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path: root/src/Java/gtPlusPlus/xmod/gregtech/common/tileentities
AgeCommit message (Expand)Author
2017-07-04+ Started adding recipes for the chemicals added earlier.Draknyte1
2017-07-03$ Finalized Air Filter code and requirements.Draknyte1
2017-07-03+ Added Air FiltersDraknyte1
2017-07-03+ Added a new GUI for the Pollution Cleaners.Draknyte1
2017-07-03$ Fixed power usage of the Pollution Scrubber.Draknyte1
2017-07-03% Minor Atmospheric Reconditioner Tweaks.Alkalus
2017-07-03$ Fixed most of the issues with the Atmospheric Conditioners.Alkalus
2017-06-16+ Added Atmosphere cleaners.Draknyte1
2017-06-14+ Made the Pollution Detector free to run.Draknyte1
2017-06-14+ Added a Pollution Detector.Draknyte1
2017-06-06$ Fixed invalid items in the isValidInputFuel check by inverting logic.Draknyte1
2017-06-06$ Implemented a secondary boiler fuel check for vanilla items which wouldn't ...Draknyte1
2017-06-06$ More Boiler Logic Fixes.Draknyte1
2017-06-06$ Fixed the Advanced Boiler GUI.Draknyte1
2017-06-06$ More Advanced Boiler Fixes.Draknyte1
2017-06-06$ More Fixes left behind from notepad.Draknyte1
2017-06-06+ Added the basis of the Advanced Boilers.Draknyte1
2017-05-07% Tweaked Tree Farmer.Draknyte1
2017-04-30% Changed Sieve logging to MACHINE_INFO.Draknyte1
2017-04-30% moved tree farm logging to the Machine Info output.Draknyte1
2017-04-30- Removed some overrides.Draknyte1
2017-04-30$ Fixed a small issue where the tree farmer would forget it's repair status.Draknyte1
2017-04-30$ Made the Tree Farmer work to some usable release ready state.Draknyte1
2017-04-29+ Added Eglin Steel.Draknyte1
2017-04-29$ Fixed improper handling of sifter recipes, that would stack bonus chances e...Draknyte1
2017-04-13% Attempted more recipe work on the Industrial Sifter.Draknyte1
2017-04-09$ Improved the structure handling code of the Industrial Sieve.Draknyte1
2017-04-02+ Added a Dev environment Check.Draknyte1
2017-03-30% Replaced Industrial Sifter air blocks with Sieve Grates.draknyte1
2017-03-30$ Rewrote Industrial Sifter structural code.draknyte1
2017-03-29+ Boosted % based outputs in the Industrial Sifter.draknyte1
2017-03-29+ Added Large Sieve Grates.draknyte1
2017-03-28+ Added the Multiblock Sifter.draknyte1
2017-03-05% Test LFTR changes.Draknyte1
2017-03-04$ Tweaked Handling of UU-A in the Matter Fabricator.Draknyte1
2017-03-04- Removed some Logging.Draknyte1
2017-03-04$ Fixed Multiblock Output Overflow Logic, thanks to Itszuvalex.Draknyte1
2017-03-04% Changed some spellings/language.Draknyte1
2017-03-04+ New texture for the slow builders ring.Draknyte1
2017-02-22% Tweaked recipe creation for materials due to states.draknyte1
2017-02-19$ Fixed the LFTR controller animation not working.Draknyte1
2017-02-19$ Fixed an issue where invalid fluids generated, causing the fluid registry t...Draknyte1
2017-02-18+ Additional LFTR work, it's nearly finished.draknyte1
2017-02-15+ Sparging should be mostly complete now, for the LFTR.draknyte1
2017-02-07+ Set-up initial functions for the LFTR to output random nuclides when Sparge...draknyte1
2017-02-07% Made the first tier of custom IC2 rotors work in water environments.draknyte1
2017-02-07+ Added Scanner Info for the LFTR.draknyte1
2017-01-23+ Added a lag breaker to the Tree Farmer, a configurable option in which you ...Draknyte1
2017-01-23+ Added a volatile XSTR variable to CORE.javaDraknyte1
2017-01-23+ Added ability for the power storage method in the Tree Farmer to recheck fo...Draknyte1