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Author
2019-01-31
+ Added a config option for control cores. Someone should definitely test thi...
Alkalus
2019-01-06
+ Added a new Alloy.
Alkalus
2018-12-24
% Nerfed Radon Production from Radium within GTNH.
Alkalus
2018-12-24
+ Added a storage container for radioactive materials.
Alkalus
2018-10-24
+ Added Base framework for custom GC systems.
Alkalus
2018-10-23
$ Finished Work on custom auto-doors, now they just require recipes.
Alkalus
2018-10-22
$ Finished Circuit Programmer.
Alkalus
2018-10-22
+ Added a Machine that easily allows reconfiguring integrated circuits.
Alkalus
2018-09-15
+ Added custom doors.
Alkalus
2018-09-14
$ Fixed the XP Convertor.
Alkalus
2018-02-27
$ Organized imports.
Jordan Byrne
2018-02-22
+ Added a debug item for linking blocks.
Jordan Byrne
2018-02-22
% Minor project cleanup.
Jordan Byrne
2017-12-20
- Disabled some logging.
Draknyte1
2017-11-26
% Made the Xp Converter more colourful.
Alkalus
2017-11-26
$ Fixed Large Sifter, Tree Farm & Power Sub-Station not forming on SMP.
Alkalus
2017-11-26
$ Fixed the Xp Converter not retaining its mode.
Alkalus
2017-11-25
$ More Fixes to the Xp Converter.
Alkalus
2017-11-24
$ Fixed issue where all my blocks allowed mobs to spawn.
Alkalus
2017-11-24
% Refactored a package and class name.
Alkalus
2017-11-24
+ Added a simple block that can convert liquid xp to mob essence and back.
Alkalus
2017-11-23
+ Added Ink Sacs to Fish trap loot.
Alkalus
2017-09-10
$ Fixed Fish Trap / 0 crash.
Alkalus
2017-09-02
$ Fixed tank fluid container handling.
Alkalus
2017-09-02
% Restored Fish Catcher tick rate.
Alkalus
2017-09-02
+ Added an infinite fluid tank for testing.
Alkalus
2017-09-02
$ Fixed Fish Catcher not adding loot as intended.
Alkalus
2017-08-15
$ Fixed an issue where the Fish Catcher would duplicate one of it's slots vis...
Alkalus
2017-08-14
% Tweaked Fish Catcher loot, enabling Iron and Gold to generate. If nuggets e...
Alkalus
2017-08-12
% Made Rainforest Oaks not rely on BoP.
Draknyte1
2017-08-12
+ Added the ability for the Fish Trap to support ISidedInventory.
Draknyte1
2017-05-28
$ Fixed another sneaky NPE crash from loot addition to the Fish Trap.
Draknyte1
2017-05-28
$ Actually fixed the ArrayIndexOutOfBoundsException in the Fish Trap.
Draknyte1
2017-05-28
$ Fixed an ArrayOutOfBounds issue when generating Fish Trap loot.
Draknyte1
2017-05-28
+ Added a Recipe for the GT++ Fish Trap.
Draknyte1
2017-05-28
% Tweaked Fish Trap Loot.
Draknyte1
2017-03-12
$ Fixed old logic within the HG.
draknyte1
2017-03-12
+ Added missing classes from the Helium Generator. Forgot to commit them last...
draknyte1
2017-03-05
+ Added support for GTNH Machine Components.
Draknyte1
2017-03-04
+ New texture for the slow builders ring.
Draknyte1
2017-02-18
+ Additional LFTR work, it's nearly finished.
draknyte1
2017-02-18
% Fish Trap Changes.
draknyte1
2017-02-18
% Fish Trap Changes.
draknyte1
2017-02-18
% Applied better formatting to NBT methods in the FishTrap Inventory and Tile...
draknyte1
2017-02-18
% Changed NBT handling for the FishTrap Inventory and Tile entity.
draknyte1
2017-02-15
+ Added the Fishtrap to the check for water, so they can have them on 1-2 sides.
draknyte1
2017-02-15
% Changed the slots in the FishTrap GUI to only accept output, you may not in...
draknyte1
2017-02-15
+ Added basic loot generation for the FishTrap. (Can be infinitely expanded).
draknyte1
2017-02-15
+ Finished off the fishtrap, the basis of it works, it just needs loot.
draknyte1
2017-02-15
$ Fixed GT material blast smelter recipes not using GT dusts.
draknyte1
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