Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-06-02 | + Added ULV component Textures. | Alkalus | |
2017-06-02 | + Finally added ULV Machine Components | Alkalus | |
2017-05-29 | $ Fix bad naming of fluorides. Closes #79 because git ↵ | Draknyte1 | |
diffing/fetching/merging is too much effort at this time of night. | |||
2017-05-28 | % Separated Dimension_DarkWorld.java into 7 sub classes, instead of having ↵ | Draknyte1 | |
them inline. + Added WorldGenRainForestTree_Ex.java, apparently forgot to include it several commits ago. | |||
2017-05-28 | % Changed the name & ability of the Alkalus Disk. | Draknyte1 | |
+ Made Hellish Fire burn the Dark World Unstable Earth. + Made the .gitignore exclude the screenshots folder. | |||
2017-05-28 | + Added a custom ground block for the Dark World Biome/Dimension. | Draknyte1 | |
% Changed Dark World dimension ID assignment and handling of internal blocks. % Tweaked the Dark World Biome, from DESERT to SPOOKY, lowered the default ground height from 64 to 48 and disabled Snow. % Tweaked the Dark World Portal Block to no longer spawn entities and adjusted the colour slightly. | |||
2017-05-28 | - Removed DimensionA. | Draknyte1 | |
+ Added Dark World. + Added New Blocks and Items for Dark World. | |||
2017-05-28 | $ Fixed #76. | Draknyte1 | |
2017-05-28 | $ Fixed another sneaky NPE crash from loot addition to the Fish Trap. | Draknyte1 | |
2017-05-28 | $ Actually fixed the ArrayIndexOutOfBoundsException in the Fish Trap. | Draknyte1 | |
$ Fixed the Fish Trap not adding loot Properly | |||
2017-05-28 | $ Fixed an ArrayOutOfBounds issue when generating Fish Trap loot. | Draknyte1 | |
$ Fixed Fish Trap and Rainforest oak Sapling recipes only generating when Thaumcraft was not installed. | |||
2017-05-28 | + Added a Recipe for the GT++ Fish Trap. | Draknyte1 | |
- Moved Fish Trap logging from INFO to WARNING. | |||
2017-05-28 | % Tweaked Fish Trap Loot. | Draknyte1 | |
2017-05-28 | + Added a recipe for the Rainforest Oak Sapling. | Draknyte1 | |
2017-05-28 | $ Toned down mutation rate of Mutagenic frames to 5x, from 10x. #71. | Draknyte1 | |
% Tweaked frame spawn rate in dungeon chests. | |||
2017-05-28 | $ Fixed #77. | Draknyte1 | |
2017-05-27 | % More work on the new Dimension. | Draknyte1 | |
2017-05-27 | - Removed some Logging from the Tree classes. | Draknyte1 | |
2017-05-27 | $ Fixed leaf generation on Rainforest Oaks. | Draknyte1 | |
$ Fixed leaf drops on Rainforest Oaks. $ Fixed Flammability on custom Logs/Leaves. | |||
2017-05-27 | $ More work improving the Rainforest Tree generation. | Draknyte1 | |
2017-05-27 | + Added some modular base tree (Log/Leaf/Sapling) classes. | Draknyte1 | |
+ Added BoP Rainforest Trees (Still need a bit of work). | |||
2017-05-07 | % Tweaked Tree Farmer. | Draknyte1 | |
+ Added better support for detecting valid tools. - Removed old Dev/Debug stuff. | |||
2017-04-30 | + Added the base work for a new dimension. | Draknyte1 | |
2017-04-30 | + Made Hellfire burn Grass and Mycelium. | Draknyte1 | |
2017-04-30 | % Changed Sieve logging to MACHINE_INFO. | Draknyte1 | |
% Updated Industrial Sieve Tooltip, to ease construction. | |||
2017-04-30 | % moved tree farm logging to the Machine Info output. | Draknyte1 | |
> Enable this in the config to see why machines fail. | |||
2017-04-30 | - Removed some overrides. | Draknyte1 | |
2017-04-30 | $ Fixed dirt not working in the Tree Farmer Frame recipe. | Draknyte1 | |
- Removed a touch of old code. | |||
2017-04-30 | $ Fixed the Tree Farmer Controller recipe not working. | Draknyte1 | |
2017-04-30 | + Added Recipes for the Tree Farmer Controller & Frame. | Draknyte1 | |
2017-04-30 | ^ Version bumped to 1.5.0-Beta | Draknyte1 | |
> First 1.50 release, long overdue. | |||
2017-04-30 | $ Fixed a small issue where the tree farmer would forget it's repair status. | Draknyte1 | |
2017-04-30 | % Changed the display names of HF and HC to support GT changes. Fixes #75 | Draknyte1 | |
% Swapped two textures around for mysterious blobs. | |||
2017-04-30 | $ Made the Tree Farmer work to some usable release ready state. | Draknyte1 | |
- Temporarily disabled the added witch noises. | |||
2017-04-30 | $ Fixes an issue with Minecraft itself, where Witches are missing ↵ | Draknyte1 | |
Hit/Idle/Death sounds. > All this does is replicate villager sounds to the witch, nothing major, but fixes log spam and makes them a tad noisier. | |||
2017-04-30 | $ Fixed a bug where the mold for fluid solidifying plates would get used up. | Draknyte1 | |
% Tweaked EU cost of a lot of recipes, using base values of 15/60 instead of 16/64. > This means recipes use 30/120EU instead of 32/128EU, for example. | |||
2017-04-30 | + Re-enabled Enderium for GT .09 by default. | Draknyte1 | |
2017-04-30 | + Added Resonant Ender. | Draknyte1 | |
$ Fixed COFH Fluids having incorrect textures. $ Fixed the recipe for Clay plates not auto-generating. | |||
2017-04-29 | + Added Eglin Steel. | Draknyte1 | |
+ Added Recipes for the Industrial Sieve & Casings. % Tweaked Blast Furnace EU cost for all materials. | |||
2017-04-29 | $ Fixed improper handling of sifter recipes, that would stack bonus chances ↵ | Draknyte1 | |
each time it ran. > Recipes now gain static bonuses and work as intended. | |||
2017-04-13 | % Attempted more recipe work on the Industrial Sifter. | Draknyte1 | |
% Changed network availability testing to be more robust. | |||
2017-04-09 | $ Improved the structure handling code of the Industrial Sieve. | Draknyte1 | |
% Changed the timeout of network checks. | |||
2017-04-03 | $ Fixed the Multitank requiring EnderIO. #69 | Draknyte1 | |
% Changed how Computronics logging is handled. | |||
2017-04-02 | + Added a Dev environment Check. | Draknyte1 | |
$ Fixed Hellish Fire being invisible. % Changed Hellish Fire's particles. % Changed the use of the Forestry child mod to be the GT++ mod. % Tweaked texture on Industrial Sifter Multiblock. | |||
2017-04-01 | $ Hopefully fixed broken durability bars for multi-pickaxes. | Draknyte1 | |
2017-04-01 | + Hellish Fire is now a light source. | Draknyte1 | |
2017-04-01 | $ Fixed Hellish Fire not setting entities on fire. | Draknyte1 | |
% Changed particles emitted from Hellish Fire. | |||
2017-04-01 | + Made Hellish Fire More brutal. | Draknyte1 | |
2017-04-01 | $ Properly implemented Hellish Fire. | Draknyte1 | |
% Initial changes to fire spread mechanics for Hellish Fire. | |||
2017-04-01 | + Added HellFire textures. | Draknyte1 | |