Age | Commit message (Expand) | Author |
2017-03-04 | + New texture for the slow builders ring. | Draknyte1 |
2017-02-28 | ^ Version Bump. | draknyte1 |
2017-02-27 | + Added fluids to mixer recipes, instead of consuming cells. | draknyte1 |
2017-02-26 | + Added custom GT:NH recipes for rings for all of my materials, which use two... | draknyte1 |
2017-02-26 | $ Fixed an issue where lots of materials generated ItemStack outputs of > 64. | draknyte1 |
2017-02-24 | % Tweaked recipe generation to use 30/120/500 eu/t as opposed to 32/128/512 e... | draknyte1 |
2017-02-24 | % Tweaked recipes using Huge Pipes. | draknyte1 |
2017-02-22 | % Tweaked recipe creation for materials due to states. | draknyte1 |
2017-02-19 | $ Fixed the LFTR controller animation not working. | Draknyte1 |
2017-02-19 | $ Fixed an issue where invalid fluids generated, causing the fluid registry t... | Draknyte1 |
2017-02-18 | + Additional LFTR work, it's nearly finished. | draknyte1 |
2017-02-15 | + Sparging should be mostly complete now, for the LFTR. | draknyte1 |
2017-02-15 | $ Fixed GT material blast smelter recipes not using GT dusts. | draknyte1 |
2017-02-14 | + Added Plasma cells for all missing elements. (Adds a few extra, which will ... | draknyte1 |
2017-02-13 | % Changed handling of the Blast Smelter recipe generation for Gregtech materi... | draknyte1 |
2017-02-07 | + Set-up initial functions for the LFTR to output random nuclides when Sparge... | draknyte1 |
2017-02-07 | % Made the first tier of custom IC2 rotors work in water environments. | draknyte1 |
2017-02-07 | + Added Scanner Info for the LFTR. | draknyte1 |
2017-01-23 | + Added a lag breaker to the Tree Farmer, a configurable option in which you ... | Draknyte1 |
2017-01-23 | + Added a volatile XSTR variable to CORE.java | Draknyte1 |
2017-01-23 | + Added ability for the power storage method in the Tree Farmer to recheck fo... | Draknyte1 |
2017-01-22 | + Added fertiliser use. | Draknyte1 |
2017-01-22 | + Added some methods to the Tree Farmer for fertiliser use. | Draknyte1 |
2017-01-22 | + Added a FarmAI to the Tree Farmer, which handles Forestry saplings. (Will e... | Draknyte1 |
2017-01-21 | + Added information about the power stored and operations remaining to the Tr... | Draknyte1 |
2017-01-20 | % Moved some Tree Farmer code to a Helper Class. | Draknyte1 |
2017-01-20 | % Enforced leaf check by name. | Draknyte1 |
2017-01-20 | + Added a check to ensure the multiblock is fully repaired before functioning. | Draknyte1 |
2017-01-20 | + Added a new kind of logging message, just for machines, so that people may ... | Draknyte1 |
2017-01-20 | + Added a power cost of 32eu/action for the Tree Farmer. (Will eventually get... | Draknyte1 |
2017-01-19 | $ Finished internal EU buffer, it's enough to cut (13*13*150*128/4) logs/leaves. | Draknyte1 |
2017-01-19 | + Added IC2 Rubber Leaves compat. to the Tree Farmer. | Draknyte1 |
2017-01-19 | $ More FindBugs, PMD & CheckStyle clean up. | Draknyte1 |
2017-01-18 | + Added ItemStack[] getBlockDrops(ArrayList<ItemStack> blockDrops) to ItemUti... | Draknyte1 |
2017-01-17 | % Tried to improve the logic for the Tree Farmer, to support Forestry 4. | Draknyte1 |
2017-01-14 | + Added the basis for a config option, which enables GT textures (For all mac... | Draknyte1 |
2017-01-12 | $ Tree Farmer now grows saplings and has a particle effect. (This is configur... | Draknyte1 |
2017-01-11 | + Added Tree farm Fluid/solid Fertilisers. | Draknyte1 |
2017-01-10 | % Cleaned up the Tree Farmer Class. | Draknyte1 |
2017-01-08 | $ Rewrote the logic for tree chopping, now the Tree Farmer cuts tree and clea... | Draknyte1 |
2017-01-05 | + Added a casing for the perimeter of the Tree Farmer structure. | Draknyte1 |
2017-01-05 | $ Basically fixed the formation code of the Tree Farmer. | Draknyte1 |
2017-01-05 | % More work on the Tree Farmer. | Draknyte1 |
2017-01-04 | + Added the Tree Farmer. | Draknyte1 |
2017-01-04 | + Added a basic class for the Tree Farm. (Currently just a Bronze Blast Furna... | Draknyte1 |
2017-01-03 | + Added Crafting Recipes for Gears in crafting tables and alloy smelters (The... | Draknyte1 |
2017-01-02 | + Added Block -> 9 Ingot and Reverse to Extruder recipe generation. | Draknyte1 |
2017-01-01 | + Added Molten Fluid to Gear Recipes in the fluid solidifier. | Draknyte1 |
2016-12-31 | + Gave Fission Fuels their own NEI handler, which allows 9 input fluids. | Draknyte1 |
2016-12-31 | $ Fixed an issue with Fluid solidifier recipes consuming their mold. Thanks t... | Draknyte1 |