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path: root/src/Java/gtPlusPlus/core
AgeCommit message (Expand)Author
2017-03-28+ Added the Multiblock Sifter.draknyte1
2017-03-25$ Fixed the durability of Multi-pickaxes overflowing the Integer maxDamage.draknyte1
2017-03-18% Changed Mining Explosives to use the new ExplosionHandler.Draknyte1
2017-03-18+ Added a delay to the mod update message upon login, so it's easier to see.Draknyte1
2017-03-18+ Added a custom mining explosives renderer.Draknyte1
2017-03-18$ Forget to register the Mining Explosives block.Draknyte1
2017-03-18+ Added a rudimentary mining explosive base, which will find ores.Draknyte1
2017-03-18re-tiered Tanks a bit for GTNH pack (#66)Martin Robertz
2017-03-12+ Added a Generic class for misc. items.draknyte1
2017-03-12+ Added more misc. item textures.draknyte1
2017-03-12$ Fixed old logic within the HG.draknyte1
2017-03-12+ Added missing classes from the Helium Generator. Forgot to commit them last...draknyte1
2017-03-12+ Re-added the Helium Generator.draknyte1
2017-03-12% Changed the Logger to stop using FML and to start using GT++.draknyte1
2017-03-05+ Added support for GTNH Machine Components.Draknyte1
2017-03-04^ Version Bump.Draknyte1
2017-03-04^ Version Bump.Draknyte1
2017-03-04$ Hopefully fixed a large majority of Multi-pickaxe enchantments.Draknyte1
2017-03-04% Changed some spellings/language.Draknyte1
2017-03-04+ New texture for the slow builders ring.Draknyte1
2017-03-04$ Further fixed PlayerAPI related content, using COMPAT_PlayerAPI.java which ...Draknyte1
2017-03-02$ Fixed issue related to PlayerAPI still expecting to exist.draknyte1
2017-02-28+ Initial work done for Multitools to have the material appropriate enchantme...draknyte1
2017-02-28^ Version Bump.draknyte1
2017-02-27+ Added fluids to mixer recipes, instead of consuming cells.draknyte1
2017-02-26^ Version Bump.draknyte1
2017-02-24% Tweaked the pipes for GT:NH fluid tanks, forgot to tweak these last commit....draknyte1
2017-02-24% Tweaked portable tank recipes if GT:NH is installed, as requested by @Dream...draknyte1
2017-02-24% Tweaked recipes using Huge Pipes.draknyte1
2017-02-24% More Tooltips cleaned up.draknyte1
2017-02-22% Tweaked recipe creation for materials due to states.draknyte1
2017-02-22+ Added MaterialState.javadraknyte1
2017-02-19$ Fixed the LFTR controller animation not working.Draknyte1
2017-02-19$ Added a Null check to getGregtechDust(), should now work as expected. (Shou...Draknyte1
2017-02-19$ Fixed an issue where invalid fluids generated, causing the fluid registry t...Draknyte1
2017-02-18+ Additional LFTR work, it's nearly finished.draknyte1
2017-02-18$ Imported the correct class, instead of having Eclipse auto import a class w...draknyte1
2017-02-18% Fish Trap Changes.draknyte1
2017-02-18% Fish Trap Changes.draknyte1
2017-02-18% Applied better formatting to NBT methods in the FishTrap Inventory and Tile...draknyte1
2017-02-18% Changed NBT handling for the FishTrap Inventory and Tile entity.draknyte1
2017-02-18$ Fixed FishTrap GUI slot positions.draknyte1
2017-02-18% Tweaked the FishTrap GUI.draknyte1
2017-02-18% Isolated PlayerAPI related content, so now it's optional.draknyte1
2017-02-15% More work on LFTR Sparging.draknyte1
2017-02-15^ Version Bump.draknyte1
2017-02-15+ Added the Fishtrap to the check for water, so they can have them on 1-2 sides.draknyte1
2017-02-15% Changed the slots in the FishTrap GUI to only accept output, you may not in...draknyte1
2017-02-15+ Added basic loot generation for the FishTrap. (Can be infinitely expanded).draknyte1
2017-02-15+ Finished off the fishtrap, the basis of it works, it just needs loot.draknyte1