| Age | Commit message (Collapse) | Author |
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* Add config support for changes.
* Change ticks config to default OFF.
* Usage -> Voltage for some cases. Also fix language translations.
* Remove comment.
* Remove redundant null check.
* Bring back null checks (crashes). Move config to client. Adjust priorities so that if OC is detected it will display usage instead of voltage.
* Remove null checks again (but for realsies this time).
* Add language localisation.
* Update language localisation.
Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
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* Compatible with more saplings for tree farm
* Some saplings do not produce logs
* Balance forestry saplings
* Balance forestry saplings
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* Fix power usage
* Add info about internal structure parts
* Add more info to tricorder
* Add structure description info
* More checks
* Remove endless loop possibility
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* Fix power usage
* Add info about internal structure parts
* Add more info to tricorder
* Add structure description info
* More checks
* Remove endless loop possibility
Former-commit-id: 2e9cd518d949448d727bf1e59364dd625df067f4
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Former-commit-id: 7977711ca7d308d22639fe621377a451e2c620dd
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* Turbine Rework
- Changed the tooltip of Turbine items to add more data and clarify some values: it now shows all types of optimal flow rates, EU/t values and the new overflow tier;
- Changed the math for the EU/t value above the optimal flow. Before this change, efficiency drops so quickly that EU/t will never raise above that of optimal flow, but with this change, higher EU/t values are possible, with efficiency losses;
* Prevent Explosions by Voiding Fuel on Startup
- Changed all multiblock turbines so that, when switching from disabled to enabled mode, they void all the fuel in the input hatch and only start running afterwards. This prevents them from exploding due to filled input hatches on startup, but punishes the player by wasting the fuel;
* Revert Voiding Change and Throttle Output
- Reverted the input voiding change done in the previous commit, given that the turbines could still explode on world load;
- Changed the fluidIntoPower functions to never output an EU/t value higher than what the dynamo can handle. If the value is higher, set it to the maximum EU/t of the dynamo and consume the same amount of fuel regardless.
* Changed Tooltip Values to Int
- Changed tooltip values to int, for rounding and simplifying purposes.
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fix https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/10431
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* More saner & less tedious recipes
**Time in ticks**
Quantum Anomaly: 1000 > 750
Hydrogen Ion Production: 15000 > 2500
Hydrogen Plasma: 1 > 100
Tier is LuV; unchanged
* More time & RNG adjustments
Quantum Anomaly chance: 100 (1%) > 1500 (15%)
Hydrogen Ion chances: 125 (1.25%) > 500 (5%) ALL
Hydrogen Ion into various particles: Buffed across the board, see commit
Proton recipes: 15000 > 1500 ticks
Strange Dust: 15000 ticks into 250 ticks. Seriously, why is this one so god awfully slow for a dust you need unreal amounts of
* Quantum Anomaly 1% & tier 8 (UV?) & 500 ticks
Still a waiting game lmao. Arguably the most boring & uneventful part. This takes 25 seconds at UV
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Replace Assline Solder in KekzTech Recipes
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Co-authored-by: Kiwi <42833050+Kiwi233@users.noreply.github.com>
Co-authored-by: Kiwi <42833050+Kiwi233@users.noreply.github.com>
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Co-authored-by: Kiwi <42833050+Kiwi233@users.noreply.github.com>
Co-authored-by: Kiwi <42833050+Kiwi233@users.noreply.github.com>
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Casing (#205)
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Remove the place holder recipe of xSMD
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Update zh_CN.lang
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* display fusion tier in nei
* assign
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fix unbalanced chemical reaction equation
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- Manually added the ABS recipe to Indalloy, instead of the auto-generated one, since the previous one has a higher recipe time than indended when CoreMod is loaded.
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* Fix IsaMill controller GUI void items
* Add structure check for Milling Ball Housing
* Fix internal crash that was handled somewhere else
* Fix ore type can be locked to 0
* Add scan result for locked ore type
* Fix height in tooltip
* Delegate to native isRecipeInputEqual
* Don't consume energy to fill water
* Fix flowing water is not filled sometimes
* Add info about filling water
* Fix carelessness
* Fix flowing water in Algae Farm
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Add item output
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* change PotassiumNitrate to Salpeter
KNO3 = KNO3
(cherry picked from commit e4e904dc876229eb8174fce4bc33900f02bc8e66)
* remove duplication recipes
* remove duplicate recipe
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- Replaced the LV-tier Soldering Alloy in Assembly Line recipes with a higher tier, more complex solder that fits progression better.
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- Replaced the LV-tier Soldering Alloy in Assembly Line recipes with a higher tier, more complex solder that fits progression better.
Former-commit-id: 34a4c7e5c10a12dcf2d06bd0025531e4f20da353
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- Added Indalloy 140, IV recipe, meant for Assembly Line recipes.
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(#1066)
* Replace Soldering Alloy with Indalloy 140
- Replaced the LV-tier Soldering Alloy in Assembly Line recipes with a higher tier, more complex solder that fits progression better.
* Call getFluidStack Less Often
* Fall Back to Previous Solder if Needed
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* Fluid Regulator GUI fixes
* Disallow too large negative value
* Fix inputting invalid values in a row does not update textbox
* another fix for invalid input
* Fix messing around with tick rate can bypass pump limit
* tab
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- Changed the name of most LFTR-related chemicals to make it easier to distinguish and document them;
- Changed the recipes of the LFTR's controller and inner casings to be craftable in IV, the tier which this multi is first intended for;
- Fixed a bug where the LFTR would output the fluids of the last successfully recipe while heating up, on every tick. When it's heating up, it now sets the output fluids to an empty array. There are better ways to do this, I welcome an improvement to this part of the code.
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* Fix Natura crops
* Correct info about water
* Update repositories.gradle
Co-authored-by: Martin Robertz <dream-master@gmx.net>
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* Fix Natura crops
* Correct info about water
* Update repositories.gradle
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Former-commit-id: 89a69254b4ba241e40a5e8a8fc79518581970019
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This reverts commit d90c5d942d4db24fea6592bc9f5968732c9cff8e.
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