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path: root/src/Java/gtPlusPlus/xmod/gregtech/common
AgeCommit message (Expand)Author
2017-01-08$ Rewrote the logic for tree chopping, now the Tree Farmer cuts tree and clea...Draknyte1
2017-01-05+ Added a casing for the perimeter of the Tree Farmer structure.Draknyte1
2017-01-05$ Basically fixed the formation code of the Tree Farmer.Draknyte1
2017-01-05% More work on the Tree Farmer.Draknyte1
2017-01-04+ Added the Tree Farmer.Draknyte1
2017-01-04+ Added a basic class for the Tree Farm. (Currently just a Bronze Blast Furna...Draknyte1
2016-12-30$ Fixed the Multitank Logic. (It also stores fluid type stored inside it when...Draknyte1
2016-12-29% Small change to Multitank logic.Draknyte1
2016-12-29$ Total rewrite of Portable tank NBT handling, now they work perfectly, ssp a...Draknyte1
2016-12-27+ Added configs for the drop rate of Drained Shards and Fluorite Ore.Draknyte1
2016-12-27+ Added the Fission Fuel Processing Plant.Draknyte1
2016-12-27% Changed the Autogenerated Fluid textures again.Draknyte1
2016-12-26% Changed handling of a recycling recipe.Draknyte1
2016-12-25% Renamed the Helium blob to Hydrogen.Draknyte1
2016-12-24+ Added a cape handler.Draknyte1
2016-12-23% Moved a handful of recipes from GregtechFluidHandler.java to RECIPES_GREGTE...Draknyte1
2016-12-23+ All dusts generated now try generate a fluid extraction recipe.Draknyte1
2016-12-01+ Basic Fire Maker. (1/4 change to light a fire, can also set you on fire if ...Draknyte1
2016-11-25+ Added a configuration option for every custom pipe, cable/wire & machines, ...Draknyte1
2016-11-24- Removed lots of logging from the fluid tank. It's now enabled in debug mode.Draknyte1
2016-11-24$ Finished the Multi-tank.Draknyte1
2016-11-23+ More work on the Large Multi-Tank.Draknyte1
2016-11-23+ Added placeholder textures for the second set of casings.Draknyte1
2016-11-14% Changed the way Forestry blocks are handled, should stop overrides of the d...Draknyte1
2016-11-07$ Fixed the LFTR formation code.Draknyte1
2016-11-06+ Added two new recipes for etched IV wiring. Should help with #35Draknyte1
2016-11-06Revert "$ Cleaned up the entire project."Draknyte1
2016-11-04% More work on the LIFT build code.draknyte1
2016-11-04$ Cleaned up the entire project.draknyte1
2016-11-04% Cleaned up Imports.draknyte1
2016-11-04% Changed Construction of the LFTR, now it's 7x7x4, in terms of LxWxH.draknyte1
2016-11-03+ Added code for the new LFTR design, 21x21.draknyte1
2016-11-03+ Now turns scrap into UU-A, pre-fuel check, so you can funnel Scrap in and c...draknyte1
2016-11-03+ Added support for using items as input for the Matter fabricator.draknyte1
2016-11-02$ Fixed textures for new casings being invalid upon placing.draknyte1
2016-11-02Merge pull request #33 from draknyte1/laptopMergeAlkalus
2016-11-02+ Added a new set of 16 casing blocks.draknyte1
2016-10-31$ Basically finished work on the Multitank.Draknyte1
2016-10-29$ Forgot to change this.Draknyte1
2016-10-29% Fixed a class name. IndustrialPlatePress.Draknyte1
2016-10-29$ Fixed output overflow on most multi-blocks.Draknyte1
2016-10-28+ Added a log message to the Maceration Stack.Draknyte1
2016-10-28- Reverted Rocket Engines to single fuels. @leagrisDraknyte1
2016-10-28% Should be the final changes to the output space checking.Draknyte1
2016-10-28+ Added Pair and Triplet classes for data storage.Draknyte1
2016-10-28% More Logging and work on the Maceration stack recipe handler.Draknyte1
2016-10-28$ Hopefully fixed the output slots in the Maceration stack overflowing.Draknyte1
2016-10-27+ Made Recipes and Material init all runnable classes, now items should gener...Draknyte1
2016-10-27% Cleaned up material/Material.java using PMD to a rather decent level.Draknyte1
2016-10-26+ Added Nuggets for each material.Draknyte1