Age | Commit message (Expand) | Author |
2017-01-14 | + Added the basis for a config option, which enables GT textures (For all mac... | Draknyte1 |
2017-01-12 | $ Tree Farmer now grows saplings and has a particle effect. (This is configur... | Draknyte1 |
2017-01-11 | + Added Tree farm Fluid/solid Fertilisers. | Draknyte1 |
2017-01-10 | % Cleaned up the Tree Farmer Class. | Draknyte1 |
2017-01-08 | $ Rewrote the logic for tree chopping, now the Tree Farmer cuts tree and clea... | Draknyte1 |
2017-01-05 | + Added a casing for the perimeter of the Tree Farmer structure. | Draknyte1 |
2017-01-05 | $ Basically fixed the formation code of the Tree Farmer. | Draknyte1 |
2017-01-05 | % More work on the Tree Farmer. | Draknyte1 |
2017-01-04 | + Added the Tree Farmer. | Draknyte1 |
2017-01-04 | + Added a basic class for the Tree Farm. (Currently just a Bronze Blast Furna... | Draknyte1 |
2017-01-03 | + Added Crafting Recipes for Gears in crafting tables and alloy smelters (The... | Draknyte1 |
2017-01-02 | + Added Block -> 9 Ingot and Reverse to Extruder recipe generation. | Draknyte1 |
2017-01-01 | + Added Molten Fluid to Gear Recipes in the fluid solidifier. | Draknyte1 |
2016-12-31 | + Gave Fission Fuels their own NEI handler, which allows 9 input fluids. | Draknyte1 |
2016-12-31 | $ Fixed an issue with Fluid solidifier recipes consuming their mold. Thanks t... | Draknyte1 |
2016-12-30 | $ Fixed the Multitank Logic. (It also stores fluid type stored inside it when... | Draknyte1 |
2016-12-29 | % Small change to Multitank logic. | Draknyte1 |
2016-12-29 | $ Total rewrite of Portable tank NBT handling, now they work perfectly, ssp a... | Draknyte1 |
2016-12-28 | + Added the last Fuel salt to NUCLIDE.java. | Draknyte1 |
2016-12-28 | + Added framework based on opensource works for player movement modification. | Draknyte1 |
2016-12-27 | + Added configs for the drop rate of Drained Shards and Fluorite Ore. | Draknyte1 |
2016-12-27 | + Added the Fission Fuel Processing Plant. | Draknyte1 |
2016-12-27 | % Moved the Nuclear composites to their own Classes. NUCLIDES & FLUORIDES | Draknyte1 |
2016-12-27 | + Added recipes to the fluid extractor/former for blocks. | Draknyte1 |
2016-12-27 | + Added a fluid extraction recipe for Double plates and Ingots. | Draknyte1 |
2016-12-27 | % Changed the Autogenerated Fluid textures again. | Draknyte1 |
2016-12-26 | % Changed handling of a recycling recipe. | Draknyte1 |
2016-12-25 | % Renamed the Helium blob to Hydrogen. | Draknyte1 |
2016-12-24 | + Added a cape handler. | Draknyte1 |
2016-12-23 | % Moved a handful of recipes from GregtechFluidHandler.java to RECIPES_GREGTE... | Draknyte1 |
2016-12-23 | + All dusts generated now try generate a fluid extraction recipe. | Draknyte1 |
2016-12-22 | + Added a Molten Li2BeF4 fluid. | Draknyte1 |
2016-12-20 | + Added config options for the Skookum Choochers and the 3x3 Tools. | Draknyte1 |
2016-12-01 | + Basic Fire Maker. (1/4 change to light a fire, can also set you on fire if ... | Draknyte1 |
2016-11-30 | $ Refined recipe handler for Blast Smelting, it now accepts single dust -> mo... | Draknyte1 |
2016-11-30 | + Added a Blast Smelter Recipe check, so that things with invalid sub-compone... | Draknyte1 |
2016-11-30 | % Changed Forestry handling for Optional annotations. | Draknyte1 |
2016-11-28 | F Updated the version of Forge this is built against, now it's 1558. | Draknyte1 |
2016-11-25 | $ Changed Safe recipes, so now they're actually craftable. | Draknyte1 |
2016-11-25 | $ Fixed improper variable names. Didn't refactor them, so all usages of them ... | Draknyte1 |
2016-11-25 | + Added a configuration option for every custom pipe, cable/wire & machines, ... | Draknyte1 |
2016-11-24 | - Removed lots of logging from the fluid tank. It's now enabled in debug mode. | Draknyte1 |
2016-11-24 | $ Finished the Multi-tank. | Draknyte1 |
2016-11-23 | + More work on the Large Multi-Tank. | Draknyte1 |
2016-11-23 | + Added placeholder textures for the second set of casings. | Draknyte1 |
2016-11-23 | - Removed some dead code from safes. | Draknyte1 |
2016-11-23 | $ Hopefully cleaned up and fixed some of the standing issues with safes. | Draknyte1 |
2016-11-23 | + Added some @Optional and Reflection checks. | Draknyte1 |
2016-11-14 | % Changed the way Forestry blocks are handled, should stop overrides of the d... | Draknyte1 |
2016-11-07 | $ Fixed the LFTR formation code. | Draknyte1 |