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Author
2017-10-05
+ Added some wires from custom materials.
Alkalus
2017-10-05
$ Fixed the Wire/Cable colouring not working properly when placed. Closes #133.
Alkalus
2017-10-05
$ Hopefully fixed my custom cables/wires not having correct colours. Thanks t...
Alkalus
2017-09-19
$ Fixed Cable/Pipe tool-tips.
Alkalus
2017-09-19
$ Re-did some recipe handling, several different multi-blocks now give the co...
Alkalus
2017-09-19
% Changed Wash Plant recipe handling.
Alkalus
2017-09-18
$ Potential fix to custom cables not rendering properly.
Alkalus
2017-09-17
$ Fixed an issue where Multi-block recipe changes affected the actual GT reci...
Alkalus
2017-09-09
- Removed Superconductors and Conduction Nodes.
Alkalus
2017-09-09
+ Added ability for High-Amp Transformers to swap between 2A:8A and 4A:16A mo...
Alkalus
2017-09-09
+ Added High-amp transformers.
Alkalus
2017-07-10
$ Fixed .09 features trying to work in .08.
Draknyte1
2017-06-14
+ Added a Pollution Detector.
Draknyte1
2017-04-30
$ Fixed dirt not working in the Tree Farmer Frame recipe.
Draknyte1
2017-03-04
- Removed some Logging.
Draknyte1
2017-03-04
$ Fixed Multiblock Output Overflow Logic, thanks to Itszuvalex.
Draknyte1
2017-03-04
+ New texture for the slow builders ring.
Draknyte1
2017-01-20
+ Added a power cost of 32eu/action for the Tree Farmer. (Will eventually get...
Draknyte1
2017-01-19
$ More FindBugs, PMD & CheckStyle clean up.
Draknyte1
2017-01-17
% Tried to improve the logic for the Tree Farmer, to support Forestry 4.
Draknyte1
2017-01-08
$ Rewrote the logic for tree chopping, now the Tree Farmer cuts tree and clea...
Draknyte1
2017-01-05
+ Added a casing for the perimeter of the Tree Farmer structure.
Draknyte1
2016-12-28
+ Added framework based on opensource works for player movement modification.
Draknyte1
2016-11-23
- Removed some dead code from safes.
Draknyte1
2016-11-23
$ Hopefully cleaned up and fixed some of the standing issues with safes.
Draknyte1
2016-11-06
+ Added two new recipes for etched IV wiring. Should help with #35
Draknyte1
2016-11-06
Revert "$ Cleaned up the entire project."
Draknyte1
2016-11-04
$ Cleaned up the entire project.
draknyte1
2016-11-04
% Cleaned up Imports.
draknyte1
2016-11-02
+ Added a check to safes, should clear up some logs for players with invalid ...
draknyte1
2016-10-29
$ Fixed output overflow on most multi-blocks.
Draknyte1
2016-10-28
- Reverted Rocket Engines to single fuels. @leagris
Draknyte1
2016-10-28
$ Hopefully fixed the output slots in the Maceration stack overflowing.
Draknyte1
2016-10-25
+ Added some more Machine Casing textures.
Draknyte1
2016-10-24
$ Fixed the getItemStackInPlayersHand method, now it has variable server/clie...
Draknyte1
2016-10-24
+ Added nice new textures to the energy buffers.
Draknyte1
2016-10-20
+ Added a faster vent texture.
Draknyte1
2016-10-19
+ Added a dual fluid tank base tile entity.
Draknyte1
2016-10-04
$ Fixed a client crashing bug where aspects didn't register properly due to t...
Draknyte1
2016-10-04
+ Added the last of my dependencies.
Draknyte1
2016-10-04
$ Fixed return values of the TC_AspectStack methods.
draknyte1
2016-10-03
% Gotta Re-merge these Changes with those made on my laptop.
Draknyte1
2016-09-23
+ Added recipes for all Multipickaxes.
Draknyte1
2016-09-23
On NewMatSystem: Winging It.
Draknyte1
2016-09-07
% Refactored the entire project to stop using MiscUtils everywhere possible, ...
Draknyte1