Age | Commit message (Expand) | Author |
2017-08-24 | + Made material loading 'safer'. | Alkalus |
2017-08-23 | + Added LFTR block recipes. | Alkalus |
2017-08-03 | + Added 4 types of custom RTG pellets. | Alkalus |
2017-07-18 | - Removed useless/bad Plasmas. | Alkalus |
2017-07-10 | + Added Coal gas. | Alkalus |
2017-07-06 | $ Fixed Materials all having 0C Melting/Boiling points. | Alkalus |
2017-07-06 | % Segmented Eglin Steel ingot a base compound and a full mix. | Alkalus |
2017-07-05 | $ Fixed issue #105. | Draknyte1 |
2017-07-03 | $ Fixed 89. | Draknyte1 |
2017-04-30 | $ Fixed a bug where the mold for fluid solidifying plates would get used up. | Draknyte1 |
2017-03-04 | + New texture for the slow builders ring. | Draknyte1 |
2017-02-22 | % Tweaked recipe creation for materials due to states. | draknyte1 |
2017-02-22 | + Added MaterialState.java | draknyte1 |
2017-02-19 | $ Fixed an issue where invalid fluids generated, causing the fluid registry t... | Draknyte1 |
2017-02-14 | + Added Plasma cells for all missing elements. (Adds a few extra, which will ... | draknyte1 |
2017-02-14 | - Completely removed GC Booze. | draknyte1 |
2017-01-19 | $ Begin Class Cleanup with CodeStyle and FindBugs. (On top of using PMD, code... | Draknyte1 |
2017-01-14 | $ Tried fixing multi-tool names. | Draknyte1 |
2017-01-14 | $ Re-wrote the handling of Multitool generation, to allow my own materials to... | Draknyte1 |
2017-01-11 | + Added Tree farm Fluid/solid Fertilisers. | Draknyte1 |
2016-12-27 | % Moved the Nuclear composites to their own Classes. NUCLIDES & FLUORIDES | Draknyte1 |
2016-12-27 | + Added recipes to the fluid extractor/former for blocks. | Draknyte1 |
2016-12-27 | % Changed the Autogenerated Fluid textures again. | Draknyte1 |
2016-11-23 | $ Heavily improved the code for item replacements in CoreItem.java. | Draknyte1 |
2016-11-06 | + Added two new recipes for etched IV wiring. Should help with #35 | Draknyte1 |
2016-11-06 | Revert "$ Cleaned up the entire project." | Draknyte1 |
2016-11-04 | $ Cleaned up the entire project. | draknyte1 |
2016-11-04 | % Cleaned up Imports. | draknyte1 |
2016-10-27 | + Made Recipes and Material init all runnable classes, now items should gener... | Draknyte1 |
2016-10-27 | + Made ELEMENT a singleton. | Draknyte1 |
2016-10-27 | % Cleaned up material/Material.java using PMD to a rather decent level. | Draknyte1 |
2016-10-26 | % Fixed Quantum and a few other alloys having improper recipes. Still Gotta f... | Draknyte1 |
2016-10-26 | % Turned lots of logging off, moved it to debug logging. | Draknyte1 |
2016-10-26 | + Added cells for all my molten materials. (This also regenerates all the mol... | Draknyte1 |
2016-10-25 | + Tried improving the handling of Blast Smelting. | Draknyte1 |
2016-10-24 | + Basically rewrote dust recipe handling. | Draknyte1 |
2016-10-24 | + Added nice new textures to the energy buffers. | Draknyte1 |
2016-10-24 | + Finally finished the Chemical Compound Tooltips. Still needs formatting imp... | Draknyte1 |
2016-10-23 | - Disabled generation of Deci/Centi dusts for now. | Draknyte1 |
2016-10-23 | % Moved more recipe generation to separate classes, now the order of item gen... | Draknyte1 |
2016-10-23 | % Massive Material Backend Changes. (Nothing noticeable to players) | Draknyte1 |
2016-10-20 | $ Fixed Workbench recipe not using correct machine casing. | Draknyte1 |
2016-10-03 | % Gotta Re-merge these Changes with those made on my laptop. | Draknyte1 |
2016-09-14 | $ Fixed Fluids properly and finally. | Draknyte1 |
2016-09-14 | I think only shape(less) recipes for Small/Tiny dusts & implementing recipe c... | Draknyte1 |
2016-09-14 | More Work clearing up Nulls. | Draknyte1 |
2016-09-14 | Tidying Up some Materials. | Draknyte1 |
2016-09-14 | Finished Material Re-write, I hope. | Draknyte1 |
2016-09-14 | Attempting to Rewrite the entire material system for future use (Also makes l... | Draknyte1 |