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path: root/src/Java/gtPlusPlus/core/tileentities
AgeCommit message (Expand)Author
2017-11-12+ New modular table gui texture.Alkalus
2017-11-12% Formatting.Alkalus
2017-11-12% Allowed Modular upgrades to stack up to 64.Alkalus
2017-11-11$ Fixed HP boost not applying properly.Alkalus
2017-11-11+ More work.Alkalus
2017-11-11+ More modular work.Alkalus
2017-11-11+ More modular work.Alkalus
2017-11-11+ More work on modular stuff.Alkalus
2017-09-28+ Added Base Tile Entity Class.Alkalus
2017-09-25% More Sulfuric Potion changes.Alkalus
2017-09-24+ Added recipes for Semi-Fluid Generators.Alkalus
2017-09-24$ Temporary Trade Table crash fix.Alkalus
2017-09-22% Small changes.Alkalus
2017-09-22+ More work on Trade Table.Alkalus
2017-09-22+ More Trade Table work.Alkalus
2017-09-22+ More work on the Trade Table.Alkalus
2017-09-22+ Added a framework for a Trade-o-Mat alike device.Alkalus
2017-09-19- Removed some logging.Alkalus
2017-09-12+ Auto Crafter now consumes items when found for a recipe.Alkalus
2017-09-12+ Basic support for Project Table results within the large Auto-Crafter.Alkalus
2017-09-12+ Created the Project Table.Alkalus
2017-09-10$ Fixed Fish Trap / 0 crash.Alkalus
2017-09-02$ Fixed tank fluid container handling.Alkalus
2017-09-02% Restored Fish Catcher tick rate.Alkalus
2017-09-02+ Added an infinite fluid tank for testing.Alkalus
2017-09-02$ Fixed Fish Catcher not adding loot as intended.Alkalus
2017-08-15$ Fixed an issue where the Fish Catcher would duplicate one of it's slots vis...Alkalus
2017-08-14% Tweaked Fish Catcher loot, enabling Iron and Gold to generate. If nuggets e...Alkalus
2017-08-12% Made Rainforest Oaks not rely on BoP.Draknyte1
2017-08-12+ Added the ability for the Fish Trap to support ISidedInventory.Draknyte1
2017-07-11- Disabled the crafting grid in the Workbench. (Dupe fix)Draknyte1
2017-05-28$ Fixed another sneaky NPE crash from loot addition to the Fish Trap.Draknyte1
2017-05-28$ Actually fixed the ArrayIndexOutOfBoundsException in the Fish Trap.Draknyte1
2017-05-28$ Fixed an ArrayOutOfBounds issue when generating Fish Trap loot.Draknyte1
2017-05-28+ Added a Recipe for the GT++ Fish Trap.Draknyte1
2017-05-28% Tweaked Fish Trap Loot.Draknyte1
2017-03-12$ Fixed old logic within the HG.draknyte1
2017-03-12+ Added missing classes from the Helium Generator. Forgot to commit them last...draknyte1
2017-03-12+ Re-added the Helium Generator.draknyte1
2017-03-05+ Added support for GTNH Machine Components.Draknyte1
2017-03-04+ New texture for the slow builders ring.Draknyte1
2017-02-18+ Additional LFTR work, it's nearly finished.draknyte1
2017-02-18$ Imported the correct class, instead of having Eclipse auto import a class w...draknyte1
2017-02-18% Fish Trap Changes.draknyte1
2017-02-18% Fish Trap Changes.draknyte1
2017-02-18% Applied better formatting to NBT methods in the FishTrap Inventory and Tile...draknyte1
2017-02-18% Changed NBT handling for the FishTrap Inventory and Tile entity.draknyte1
2017-02-15+ Added the Fishtrap to the check for water, so they can have them on 1-2 sides.draknyte1
2017-02-15% Changed the slots in the FishTrap GUI to only accept output, you may not in...draknyte1
2017-02-15+ Added basic loot generation for the FishTrap. (Can be infinitely expanded).draknyte1