aboutsummaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2022-06-10Adjust NEI recipe pages (#1077)Connor-Colenso
* Add config support for changes. * Change ticks config to default OFF. * Usage -> Voltage for some cases. Also fix language translations. * Remove comment. * Remove redundant null check. * Bring back null checks (crashes). Move config to client. Adjust priorities so that if OC is detected it will display usage instead of voltage. * Remove null checks again (but for realsies this time). * Add language localisation. * Update language localisation. Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
2022-06-10Compatible with more saplings for tree farm (#206)DianeXD
* Compatible with more saplings for tree farm * Some saplings do not produce logs * Balance forestry saplings * Balance forestry saplings
2022-06-10correct tooltip (#45)Yang Xizhi
2022-06-10EIG fix + info changes (GTNewHorizons/bartworks#130)Jakub
* Fix power usage * Add info about internal structure parts * Add more info to tricorder * Add structure description info * More checks * Remove endless loop possibility
2022-06-10EIG fix + info changes (#130)Jakub
* Fix power usage * Add info about internal structure parts * Add more info to tricorder * Add structure description info * More checks * Remove endless loop possibility Former-commit-id: 2e9cd518d949448d727bf1e59364dd625df067f4
2022-06-09Fix wrong piston position (#132)Jakub
Former-commit-id: 7977711ca7d308d22639fe621377a451e2c620dd
2022-06-09Turbine Rework Beyond Optimal Flow (#1038)Steelux
* Turbine Rework - Changed the tooltip of Turbine items to add more data and clarify some values: it now shows all types of optimal flow rates, EU/t values and the new overflow tier; - Changed the math for the EU/t value above the optimal flow. Before this change, efficiency drops so quickly that EU/t will never raise above that of optimal flow, but with this change, higher EU/t values are possible, with efficiency losses; * Prevent Explosions by Voiding Fuel on Startup - Changed all multiblock turbines so that, when switching from disabled to enabled mode, they void all the fuel in the input hatch and only start running afterwards. This prevents them from exploding due to filled input hatches on startup, but punishes the player by wasting the fuel; * Revert Voiding Change and Throttle Output - Reverted the input voiding change done in the previous commit, given that the turbines could still explode on world load; - Changed the fluidIntoPower functions to never output an EU/t value higher than what the dynamo can handle. If the value is higher, set it to the maximum EU/t of the dynamo and consume the same amount of fuel regardless. * Changed Tooltip Values to Int - Changed tooltip values to int, for rounding and simplifying purposes.
2022-06-09fix zinc sulfate inconsistency (#44)Yang Xizhi
fix https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/10431
2022-06-08Fix recycling amount for Long Distance Pipes (#1074)miozune
2022-06-07Make display slot invalid. (#1072)Jakub
2022-06-07More saner & less tedious recipes (#203)ScriptedPiky
* More saner & less tedious recipes **Time in ticks** Quantum Anomaly: 1000 > 750 Hydrogen Ion Production: 15000 > 2500 Hydrogen Plasma: 1 > 100 Tier is LuV; unchanged * More time & RNG adjustments Quantum Anomaly chance: 100 (1%) > 1500 (15%) Hydrogen Ion chances: 125 (1.25%) > 500 (5%) ALL Hydrogen Ion into various particles: Buffed across the board, see commit Proton recipes: 15000 > 1500 ticks Strange Dust: 15000 ticks into 250 ticks. Seriously, why is this one so god awfully slow for a dust you need unreal amounts of * Quantum Anomaly 1% & tier 8 (UV?) & 500 ticks Still a waiting game lmao. Arguably the most boring & uneventful part. This takes 25 seconds at UV
2022-06-07Merge pull request #36 from GTNewHorizons/indalloyMartin Robertz
Replace Assline Solder in KekzTech Recipes
2022-06-07Replace Assline Solder in KekzTech Recipesmiozune
2022-06-06Comment out duplicate keys (#195)MuXiu1997
Co-authored-by: Kiwi <42833050+Kiwi233@users.noreply.github.com> Co-authored-by: Kiwi <42833050+Kiwi233@users.noreply.github.com>
2022-06-06Disable ore achievement localization keys (#1071)MuXiu1997
Co-authored-by: Kiwi <42833050+Kiwi233@users.noreply.github.com> Co-authored-by: Kiwi <42833050+Kiwi233@users.noreply.github.com>
2022-06-06Fix recipe conflict with Sturdy Aluminium Casing and Frost Proof Machine ↵miozune
Casing (#205)
2022-06-06Buff Sphalerite milling (#204)miozune
2022-06-06fix dumb shit:GlodBlock
2022-06-04Update zh_CN.lang (#202)Kiwi
2022-06-04Merge pull request #50 from GTNewHorizons/noplaceholderMartin Robertz
Remove the place holder recipe of xSMD
2022-06-04Merge pull request #51 from Kiwi233/masterMartin Robertz
Update zh_CN.lang
2022-06-04Update zh_CN.lang[Kiwi233]
2022-06-04Refactor add secondary description (#1056)MuXiu1997
2022-06-04display fusion tier in nei (#1070)Yang Xizhi
* display fusion tier in nei * assign
2022-06-03Merge pull request #15 from GTNewHorizons/balanceElisis
fix unbalanced chemical reaction equation
2022-06-03fix unbalanced chemical reaction equationYang Xizhi
2022-06-02Fixed XL Turbines Not Running With Pollution Disabled (#200)Steelux
2022-06-02Fixed Indalloy Recipe Time (#199)Steelux
- Manually added the ABS recipe to Indalloy, instead of the auto-generated one, since the previous one has a higher recipe time than indended when CoreMod is loaded.
2022-06-02remover place holder for bio circuitGlodBlock
2022-06-01Fixes (#198)miozune
* Fix IsaMill controller GUI void items * Add structure check for Milling Ball Housing * Fix internal crash that was handled somewhere else * Fix ore type can be locked to 0 * Add scan result for locked ore type * Fix height in tooltip * Delegate to native isRecipeInputEqual * Don't consume energy to fill water * Fix flowing water is not filled sometimes * Add info about filling water * Fix carelessness * Fix flowing water in Algae Farm
2022-05-30Prevent misoperation (#43)DianeXD
2022-05-30Merge pull request #14 from ArtherCasan/masterMartin Robertz
Add item output
2022-05-29add item outputArtherSnow
2022-05-28optimize `isOre()` (#1069)Yang Xizhi
2022-05-28Add initial capacity NBT to Volumetric Flask solidifying recipe (#1068)miozune
2022-05-28Fix method signature for findRecipe in GT_Recipe_Map_FormingPress (#1067)miozune
2022-05-27change PotassiumNitrate to Salpeter (#41)Martin Robertz
* change PotassiumNitrate to Salpeter KNO3 = KNO3 (cherry picked from commit e4e904dc876229eb8174fce4bc33900f02bc8e66) * remove duplication recipes * remove duplicate recipe
2022-05-27Replace Soldering Alloy with Indalloy 140 (#42)Steelux
- Replaced the LV-tier Soldering Alloy in Assembly Line recipes with a higher tier, more complex solder that fits progression better.
2022-05-27Replace Soldering Alloy with Indalloy 140 (#129)Steelux
- Replaced the LV-tier Soldering Alloy in Assembly Line recipes with a higher tier, more complex solder that fits progression better. Former-commit-id: 34a4c7e5c10a12dcf2d06bd0025531e4f20da353
2022-05-27Don't give sleeping buff when player manually wake up (#194)miozune
2022-05-26Added Bismuth Indium Solder Alloy (#193)Steelux
- Added Indalloy 140, IV recipe, meant for Assembly Line recipes.
2022-05-26Fix crash with multi amperage recipe & improve Mass Fabricator NEI (#1053)miozune
2022-05-26Replace Soldering Alloy in Assembly Line Recipes with New Higher Tier Solder ↵Steelux
(#1066) * Replace Soldering Alloy with Indalloy 140 - Replaced the LV-tier Soldering Alloy in Assembly Line recipes with a higher tier, more complex solder that fits progression better. * Call getFluidStack Less Often * Fall Back to Previous Solder if Needed
2022-05-26Fluid Regulator GUI fixes (#1065)miozune
* Fluid Regulator GUI fixes * Disallow too large negative value * Fix inputting invalid values in a row does not update textbox * another fix for invalid input * Fix messing around with tick rate can bypass pump limit * tab
2022-05-25LFTR Fixes and Changes (#187)Steelux
- Changed the name of most LFTR-related chemicals to make it easier to distinguish and document them; - Changed the recipes of the LFTR's controller and inner casings to be craftable in IV, the tier which this multi is first intended for; - Fixed a bug where the LFTR would output the fluids of the last successfully recipe while heating up, on every tick. When it's heating up, it now sets the output fluids to an empty array. There are better ways to do this, I welcome an improvement to this part of the code.
2022-05-25EIC Fix crops from mods (GTNewHorizons/bartworks#126)Jakub
* Fix Natura crops * Correct info about water * Update repositories.gradle Co-authored-by: Martin Robertz <dream-master@gmx.net>
2022-05-25EIC Fix crops from mods (#126)Jakub
* Fix Natura crops * Correct info about water * Update repositories.gradle Co-authored-by: Martin Robertz <dream-master@gmx.net> Former-commit-id: 89a69254b4ba241e40a5e8a8fc79518581970019
2022-05-25crapGlodBlock
2022-05-25use the correct casingGlodBlock
2022-05-24Revert "Add dust extrusion recipe for PTFE and PBI (#1055)" (#1057)miozune
This reverts commit d90c5d942d4db24fea6592bc9f5968732c9cff8e.