Age | Commit message (Expand) | Author |
2018-03-14 | % Refactored all Everglades stuff to it's own package. | Jordan Byrne |
2018-03-09 | % Changed Cyclotron recipes. | Jordan Byrne |
2018-03-06 | + Added temp recipes for the Cyclotron and it's casings. | Jordan Byrne |
2018-03-03 | + Added Multi-Use Casings. | Jordan Byrne |
2018-03-02 | ^ Version bump to pre-7. | Jordan Byrne |
2018-02-27 | $ Organized imports. | Jordan Byrne |
2018-02-26 | ^ Version bump to pre6. | Jordan Byrne |
2018-02-22 | + Added config for the Large Extruder. | Jordan Byrne |
2018-02-22 | % Minor project cleanup. | Jordan Byrne |
2018-02-22 | + Added a feature for dumping all block and item data from the mod for locale... | Jordan Byrne |
2018-02-21 | $ Tree Farmer Work. | Jordan Byrne |
2018-02-18 | ^ Version Bump to PreRelease5. | Jordan Byrne |
2018-02-09 | $ Fixed issue where Zhuhai wouldn't accept water. | Jordan Byrne |
2018-02-08 | + Added recipe for Fishing Port and Aquatic Casings. | Jordan Byrne |
2018-01-31 | % Tweaked recipe for Everglades portal frame. | Jordan Byrne |
2018-01-31 | + Added config to disable tooltips on EIO ingots. | Jordan Byrne |
2018-01-30 | ^ Version bump to 1.7.0pre2 | Jordan Byrne |
2018-01-30 | $ Fixed super laggy worldgen in Toxic Everglades. Cached all sanitized string... | Jordan Byrne |
2018-01-30 | $ Stopped using CSRPNG's in most cases. | Jordan Byrne |
2018-01-29 | $ Fixed issue with ID collision when loaded in GTNH. | Jordan Byrne |
2018-01-29 | ^ Version Bump to 1.7.0-prerelease. | Jordan Byrne |
2018-01-29 | + Added Trinium Titanium Cable/wires. | Jordan Byrne |
2018-01-08 | + Added a recipe to craft Mining Explosives. | Jordan Byrne |
2017-12-21 | + Added a dimension ID config option which it now will try use if available. | Draknyte1 |
2017-12-21 | ^ Version Bump. | Draknyte1 |
2017-12-18 | + Added some safety handling to Bee generation since they will not generate i... | Draknyte1 |
2017-12-15 | More fixes pre-gtnh update (#168) | Alkalus |
2017-12-15 | $ Fixed Client side code called on server. | Jordan Byrne |
2017-12-12 | $ Hopefully fixes #159. | Jordan Byrne |
2017-12-11 | $ Improved Analytics Scheme greatly. | Jordan Byrne |
2017-12-11 | $ More work on Segment Analytics. | Jordan Byrne |
2017-12-11 | $ Redid Analytics Handling to be done on a per-player basis and not handle cl... | Jordan Byrne |
2017-12-11 | $ Fixed bad naming of ConfigSwitches after PR #160, as class was refactored b... | Jordan Byrne |
2017-12-11 | Merge GTNH features and changes (#160) | Daniel |
2017-12-11 | + Preemptively added a config option ahead of merging #160. | Jordan Byrne |
2017-12-10 | + Added First Test unit for Analytics. (Analytics Class is not available publ... | Jordan Byrne |
2017-12-10 | % Major Refactor of the base GT++ class. | Jordan Byrne |
2017-12-09 | + Added a config option to disable Zombie Reinforcements. | Jordan Byrne |
2017-12-07 | + Added a config option to re-enable the old nitro diesel recipe. | Jordan Byrne |
2017-11-27 | ^ Version bump. | Alkalus |
2017-11-27 | ^ Version bump. | Alkalus |
2017-11-27 | ^ Version Bump. | Alkalus |
2017-11-17 | $ Fixed capes. My bad. | Alkalus |
2017-11-17 | ^ Version Bump. | Alkalus |
2017-11-17 | + Added the Cutting Factory Multiblock. | Alkalus |
2017-11-15 | + Added Wireless Chargers. | Alkalus |
2017-11-15 | ^ Version bump. | Alkalus |
2017-11-14 | + Added custom books. | Alkalus |
2017-11-06 | + Added Mekanism support, now it's Osmium and Circuits are useless for Gregte... | Alkalus |
2017-11-06 | + Added a config option to enable hidden NEi items. | Alkalus |