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path: root/src/Java/gtPlusPlus/xmod
AgeCommit message (Expand)Author
2017-05-28$ Toned down mutation rate of Mutagenic frames to 5x, from 10x. #71.Draknyte1
2017-05-27- Removed some Logging from the Tree classes.Draknyte1
2017-05-27$ Fixed leaf generation on Rainforest Oaks.Draknyte1
2017-05-27$ More work improving the Rainforest Tree generation.Draknyte1
2017-05-27+ Added some modular base tree (Log/Leaf/Sapling) classes.Draknyte1
2017-05-07% Tweaked Tree Farmer.Draknyte1
2017-04-30% Changed Sieve logging to MACHINE_INFO.Draknyte1
2017-04-30% moved tree farm logging to the Machine Info output.Draknyte1
2017-04-30- Removed some overrides.Draknyte1
2017-04-30$ Fixed dirt not working in the Tree Farmer Frame recipe.Draknyte1
2017-04-30$ Fixed a small issue where the tree farmer would forget it's repair status.Draknyte1
2017-04-30% Changed the display names of HF and HC to support GT changes. Fixes #75Draknyte1
2017-04-30$ Made the Tree Farmer work to some usable release ready state.Draknyte1
2017-04-30$ Fixed a bug where the mold for fluid solidifying plates would get used up.Draknyte1
2017-04-30+ Re-enabled Enderium for GT .09 by default.Draknyte1
2017-04-30+ Added Resonant Ender.Draknyte1
2017-04-29+ Added Eglin Steel.Draknyte1
2017-04-29$ Fixed improper handling of sifter recipes, that would stack bonus chances e...Draknyte1
2017-04-13% Attempted more recipe work on the Industrial Sifter.Draknyte1
2017-04-09$ Improved the structure handling code of the Industrial Sieve.Draknyte1
2017-04-02+ Added a Dev environment Check.Draknyte1
2017-03-30% Replaced Industrial Sifter air blocks with Sieve Grates.draknyte1
2017-03-30$ Rewrote Industrial Sifter structural code.draknyte1
2017-03-29+ Boosted % based outputs in the Industrial Sifter.draknyte1
2017-03-29+ Added Large Sieve Grates.draknyte1
2017-03-28+ Added the Multiblock Sifter.draknyte1
2017-03-18re-tiered Tanks a bit for GTNH pack (#66)Martin Robertz
2017-03-05% Test LFTR changes.Draknyte1
2017-03-04$ Fixed extruder recipes for Gears using 8 ingots, now they only require 4.Draknyte1
2017-03-04$ Tweaked Handling of UU-A in the Matter Fabricator.Draknyte1
2017-03-04- Removed some Logging.Draknyte1
2017-03-04$ Fixed Multiblock Output Overflow Logic, thanks to Itszuvalex.Draknyte1
2017-03-04% Changed some spellings/language.Draknyte1
2017-03-04+ New texture for the slow builders ring.Draknyte1
2017-02-28^ Version Bump.draknyte1
2017-02-27+ Added fluids to mixer recipes, instead of consuming cells.draknyte1
2017-02-26+ Added custom GT:NH recipes for rings for all of my materials, which use two...draknyte1
2017-02-26$ Fixed an issue where lots of materials generated ItemStack outputs of > 64.draknyte1
2017-02-24% Tweaked recipe generation to use 30/120/500 eu/t as opposed to 32/128/512 e...draknyte1
2017-02-24% Tweaked recipes using Huge Pipes.draknyte1
2017-02-22% Tweaked recipe creation for materials due to states.draknyte1
2017-02-19$ Fixed the LFTR controller animation not working.Draknyte1
2017-02-19$ Fixed an issue where invalid fluids generated, causing the fluid registry t...Draknyte1
2017-02-18+ Additional LFTR work, it's nearly finished.draknyte1
2017-02-15+ Sparging should be mostly complete now, for the LFTR.draknyte1
2017-02-15$ Fixed GT material blast smelter recipes not using GT dusts.draknyte1
2017-02-14+ Added Plasma cells for all missing elements. (Adds a few extra, which will ...draknyte1
2017-02-14- Completely removed GC Booze.draknyte1
2017-02-13+ Enabled generation of most missing elements, in some form or another.draknyte1
2017-02-13% Changed handling of the Blast Smelter recipe generation for Gregtech materi...draknyte1