aboutsummaryrefslogtreecommitdiff
path: root/src/Java/gtPlusPlus/xmod/gregtech
AgeCommit message (Expand)Author
2017-03-30% Replaced Industrial Sifter air blocks with Sieve Grates.draknyte1
2017-03-30$ Rewrote Industrial Sifter structural code.draknyte1
2017-03-29+ Boosted % based outputs in the Industrial Sifter.draknyte1
2017-03-29+ Added Large Sieve Grates.draknyte1
2017-03-28+ Added the Multiblock Sifter.draknyte1
2017-03-18re-tiered Tanks a bit for GTNH pack (#66)Martin Robertz
2017-03-05% Test LFTR changes.Draknyte1
2017-03-04$ Fixed extruder recipes for Gears using 8 ingots, now they only require 4.Draknyte1
2017-03-04$ Tweaked Handling of UU-A in the Matter Fabricator.Draknyte1
2017-03-04- Removed some Logging.Draknyte1
2017-03-04$ Fixed Multiblock Output Overflow Logic, thanks to Itszuvalex.Draknyte1
2017-03-04% Changed some spellings/language.Draknyte1
2017-03-04+ New texture for the slow builders ring.Draknyte1
2017-02-28^ Version Bump.draknyte1
2017-02-27+ Added fluids to mixer recipes, instead of consuming cells.draknyte1
2017-02-26+ Added custom GT:NH recipes for rings for all of my materials, which use two...draknyte1
2017-02-26$ Fixed an issue where lots of materials generated ItemStack outputs of > 64.draknyte1
2017-02-24% Tweaked recipe generation to use 30/120/500 eu/t as opposed to 32/128/512 e...draknyte1
2017-02-24% Tweaked recipes using Huge Pipes.draknyte1
2017-02-22% Tweaked recipe creation for materials due to states.draknyte1
2017-02-19$ Fixed the LFTR controller animation not working.Draknyte1
2017-02-19$ Fixed an issue where invalid fluids generated, causing the fluid registry t...Draknyte1
2017-02-18+ Additional LFTR work, it's nearly finished.draknyte1
2017-02-15+ Sparging should be mostly complete now, for the LFTR.draknyte1
2017-02-15$ Fixed GT material blast smelter recipes not using GT dusts.draknyte1
2017-02-14+ Added Plasma cells for all missing elements. (Adds a few extra, which will ...draknyte1
2017-02-13% Changed handling of the Blast Smelter recipe generation for Gregtech materi...draknyte1
2017-02-07+ Set-up initial functions for the LFTR to output random nuclides when Sparge...draknyte1
2017-02-07% Made the first tier of custom IC2 rotors work in water environments.draknyte1
2017-02-07+ Added Scanner Info for the LFTR.draknyte1
2017-01-23+ Added a lag breaker to the Tree Farmer, a configurable option in which you ...Draknyte1
2017-01-23+ Added a volatile XSTR variable to CORE.javaDraknyte1
2017-01-23+ Added ability for the power storage method in the Tree Farmer to recheck fo...Draknyte1
2017-01-22+ Added fertiliser use.Draknyte1
2017-01-22+ Added some methods to the Tree Farmer for fertiliser use.Draknyte1
2017-01-22+ Added a FarmAI to the Tree Farmer, which handles Forestry saplings. (Will e...Draknyte1
2017-01-21+ Added information about the power stored and operations remaining to the Tr...Draknyte1
2017-01-20% Moved some Tree Farmer code to a Helper Class.Draknyte1
2017-01-20% Enforced leaf check by name.Draknyte1
2017-01-20+ Added a check to ensure the multiblock is fully repaired before functioning.Draknyte1
2017-01-20+ Added a new kind of logging message, just for machines, so that people may ...Draknyte1
2017-01-20+ Added a power cost of 32eu/action for the Tree Farmer. (Will eventually get...Draknyte1
2017-01-19$ Finished internal EU buffer, it's enough to cut (13*13*150*128/4) logs/leaves.Draknyte1
2017-01-19+ Added IC2 Rubber Leaves compat. to the Tree Farmer.Draknyte1
2017-01-19$ More FindBugs, PMD & CheckStyle clean up.Draknyte1
2017-01-18+ Added ItemStack[] getBlockDrops(ArrayList<ItemStack> blockDrops) to ItemUti...Draknyte1
2017-01-17% Tried to improve the logic for the Tree Farmer, to support Forestry 4.Draknyte1
2017-01-14+ Added the basis for a config option, which enables GT textures (For all mac...Draknyte1
2017-01-12$ Tree Farmer now grows saplings and has a particle effect. (This is configur...Draknyte1
2017-01-11+ Added Tree farm Fluid/solid Fertilisers.Draknyte1