not allow this, however I do provided the chunks being decorated aren't equal. (I don't see how this can cause issues)
$ Australia Biome generation improvements.
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+ Added some custom trees and further tweaked the Australian Biomes.
$ Fixed a bug with the CustomDecorator that allowed multiple chunks to decorate at once. (I hope.)
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% Slightly tweaked Shack structure.
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Natives.
% Tweaked debug tool to not remove GT ores and tiles.
% Changed the hut the natives get, it's now more of an igloo shape.
$ Fixed BoP Issue with Australia Generation.
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$ Fixed an issue with the Trader's Trade Handler.
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% Trying to learn more about World Gen.
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% Changes to certain things about Australia.
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% Stopped Custom Villagers spawning as professions that aren't custom.
% Trade improvements for some Villagers.
$ Fixed a bug in AutoMap mapping to internal name map.
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$ Fixed some Aboriginal Trader Logic.
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Scottish first names in.
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(Should prevent some weird magic exploits, fixes #323.)
% Cape list tweak for new Tester.
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- Removed lots of logging.
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$ Fixed Wireless Chargers not properly charging in Long-Range mode. Fixes #291 & Fixes #326.
$ Fixed Wireless Chargers not properly filling items up with charge, due to the difference being smaller than the input voltage.
% Changed Wrought Iron Frame to Iron Frame in the Mining Explosives recipe.
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Closes #325.
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may break existing Multiblocks which may now require a muffler hatch.) Closes #328.
% Moved intermod postInit to before recipe generator runs. (Fixes issues where recipes got queued after the generator ran.)
$ Fixed some recipes not working in the Large Centrifuge and Large Electrolyzer. Closes #324, Closes #321.
$ Fixed some Forestry Frame Recipes not working as intended.
$ Further improvement to recipe system.
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$ Fixed issue where custom Rings had a crafting recipe using a wrench and a rod.
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$ More work fixing the recipe system.
$ Fixed Villagers not using the correct custom trades.
% Changed the Industrial sifter requiring exact amounts of in/output busses.
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- Disabled Sulfuric Chem for the time being.
$ Tried to fix all the recipes I borked.
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% Re-arranged spawner code during loading.
$ Hopefully recipe Creative Tabs issues.
$ Fixed profession of one of the new villagers.
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+ Added some trade templates to all three villagers.
+ Added localization for all new villagers.
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