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path: root/src/Java/gtPlusPlus/xmod/gregtech/common/tileentities
AgeCommit message (Expand)Author
2017-03-05% Test LFTR changes.Draknyte1
2017-03-04$ Tweaked Handling of UU-A in the Matter Fabricator.Draknyte1
2017-03-04- Removed some Logging.Draknyte1
2017-03-04$ Fixed Multiblock Output Overflow Logic, thanks to Itszuvalex.Draknyte1
2017-03-04% Changed some spellings/language.Draknyte1
2017-03-04+ New texture for the slow builders ring.Draknyte1
2017-02-22% Tweaked recipe creation for materials due to states.draknyte1
2017-02-19$ Fixed the LFTR controller animation not working.Draknyte1
2017-02-19$ Fixed an issue where invalid fluids generated, causing the fluid registry t...Draknyte1
2017-02-18+ Additional LFTR work, it's nearly finished.draknyte1
2017-02-15+ Sparging should be mostly complete now, for the LFTR.draknyte1
2017-02-07+ Set-up initial functions for the LFTR to output random nuclides when Sparge...draknyte1
2017-02-07% Made the first tier of custom IC2 rotors work in water environments.draknyte1
2017-02-07+ Added Scanner Info for the LFTR.draknyte1
2017-01-23+ Added a lag breaker to the Tree Farmer, a configurable option in which you ...Draknyte1
2017-01-23+ Added a volatile XSTR variable to CORE.javaDraknyte1
2017-01-23+ Added ability for the power storage method in the Tree Farmer to recheck fo...Draknyte1
2017-01-22+ Added fertiliser use.Draknyte1
2017-01-22+ Added some methods to the Tree Farmer for fertiliser use.Draknyte1
2017-01-22+ Added a FarmAI to the Tree Farmer, which handles Forestry saplings. (Will e...Draknyte1
2017-01-21+ Added information about the power stored and operations remaining to the Tr...Draknyte1
2017-01-20% Moved some Tree Farmer code to a Helper Class.Draknyte1
2017-01-20% Enforced leaf check by name.Draknyte1
2017-01-20+ Added a check to ensure the multiblock is fully repaired before functioning.Draknyte1
2017-01-20+ Added a new kind of logging message, just for machines, so that people may ...Draknyte1
2017-01-20+ Added a power cost of 32eu/action for the Tree Farmer. (Will eventually get...Draknyte1
2017-01-19$ Finished internal EU buffer, it's enough to cut (13*13*150*128/4) logs/leaves.Draknyte1
2017-01-19+ Added IC2 Rubber Leaves compat. to the Tree Farmer.Draknyte1
2017-01-19$ More FindBugs, PMD & CheckStyle clean up.Draknyte1
2017-01-18+ Added ItemStack[] getBlockDrops(ArrayList<ItemStack> blockDrops) to ItemUti...Draknyte1
2017-01-17% Tried to improve the logic for the Tree Farmer, to support Forestry 4.Draknyte1
2017-01-14+ Added the basis for a config option, which enables GT textures (For all mac...Draknyte1
2017-01-12$ Tree Farmer now grows saplings and has a particle effect. (This is configur...Draknyte1
2017-01-11+ Added Tree farm Fluid/solid Fertilisers.Draknyte1
2017-01-10% Cleaned up the Tree Farmer Class.Draknyte1
2017-01-08$ Rewrote the logic for tree chopping, now the Tree Farmer cuts tree and clea...Draknyte1
2017-01-05+ Added a casing for the perimeter of the Tree Farmer structure.Draknyte1
2017-01-05$ Basically fixed the formation code of the Tree Farmer.Draknyte1
2017-01-05% More work on the Tree Farmer.Draknyte1
2017-01-04+ Added the Tree Farmer.Draknyte1
2017-01-04+ Added a basic class for the Tree Farm. (Currently just a Bronze Blast Furna...Draknyte1
2016-12-30$ Fixed the Multitank Logic. (It also stores fluid type stored inside it when...Draknyte1
2016-12-29% Small change to Multitank logic.Draknyte1
2016-12-29$ Total rewrite of Portable tank NBT handling, now they work perfectly, ssp a...Draknyte1
2016-12-27+ Added configs for the drop rate of Drained Shards and Fluorite Ore.Draknyte1
2016-12-27+ Added the Fission Fuel Processing Plant.Draknyte1
2016-12-27% Changed the Autogenerated Fluid textures again.Draknyte1
2016-12-26% Changed handling of a recycling recipe.Draknyte1
2016-12-25% Renamed the Helium blob to Hydrogen.Draknyte1
2016-12-24+ Added a cape handler.Draknyte1