Age | Commit message (Expand) | Author |
2017-02-28 | ^ Version Bump. | draknyte1 |
2017-02-27 | + Added fluids to mixer recipes, instead of consuming cells. | draknyte1 |
2017-02-26 | ^ Version Bump. | draknyte1 |
2017-02-24 | % Tweaked the pipes for GT:NH fluid tanks, forgot to tweak these last commit.... | draknyte1 |
2017-02-24 | % Tweaked portable tank recipes if GT:NH is installed, as requested by @Dream... | draknyte1 |
2017-02-24 | % Tweaked recipes using Huge Pipes. | draknyte1 |
2017-02-24 | % More Tooltips cleaned up. | draknyte1 |
2017-02-22 | % Tweaked recipe creation for materials due to states. | draknyte1 |
2017-02-22 | + Added MaterialState.java | draknyte1 |
2017-02-19 | $ Fixed the LFTR controller animation not working. | Draknyte1 |
2017-02-19 | $ Added a Null check to getGregtechDust(), should now work as expected. (Shou... | Draknyte1 |
2017-02-19 | $ Fixed an issue where invalid fluids generated, causing the fluid registry t... | Draknyte1 |
2017-02-18 | + Additional LFTR work, it's nearly finished. | draknyte1 |
2017-02-18 | $ Imported the correct class, instead of having Eclipse auto import a class w... | draknyte1 |
2017-02-18 | % Fish Trap Changes. | draknyte1 |
2017-02-18 | % Fish Trap Changes. | draknyte1 |
2017-02-18 | % Applied better formatting to NBT methods in the FishTrap Inventory and Tile... | draknyte1 |
2017-02-18 | % Changed NBT handling for the FishTrap Inventory and Tile entity. | draknyte1 |
2017-02-18 | $ Fixed FishTrap GUI slot positions. | draknyte1 |
2017-02-18 | % Tweaked the FishTrap GUI. | draknyte1 |
2017-02-18 | % Isolated PlayerAPI related content, so now it's optional. | draknyte1 |
2017-02-15 | % More work on LFTR Sparging. | draknyte1 |
2017-02-15 | ^ Version Bump. | draknyte1 |
2017-02-15 | + Added the Fishtrap to the check for water, so they can have them on 1-2 sides. | draknyte1 |
2017-02-15 | % Changed the slots in the FishTrap GUI to only accept output, you may not in... | draknyte1 |
2017-02-15 | + Added basic loot generation for the FishTrap. (Can be infinitely expanded). | draknyte1 |
2017-02-15 | + Finished off the fishtrap, the basis of it works, it just needs loot. | draknyte1 |
2017-02-15 | $ Fixed GT material blast smelter recipes not using GT dusts. | draknyte1 |
2017-02-14 | + Added Plasma cells for all missing elements. (Adds a few extra, which will ... | draknyte1 |
2017-02-14 | - Completely removed GC Booze. | draknyte1 |
2017-02-13 | + Neptunium hexafluoride, Technetium hexafluoride and Selenium hexafluoride. | draknyte1 |
2017-02-13 | + Added Pu-238. | draknyte1 |
2017-02-13 | + Enabled generation of most missing elements, in some form or another. | draknyte1 |
2017-02-13 | $ Finished my periodic table of elements, it's now 100% accurate. | draknyte1 |
2017-02-13 | + Finished up the last of the initial 100 elements. | draknyte1 |
2017-02-07 | + Set-up initial functions for the LFTR to output random nuclides when Sparge... | draknyte1 |
2017-02-07 | + Added a returnLargestNumber function to MathUtils.java | draknyte1 |
2017-02-02 | + Added a check for BuildCraft. | draknyte1 |
2017-01-23 | + Added a volatile XSTR variable to CORE.java | Draknyte1 |
2017-01-22 | + Added fertiliser use. | Draknyte1 |
2017-01-22 | + Added a FarmAI to the Tree Farmer, which handles Forestry saplings. (Will e... | Draknyte1 |
2017-01-20 | + Added a new kind of logging message, just for machines, so that people may ... | Draknyte1 |
2017-01-20 | + Added a power cost of 32eu/action for the Tree Farmer. (Will eventually get... | Draknyte1 |
2017-01-19 | $ More FindBugs, PMD & CheckStyle clean up. | Draknyte1 |
2017-01-19 | $ Begin Class Cleanup with CodeStyle and FindBugs. (On top of using PMD, code... | Draknyte1 |
2017-01-18 | + Added ItemStack[] getBlockDrops(ArrayList<ItemStack> blockDrops) to ItemUti... | Draknyte1 |
2017-01-17 | % Tried to improve the logic for the Tree Farmer, to support Forestry 4. | Draknyte1 |
2017-01-17 | % Improved Multitool Generation. | Draknyte1 |
2017-01-14 | $ Tried fixing multi-tool names. | Draknyte1 |
2017-01-14 | $ Re-wrote the handling of Multitool generation, to allow my own materials to... | Draknyte1 |