Age | Commit message (Expand) | Author |
2020-08-18 | + Added Spice of Life support. | Alkalus |
2020-06-02 | $ Fixed I/O of VFC. | Alkalus |
2020-06-02 | $ Fixed VFC fluid handling. | Alkalus |
2020-05-31 | + Added recipes for Laurenium and Botmium casings. | Alkalus |
2020-05-26 | $ VFS now handles fluids. | Alkalus |
2020-05-26 | + Added custom Flask Renderer. | Alkalus |
2020-05-26 | $ Fixed shaped recipe creation. | Alkalus |
2020-05-25 | + Added the Volumetric Flask Configurator. | Alkalus |
2020-05-04 | $ Fixed handling of Giant Eggs. | Alkalus |
2020-04-14 | % Changed a heap of recipes to use the new circuits. | Alkalus |
2019-12-10 | + Added support for Bio Circuits to Circuit Slots and the Circuit Programmer. | Alkalus |
2019-10-11 | $ Fixed many tiny bugs, found by static code analysis. | Alkalus |
2019-04-08 | $ Fixed another small infinite loop. (Redstone is fucking complicated, damn y... | Alkalus |
2019-04-08 | % Allowed Skookum Choocher as a valid Wrench and Hard Hammer. | Alkalus |
2019-04-02 | $ More fixes. | Alkalus |
2019-04-02 | % Work work | Alkalus |
2019-04-02 | + Added TexturePackages. | Alkalus |
2019-04-02 | + Added some basis for new redstone things. | Alkalus |
2019-01-31 | + Added a config option for control cores. Someone should definitely test thi... | Alkalus |
2019-01-06 | + Added a new Alloy. | Alkalus |
2018-12-24 | % Nerfed Radon Production from Radium within GTNH. | Alkalus |
2018-12-24 | + Added a storage container for radioactive materials. | Alkalus |
2018-10-24 | + Added Base framework for custom GC systems. | Alkalus |
2018-10-23 | $ Finished Work on custom auto-doors, now they just require recipes. | Alkalus |
2018-10-22 | $ Finished Circuit Programmer. | Alkalus |
2018-10-22 | + Added a Machine that easily allows reconfiguring integrated circuits. | Alkalus |
2018-09-15 | + Added custom doors. | Alkalus |
2018-09-14 | $ Fixed the XP Convertor. | Alkalus |
2018-02-27 | $ Organized imports. | Jordan Byrne |
2018-02-22 | + Added a debug item for linking blocks. | Jordan Byrne |
2018-02-22 | % Minor project cleanup. | Jordan Byrne |
2017-12-20 | - Disabled some logging. | Draknyte1 |
2017-11-26 | % Made the Xp Converter more colourful. | Alkalus |
2017-11-26 | $ Fixed Large Sifter, Tree Farm & Power Sub-Station not forming on SMP. | Alkalus |
2017-11-26 | $ Fixed the Xp Converter not retaining its mode. | Alkalus |
2017-11-25 | $ More Fixes to the Xp Converter. | Alkalus |
2017-11-24 | $ Fixed issue where all my blocks allowed mobs to spawn. | Alkalus |
2017-11-24 | % Refactored a package and class name. | Alkalus |
2017-11-24 | + Added a simple block that can convert liquid xp to mob essence and back. | Alkalus |
2017-11-23 | + Added Ink Sacs to Fish trap loot. | Alkalus |
2017-09-10 | $ Fixed Fish Trap / 0 crash. | Alkalus |
2017-09-02 | $ Fixed tank fluid container handling. | Alkalus |
2017-09-02 | % Restored Fish Catcher tick rate. | Alkalus |
2017-09-02 | + Added an infinite fluid tank for testing. | Alkalus |
2017-09-02 | $ Fixed Fish Catcher not adding loot as intended. | Alkalus |
2017-08-15 | $ Fixed an issue where the Fish Catcher would duplicate one of it's slots vis... | Alkalus |
2017-08-14 | % Tweaked Fish Catcher loot, enabling Iron and Gold to generate. If nuggets e... | Alkalus |
2017-08-12 | % Made Rainforest Oaks not rely on BoP. | Draknyte1 |
2017-08-12 | + Added the ability for the Fish Trap to support ISidedInventory. | Draknyte1 |
2017-05-28 | $ Fixed another sneaky NPE crash from loot addition to the Fish Trap. | Draknyte1 |