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ELEMENT.java
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Author
2018-05-27
% Tweaked Trinium again in GTNH.
Alkalus
2018-05-27
$ Tried to fix console spam for invalid tooltip handling.
Alkalus
2018-03-28
$ Rewrote handling for the ABS to dynamically generate all recipes based on a...
Jordan Byrne
2018-03-28
$ Fixed Circular dependencies between FLUORIDES.java & NUCLIDE.java.
Jordan Byrne
2018-03-03
$ Small fixes to Yellorium ore component additions.
Jordan Byrne
2018-03-03
+ Added Crushed ore components and recipes for Yellorium if Big Reactors is p...
Jordan Byrne
2018-02-27
$ Organized imports.
Jordan Byrne
2018-02-22
% Minor project cleanup.
Jordan Byrne
2018-01-29
% Improved tooltip for Fluorite Ore.
Jordan Byrne
2017-12-29
+ Add Gadolinium, Samarium, Ytterbium & Lanthanum if they do not exist.
Jordan Byrne
2017-12-20
+ Added support for GTNH Trinium.
Draknyte1
2017-12-18
+ Added Trinium and Trinium related Alloys. (#170)
Alkalus
2017-08-03
+ Added 4 types of custom RTG pellets.
Alkalus
2017-03-04
+ New texture for the slow builders ring.
Draknyte1
2017-02-22
+ Added MaterialState.java
draknyte1
2017-02-14
+ Added Plasma cells for all missing elements. (Adds a few extra, which will ...
draknyte1
2017-02-13
$ Finished my periodic table of elements, it's now 100% accurate.
draknyte1
2017-02-13
+ Finished up the last of the initial 100 elements.
draknyte1
2017-02-07
+ Set-up initial functions for the LFTR to output random nuclides when Sparge...
draknyte1
2017-01-14
$ Re-wrote the handling of Multitool generation, to allow my own materials to...
Draknyte1
2016-12-27
% Moved the Nuclear composites to their own Classes. NUCLIDES & FLUORIDES
Draknyte1
2016-12-27
% Changed the Autogenerated Fluid textures again.
Draknyte1
2016-12-24
+ Added Uranium-232 and Lithium-7.
Draknyte1
2016-11-23
+ Added proper components for the ENERGYCRYSTAL material.
Draknyte1
2016-11-06
Revert "$ Cleaned up the entire project."
Draknyte1
2016-11-04
$ Cleaned up the entire project.
draknyte1
2016-10-27
+ Made ELEMENT a singleton.
Draknyte1
2016-10-27
% Cleaned up material/Material.java using PMD to a rather decent level.
Draknyte1
2016-10-23
- Disabled generation of Deci/Centi dusts for now.
Draknyte1
2016-10-23
% Massive Material Backend Changes. (Nothing noticeable to players)
Draknyte1
2016-09-14
I think only shape(less) recipes for Small/Tiny dusts & implementing recipe c...
Draknyte1
2016-09-14
Tidying Up some Materials.
Draknyte1
2016-09-14
Attempting to Rewrite the entire material system for future use (Also makes l...
Draknyte1