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path: root/src/Java/gtPlusPlus/core
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2017-06-06$ Fixed the Advanced Boiler GUI.Draknyte1
+ Added a texture for Boiler Chassis. % Tweaked Dehydration Coil/Wire colours.
2017-06-06+ Made Advanced Boilers Load.Draknyte1
% Finished recipes for the Dehydrator. + Added some temporary recipes for the Advanced Boilers. $ Fixed an error in addShapedGregtechRecipe where NPE's were thrown.
2017-06-06+ Added the components for the Boilers and the Dehydrator into the load ↵Draknyte1
sequence. $ Changed the Sensors to use the old, albeit now fixed, GT_Shaped_Recipe_Builder.
2017-06-06$ Fixed a handful of errors left from using Notepad.Draknyte1
2017-06-06+ Added a chassis for the Advanced Boilers Recipes.Draknyte1
2017-06-06Merge branch 'master' of https://github.com/draknyte1/GTplusplusDraknyte1
# Conflicts: # src/Java/gtPlusPlus/core/util/recipe/RecipeUtils.java (Actually fixed it this time)
2017-06-06+ Added more components for the Dehydrator recipes.Draknyte1
2017-06-06$ Fixed the Gregtech Recipe builder not accepting blank spaces.Draknyte1
2017-06-02$ Fixed issue where Sensor recipes wouldn't generate correctly.Alkalus
2017-06-02+ Added ULV component Recipes.Alkalus
+ Added a small wrought iron gear if it doesn't exist. + Added a Lithium plate if it doesn't exist.
2017-05-29$ Fix bad naming of fluorides. Closes #79 because git ↵Draknyte1
diffing/fetching/merging is too much effort at this time of night.
2017-05-28% Separated Dimension_DarkWorld.java into 7 sub classes, instead of having ↵Draknyte1
them inline. + Added WorldGenRainForestTree_Ex.java, apparently forgot to include it several commits ago.
2017-05-28% Changed the name & ability of the Alkalus Disk.Draknyte1
+ Made Hellish Fire burn the Dark World Unstable Earth. + Made the .gitignore exclude the screenshots folder.
2017-05-28+ Added a custom ground block for the Dark World Biome/Dimension.Draknyte1
% Changed Dark World dimension ID assignment and handling of internal blocks. % Tweaked the Dark World Biome, from DESERT to SPOOKY, lowered the default ground height from 64 to 48 and disabled Snow. % Tweaked the Dark World Portal Block to no longer spawn entities and adjusted the colour slightly.
2017-05-28- Removed DimensionA.Draknyte1
+ Added Dark World. + Added New Blocks and Items for Dark World.
2017-05-28$ Fixed #76.Draknyte1
2017-05-28$ Fixed another sneaky NPE crash from loot addition to the Fish Trap.Draknyte1
2017-05-28$ Actually fixed the ArrayIndexOutOfBoundsException in the Fish Trap.Draknyte1
$ Fixed the Fish Trap not adding loot Properly
2017-05-28$ Fixed an ArrayOutOfBounds issue when generating Fish Trap loot.Draknyte1
$ Fixed Fish Trap and Rainforest oak Sapling recipes only generating when Thaumcraft was not installed.
2017-05-28+ Added a Recipe for the GT++ Fish Trap.Draknyte1
- Moved Fish Trap logging from INFO to WARNING.
2017-05-28% Tweaked Fish Trap Loot.Draknyte1
2017-05-28+ Added a recipe for the Rainforest Oak Sapling.Draknyte1
2017-05-28$ Fixed #77.Draknyte1
2017-05-27% More work on the new Dimension.Draknyte1
2017-05-27+ Added some modular base tree (Log/Leaf/Sapling) classes.Draknyte1
+ Added BoP Rainforest Trees (Still need a bit of work).
2017-05-07% Tweaked Tree Farmer.Draknyte1
+ Added better support for detecting valid tools. - Removed old Dev/Debug stuff.
2017-04-30+ Added the base work for a new dimension.Draknyte1
2017-04-30+ Made Hellfire burn Grass and Mycelium.Draknyte1
2017-04-30$ Fixed dirt not working in the Tree Farmer Frame recipe.Draknyte1
- Removed a touch of old code.
2017-04-30$ Fixed the Tree Farmer Controller recipe not working.Draknyte1
2017-04-30+ Added Recipes for the Tree Farmer Controller & Frame.Draknyte1
2017-04-30^ Version bumped to 1.5.0-BetaDraknyte1
> First 1.50 release, long overdue.
2017-04-30% Changed the display names of HF and HC to support GT changes. Fixes #75Draknyte1
% Swapped two textures around for mysterious blobs.
2017-04-30$ Fixed a bug where the mold for fluid solidifying plates would get used up.Draknyte1
% Tweaked EU cost of a lot of recipes, using base values of 15/60 instead of 16/64. > This means recipes use 30/120EU instead of 32/128EU, for example.
2017-04-30+ Added Resonant Ender.Draknyte1
$ Fixed COFH Fluids having incorrect textures. $ Fixed the recipe for Clay plates not auto-generating.
2017-04-29+ Added Eglin Steel.Draknyte1
+ Added Recipes for the Industrial Sieve & Casings. % Tweaked Blast Furnace EU cost for all materials.
2017-04-13% Attempted more recipe work on the Industrial Sifter.Draknyte1
% Changed network availability testing to be more robust.
2017-04-09$ Improved the structure handling code of the Industrial Sieve.Draknyte1
% Changed the timeout of network checks.
2017-04-03$ Fixed the Multitank requiring EnderIO. #69Draknyte1
% Changed how Computronics logging is handled.
2017-04-02+ Added a Dev environment Check.Draknyte1
$ Fixed Hellish Fire being invisible. % Changed Hellish Fire's particles. % Changed the use of the Forestry child mod to be the GT++ mod. % Tweaked texture on Industrial Sifter Multiblock.
2017-04-01$ Hopefully fixed broken durability bars for multi-pickaxes.Draknyte1
2017-04-01+ Hellish Fire is now a light source.Draknyte1
2017-04-01$ Fixed Hellish Fire not setting entities on fire.Draknyte1
% Changed particles emitted from Hellish Fire.
2017-04-01+ Made Hellish Fire More brutal.Draknyte1
2017-04-01$ Properly implemented Hellish Fire.Draknyte1
% Initial changes to fire spread mechanics for Hellish Fire.
2017-04-01Merge pull request #70 from draknyte1/desktop-changesAlkalus
Unmerged Desktop Changes
2017-04-01+ Added some more logging.Draknyte1
+ Added a custom fire block known as HellFire. $ Fixed the mining explosion not dropping every block. % Disabled mining explosion causing wild fires. % Changed mining explosion renderer to use the custom block, not tnt textures. % Changed mining explosion power to be 5x stronger.
2017-03-29% Changed some ArrayList functions for J7 compliance.draknyte1
2017-03-28+ Added the Multiblock Sifter.draknyte1
2017-03-25$ Fixed the durability of Multi-pickaxes overflowing the Integer maxDamage.draknyte1