Age | Commit message (Expand) | Author |
2017-09-02 | $ Fixed tank fluid container handling. | Alkalus |
2017-09-02 | % Restored Fish Catcher tick rate. | Alkalus |
2017-09-02 | + Added an infinite fluid tank for testing. | Alkalus |
2017-07-12 | - Stopped the Multitank storing it's contents. | Alkalus |
2017-05-28 | % Changed the name & ability of the Alkalus Disk. | Draknyte1 |
2017-04-30 | + Made Hellfire burn Grass and Mycelium. | Draknyte1 |
2017-04-02 | + Added a Dev environment Check. | Draknyte1 |
2017-04-01 | + Hellish Fire is now a light source. | Draknyte1 |
2017-04-01 | $ Fixed Hellish Fire not setting entities on fire. | Draknyte1 |
2017-04-01 | + Made Hellish Fire More brutal. | Draknyte1 |
2017-04-01 | $ Properly implemented Hellish Fire. | Draknyte1 |
2017-04-01 | + Added some more logging. | Draknyte1 |
2017-03-18 | $ Forget to register the Mining Explosives block. | Draknyte1 |
2017-03-18 | + Added a rudimentary mining explosive base, which will find ores. | Draknyte1 |
2017-03-04 | + New texture for the slow builders ring. | Draknyte1 |
2016-12-20 | + Added a TESR for the Fire Pit, it's off-centre, but otherwise renders fine. | Draknyte1 |
2016-11-06 | Revert "$ Cleaned up the entire project." | Draknyte1 |
2016-11-04 | $ Cleaned up the entire project. | draknyte1 |
2016-11-04 | % Cleaned up Imports. | draknyte1 |
2016-09-14 | Attempting to Rewrite the entire material system for future use (Also makes l... | Draknyte1 |
2016-09-07 | % Refactored the entire project to stop using MiscUtils everywhere possible, ... | Draknyte1 |