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Author
2018-03-13
% Made Void Frames useless in GTNH because Oblivion Frames will always exist.
Jordan Byrne
2018-02-27
$ Organized imports.
Jordan Byrne
2018-02-22
% Minor project cleanup.
Jordan Byrne
2017-12-21
+ Added a dimension ID config option which it now will try use if available.
Draknyte1
2017-12-20
- Disabled some logging.
Draknyte1
2017-12-18
+ Added some safety handling to Bee generation since they will not generate i...
Draknyte1
2017-12-15
% Tried to allow handling of re-enabling disabled GT materials.
Jordan Byrne
2017-12-13
$ Further bee work.
Jordan Byrne
2017-12-13
+ Added more Kinds of bees.
Jordan Byrne
2017-12-13
$ More work on Bees.
Jordan Byrne
2017-12-13
+ More reflection work to make bees 5.08 compliant.
Jordan Byrne
2017-12-13
+ Basic work done on Custom Bees and Combs.
Jordan Byrne
2017-11-27
$ Fixed ExtraBee frame recipes not working.
Alkalus
2017-10-02
$ Fixed Toluene handling.
Alkalus
2017-08-24
+ Added recipes for all GT++ alveary frames.
Draknyte1
2017-08-24
- Removed the broken custom Alveary blocks.
Draknyte1
2017-05-28
$ Toned down mutation rate of Mutagenic frames to 5x, from 10x. #71.
Draknyte1
2017-03-04
+ New texture for the slow builders ring.
Draknyte1
2016-11-30
% Changed Forestry handling for Optional annotations.
Draknyte1
2016-11-23
+ Added some @Optional and Reflection checks.
Draknyte1
2016-11-14
% Changed the way Forestry blocks are handled, should stop overrides of the d...
Draknyte1
2016-11-06
+ Added two new recipes for etched IV wiring. Should help with #35
Draknyte1
2016-11-06
Revert "$ Cleaned up the entire project."
Draknyte1
2016-11-04
$ Cleaned up the entire project.
draknyte1
2016-11-04
% Cleaned up Imports.
draknyte1
2016-10-25
+ Tried improving the handling of Blast Smelting.
Draknyte1
2016-10-21
% Trying things to get Frame Housings too apply their BeeModifier to the Alve...
Draknyte1
2016-09-07
% Refactored the entire project to stop using MiscUtils everywhere possible, ...
Draknyte1