Age | Commit message (Expand) | Author |
2017-12-21 | + Added a dimension ID config option which it now will try use if available. | Draknyte1 |
2017-12-20 | - Disabled some logging. | Draknyte1 |
2017-12-18 | + Added some safety handling to Bee generation since they will not generate i... | Draknyte1 |
2017-12-15 | % Tried to allow handling of re-enabling disabled GT materials. | Jordan Byrne |
2017-12-13 | $ Further bee work. | Jordan Byrne |
2017-12-13 | + Added more Kinds of bees. | Jordan Byrne |
2017-12-13 | $ More work on Bees. | Jordan Byrne |
2017-12-13 | + More reflection work to make bees 5.08 compliant. | Jordan Byrne |
2017-12-13 | + Basic work done on Custom Bees and Combs. | Jordan Byrne |
2017-11-27 | $ Fixed ExtraBee frame recipes not working. | Alkalus |
2017-11-27 | $ Hopefully fixed crash when Thaumcraft wasn't loaded. | Alkalus |
2017-11-05 | $ Should fix #147. Forestry Crash if not loaded. | Alkalus |
2017-10-05 | $ Fixed #137, also resolves #138 & resolves #139. | Alkalus |
2017-10-02 | $ Fixed Toluene handling. | Alkalus |
2017-10-02 | ^ Bumped Recommended version. | Alkalus |
2017-08-24 | + Added recipes for all GT++ alveary frames. | Draknyte1 |
2017-08-24 | - Removed the broken custom Alveary blocks. | Draknyte1 |
2017-05-28 | $ Toned down mutation rate of Mutagenic frames to 5x, from 10x. #71. | Draknyte1 |
2017-04-02 | + Added a Dev environment Check. | Draknyte1 |
2017-03-04 | + New texture for the slow builders ring. | Draknyte1 |
2017-02-02 | + Added a check for BuildCraft. | draknyte1 |
2017-01-22 | + Added a FarmAI to the Tree Farmer, which handles Forestry saplings. (Will e... | Draknyte1 |
2017-01-20 | % Moved some Tree Farmer code to a Helper Class. | Draknyte1 |
2017-01-20 | % Enforced leaf check by name. | Draknyte1 |
2017-01-20 | + Added a new kind of logging message, just for machines, so that people may ... | Draknyte1 |
2017-01-19 | + Added IC2 Rubber Leaves compat. to the Tree Farmer. | Draknyte1 |
2017-01-17 | % Tried to improve the logic for the Tree Farmer, to support Forestry 4. | Draknyte1 |
2017-01-12 | $ Tree Farmer now grows saplings and has a particle effect. (This is configur... | Draknyte1 |
2017-01-08 | $ Rewrote the logic for tree chopping, now the Tree Farmer cuts tree and clea... | Draknyte1 |
2017-01-05 | $ Basically fixed the formation code of the Tree Farmer. | Draknyte1 |
2017-01-05 | % More work on the Tree Farmer. | Draknyte1 |
2016-11-30 | % Changed Forestry handling for Optional annotations. | Draknyte1 |
2016-11-23 | + Added some @Optional and Reflection checks. | Draknyte1 |
2016-11-14 | % Changed the way Forestry blocks are handled, should stop overrides of the d... | Draknyte1 |
2016-11-06 | + Added two new recipes for etched IV wiring. Should help with #35 | Draknyte1 |
2016-11-06 | Revert "$ Cleaned up the entire project." | Draknyte1 |
2016-11-04 | $ Cleaned up the entire project. | draknyte1 |
2016-11-04 | % Cleaned up Imports. | draknyte1 |
2016-10-25 | + Tried improving the handling of Blast Smelting. | Draknyte1 |
2016-10-21 | % Trying things to get Frame Housings too apply their BeeModifier to the Alve... | Draknyte1 |
2016-09-07 | % Refactored the entire project to stop using MiscUtils everywhere possible, ... | Draknyte1 |