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AgeCommit message (Expand)Author
2018-07-06% Made it so that the custom Forestry Frames are no longer repairable. (Shoul...Alkalus
2018-04-08Frames by bartimaeusnek (#247)bartimaeusnek
2018-03-13% Made Void Frames useless in GTNH because Oblivion Frames will always exist.Jordan Byrne
2018-02-27$ Organized imports.Jordan Byrne
2017-10-02$ Fixed Toluene handling.Alkalus
2017-08-24+ Added recipes for all GT++ alveary frames.Draknyte1
2017-05-28$ Toned down mutation rate of Mutagenic frames to 5x, from 10x. #71.Draknyte1
2017-03-04+ New texture for the slow builders ring.Draknyte1
2016-11-30% Changed Forestry handling for Optional annotations.Draknyte1
2016-11-23+ Added some @Optional and Reflection checks.Draknyte1
2016-11-14% Changed the way Forestry blocks are handled, should stop overrides of the d...Draknyte1
2016-11-06+ Added two new recipes for etched IV wiring. Should help with #35Draknyte1
2016-11-06Revert "$ Cleaned up the entire project."Draknyte1
2016-11-04$ Cleaned up the entire project.draknyte1
2016-11-04% Cleaned up Imports.draknyte1
2016-09-07% Refactored the entire project to stop using MiscUtils everywhere possible, ...Draknyte1