Age | Commit message (Expand) | Author |
2017-05-28 | $ Toned down mutation rate of Mutagenic frames to 5x, from 10x. #71. | Draknyte1 |
2017-05-27 | - Removed some Logging from the Tree classes. | Draknyte1 |
2017-05-27 | $ Fixed leaf generation on Rainforest Oaks. | Draknyte1 |
2017-05-27 | $ More work improving the Rainforest Tree generation. | Draknyte1 |
2017-05-27 | + Added some modular base tree (Log/Leaf/Sapling) classes. | Draknyte1 |
2017-05-07 | % Tweaked Tree Farmer. | Draknyte1 |
2017-04-30 | % Changed Sieve logging to MACHINE_INFO. | Draknyte1 |
2017-04-30 | % moved tree farm logging to the Machine Info output. | Draknyte1 |
2017-04-30 | - Removed some overrides. | Draknyte1 |
2017-04-30 | $ Fixed dirt not working in the Tree Farmer Frame recipe. | Draknyte1 |
2017-04-30 | $ Fixed a small issue where the tree farmer would forget it's repair status. | Draknyte1 |
2017-04-30 | % Changed the display names of HF and HC to support GT changes. Fixes #75 | Draknyte1 |
2017-04-30 | $ Made the Tree Farmer work to some usable release ready state. | Draknyte1 |
2017-04-30 | $ Fixed a bug where the mold for fluid solidifying plates would get used up. | Draknyte1 |
2017-04-30 | + Re-enabled Enderium for GT .09 by default. | Draknyte1 |
2017-04-30 | + Added Resonant Ender. | Draknyte1 |
2017-04-29 | + Added Eglin Steel. | Draknyte1 |
2017-04-29 | $ Fixed improper handling of sifter recipes, that would stack bonus chances e... | Draknyte1 |
2017-04-13 | % Attempted more recipe work on the Industrial Sifter. | Draknyte1 |
2017-04-09 | $ Improved the structure handling code of the Industrial Sieve. | Draknyte1 |
2017-04-02 | + Added a Dev environment Check. | Draknyte1 |
2017-03-30 | % Replaced Industrial Sifter air blocks with Sieve Grates. | draknyte1 |
2017-03-30 | $ Rewrote Industrial Sifter structural code. | draknyte1 |
2017-03-29 | + Boosted % based outputs in the Industrial Sifter. | draknyte1 |
2017-03-29 | + Added Large Sieve Grates. | draknyte1 |
2017-03-28 | + Added the Multiblock Sifter. | draknyte1 |
2017-03-18 | re-tiered Tanks a bit for GTNH pack (#66) | Martin Robertz |
2017-03-05 | % Test LFTR changes. | Draknyte1 |
2017-03-04 | $ Fixed extruder recipes for Gears using 8 ingots, now they only require 4. | Draknyte1 |
2017-03-04 | $ Tweaked Handling of UU-A in the Matter Fabricator. | Draknyte1 |
2017-03-04 | - Removed some Logging. | Draknyte1 |
2017-03-04 | $ Fixed Multiblock Output Overflow Logic, thanks to Itszuvalex. | Draknyte1 |
2017-03-04 | % Changed some spellings/language. | Draknyte1 |
2017-03-04 | + New texture for the slow builders ring. | Draknyte1 |
2017-02-28 | ^ Version Bump. | draknyte1 |
2017-02-27 | + Added fluids to mixer recipes, instead of consuming cells. | draknyte1 |
2017-02-26 | + Added custom GT:NH recipes for rings for all of my materials, which use two... | draknyte1 |
2017-02-26 | $ Fixed an issue where lots of materials generated ItemStack outputs of > 64. | draknyte1 |
2017-02-24 | % Tweaked recipe generation to use 30/120/500 eu/t as opposed to 32/128/512 e... | draknyte1 |
2017-02-24 | % Tweaked recipes using Huge Pipes. | draknyte1 |
2017-02-22 | % Tweaked recipe creation for materials due to states. | draknyte1 |
2017-02-19 | $ Fixed the LFTR controller animation not working. | Draknyte1 |
2017-02-19 | $ Fixed an issue where invalid fluids generated, causing the fluid registry t... | Draknyte1 |
2017-02-18 | + Additional LFTR work, it's nearly finished. | draknyte1 |
2017-02-15 | + Sparging should be mostly complete now, for the LFTR. | draknyte1 |
2017-02-15 | $ Fixed GT material blast smelter recipes not using GT dusts. | draknyte1 |
2017-02-14 | + Added Plasma cells for all missing elements. (Adds a few extra, which will ... | draknyte1 |
2017-02-14 | - Completely removed GC Booze. | draknyte1 |
2017-02-13 | + Enabled generation of most missing elements, in some form or another. | draknyte1 |
2017-02-13 | % Changed handling of the Blast Smelter recipe generation for Gregtech materi... | draknyte1 |