Age | Commit message (Expand) | Author |
2016-11-14 | % Changed the way Forestry blocks are handled, should stop overrides of the d... | Draknyte1 |
2016-11-07 | $ Fixed the LFTR formation code. | Draknyte1 |
2016-11-06 | + Added two new recipes for etched IV wiring. Should help with #35 | Draknyte1 |
2016-11-06 | Revert "$ Cleaned up the entire project." | Draknyte1 |
2016-11-04 | % More work on the LIFT build code. | draknyte1 |
2016-11-04 | $ Cleaned up the entire project. | draknyte1 |
2016-11-04 | % Cleaned up Imports. | draknyte1 |
2016-11-04 | % Changed Construction of the LFTR, now it's 7x7x4, in terms of LxWxH. | draknyte1 |
2016-11-03 | + Added code for the new LFTR design, 21x21. | draknyte1 |
2016-11-03 | + Now turns scrap into UU-A, pre-fuel check, so you can funnel Scrap in and c... | draknyte1 |
2016-11-03 | + Added support for using items as input for the Matter fabricator. | draknyte1 |
2016-11-02 | $ Fixed textures for new casings being invalid upon placing. | draknyte1 |
2016-11-02 | Merge pull request #33 from draknyte1/laptopMerge | Alkalus |
2016-11-02 | + Added a new set of 16 casing blocks. | draknyte1 |
2016-10-31 | $ Basically finished work on the Multitank. | Draknyte1 |
2016-10-29 | $ Forgot to change this. | Draknyte1 |
2016-10-29 | % Fixed a class name. IndustrialPlatePress. | Draknyte1 |
2016-10-29 | $ Fixed output overflow on most multi-blocks. | Draknyte1 |
2016-10-28 | + Added a log message to the Maceration Stack. | Draknyte1 |
2016-10-28 | - Reverted Rocket Engines to single fuels. @leagris | Draknyte1 |
2016-10-28 | % Should be the final changes to the output space checking. | Draknyte1 |
2016-10-28 | + Added Pair and Triplet classes for data storage. | Draknyte1 |
2016-10-28 | % More Logging and work on the Maceration stack recipe handler. | Draknyte1 |
2016-10-28 | $ Hopefully fixed the output slots in the Maceration stack overflowing. | Draknyte1 |
2016-10-27 | + Made Recipes and Material init all runnable classes, now items should gener... | Draknyte1 |
2016-10-27 | % Cleaned up material/Material.java using PMD to a rather decent level. | Draknyte1 |
2016-10-26 | + Added Nuggets for each material. | Draknyte1 |
2016-10-25 | + Tried improving the handling of Blast Smelting. | Draknyte1 |
2016-10-25 | + Added some more Machine Casing textures. | Draknyte1 |
2016-10-24 | + Added the initial work for the Alloy Blast Furnace. | Draknyte1 |
2016-10-24 | $ Fixed the getItemStackInPlayersHand method, now it has variable server/clie... | Draknyte1 |
2016-10-22 | + Added more Dehydrator Recipes. | Draknyte1 |
2016-10-21 | $ Re-wrote a lot of the fluid tank data storage. Fluids should now update in ... | Draknyte1 |
2016-10-21 | % Cleaned up tank tooltips. | Draknyte1 |
2016-10-20 | $ Fixed Fluids tanks not retaining their info when moved. Now @Bear989 can mo... | Draknyte1 |
2016-10-20 | $ Fixed A small mistake with Void Metal and the OreDictionary. | Draknyte1 |
2016-10-20 | + Added the Advanced workbench. | Draknyte1 |
2016-10-20 | % Changed the Substation Multiblock texture. | Draknyte1 |
2016-10-20 | % Changed the textures on a few multiblocks. | Draknyte1 |
2016-10-20 | $ Fixed Workbench recipe not using correct machine casing. | Draknyte1 |
2016-10-20 | + Added a faster vent texture. | Draknyte1 |
2016-10-19 | + Added a dual fluid tank base tile entity. | Draknyte1 |
2016-10-17 | + Added Tesseract Generators and Terminals. | Draknyte1 |
2016-10-10 | + Added some Geothermal Generators. | Draknyte1 |
2016-10-09 | $ Fixed some weird symbols I chose to use, which kept breaking the Gregtech.l... | Draknyte1 |
2016-10-07 | + Added the Bronze and Advanced Work benches from GT4, still hell buggy but a... | Draknyte1 |
2016-10-06 | + Added the Big Shovels, which are 3x3 shovels. | Draknyte1 |
2016-10-05 | + Fixed Small Tank Gui Not Showing. | Draknyte1 |
2016-10-04 | Merge pull request #21 from draknyte1/Missing_Files_From_Last_Merge | Alkalus |
2016-10-04 | + Added a few missing classes from my last merge. | Draknyte1 |