Age | Commit message (Expand) | Author |
2017-04-13 | % Attempted more recipe work on the Industrial Sifter. | Draknyte1 |
2017-04-09 | $ Improved the structure handling code of the Industrial Sieve. | Draknyte1 |
2017-04-02 | + Added a Dev environment Check. | Draknyte1 |
2017-03-29 | % Changed some ArrayList functions for J7 compliance. | draknyte1 |
2017-03-18 | + Added a delay to the mod update message upon login, so it's easier to see. | Draknyte1 |
2017-03-18 | + Added a rudimentary mining explosive base, which will find ores. | Draknyte1 |
2017-03-12 | % Changed the Logger to stop using FML and to start using GT++. | draknyte1 |
2017-03-04 | ^ Version Bump. | Draknyte1 |
2017-03-04 | ^ Version Bump. | Draknyte1 |
2017-03-04 | + New texture for the slow builders ring. | Draknyte1 |
2017-02-28 | + Initial work done for Multitools to have the material appropriate enchantme... | draknyte1 |
2017-02-24 | % More Tooltips cleaned up. | draknyte1 |
2017-02-22 | + Added MaterialState.java | draknyte1 |
2017-02-19 | $ Added a Null check to getGregtechDust(), should now work as expected. (Shou... | Draknyte1 |
2017-02-19 | $ Fixed an issue where invalid fluids generated, causing the fluid registry t... | Draknyte1 |
2017-02-15 | % More work on LFTR Sparging. | draknyte1 |
2017-02-15 | $ Fixed GT material blast smelter recipes not using GT dusts. | draknyte1 |
2017-02-14 | + Added Plasma cells for all missing elements. (Adds a few extra, which will ... | draknyte1 |
2017-02-07 | + Added a returnLargestNumber function to MathUtils.java | draknyte1 |
2017-01-22 | + Added a FarmAI to the Tree Farmer, which handles Forestry saplings. (Will e... | Draknyte1 |
2017-01-20 | + Added a new kind of logging message, just for machines, so that people may ... | Draknyte1 |
2017-01-20 | + Added a power cost of 32eu/action for the Tree Farmer. (Will eventually get... | Draknyte1 |
2017-01-19 | $ More FindBugs, PMD & CheckStyle clean up. | Draknyte1 |
2017-01-18 | + Added ItemStack[] getBlockDrops(ArrayList<ItemStack> blockDrops) to ItemUti... | Draknyte1 |
2017-01-17 | % Improved Multitool Generation. | Draknyte1 |
2017-01-14 | $ Tried fixing multi-tool names. | Draknyte1 |
2017-01-14 | $ Re-wrote the handling of Multitool generation, to allow my own materials to... | Draknyte1 |
2017-01-14 | + Added the basis for a config option, which enables GT textures (For all mac... | Draknyte1 |
2017-01-12 | $ Tree Farmer now grows saplings and has a particle effect. (This is configur... | Draknyte1 |
2017-01-11 | + Added Tree farm Fluid/solid Fertilisers. | Draknyte1 |
2016-12-29 | $ Total rewrite of Portable tank NBT handling, now they work perfectly, ssp a... | Draknyte1 |
2016-12-28 | + Added Clay Plates. | Draknyte1 |
2016-12-27 | + Added Fluorite to FLUORIDES.java. | Draknyte1 |
2016-12-24 | - Removed Frame box generation from MaterialGenerator.java for things which h... | Draknyte1 |
2016-12-24 | $ Fixed an issue where recipeBuilder() could fail with a null. | Draknyte1 |
2016-12-23 | + Added ZrCl4, ZrF4, ZrO2 cinter Pellets. | Draknyte1 |
2016-12-22 | + Added a Molten Li2BeF4 fluid. | Draknyte1 |
2016-12-01 | + Basic Fire Maker. (1/4 change to light a fire, can also set you on fire if ... | Draknyte1 |
2016-11-30 | + Added a Blast Smelter Recipe check, so that things with invalid sub-compone... | Draknyte1 |
2016-11-29 | + Added some Thaumcraft Shards, they will not generate unless Thaumcraft is m... | Draknyte1 |
2016-11-23 | $ Heavily improved the code for item replacements in CoreItem.java. | Draknyte1 |
2016-11-23 | + Added some new dust generation code, for cases where I only want generate s... | Draknyte1 |
2016-11-23 | $ Hopefully cleaned up and fixed some of the standing issues with safes. | Draknyte1 |
2016-11-23 | + Added some @Optional and Reflection checks. | Draknyte1 |
2016-11-07 | + Added addition checks for availability of the internet. | Draknyte1 |
2016-11-06 | + Added two new recipes for etched IV wiring. Should help with #35 | Draknyte1 |
2016-11-06 | Revert "$ Cleaned up the entire project." | Draknyte1 |
2016-11-04 | $ Cleaned up the entire project. | draknyte1 |
2016-11-04 | % Cleaned up Imports. | draknyte1 |
2016-11-04 | % Changed encoding of super/sub script characters to Unicode from Eclipses di... | draknyte1 |