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path: root/src/Java/gtPlusPlus/xmod
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2017-08-07+ Added The Thermal Boiler, Multiblock Crafter and Shelving from GT4.Alkalus
> This code will need a small rewrite to support GT5 functionality.
2017-08-07+ More Cyclotron work.Alkalus
2017-08-07+ Added Cyclotron registration.Alkalus
2017-08-07+ Added custom Cyclotron casing & coil blocks.Alkalus
+ More Cyclotron work.
2017-08-07+ More Cyclotron work.Alkalus
2017-08-06+ Added the Cyclotron.Alkalus
> So far does nothing, but will create obscure resources at a high cost of power.
2017-08-06% Changed RTG handling of Days/Hours remaining.Alkalus
- Removed some logging.
2017-08-06% Improved handling of cached recipe within the RTG.Alkalus
2017-08-06$ Made the RTG buffer it's last recipe to NBT.Alkalus
% More RTG Texture tweaking.
2017-08-06$ Fixed scanner display issue where RTGs would show incorrect day count.Alkalus
% Tweaked Textures of the RTG again. $ Improved state syncing for RTGs.
2017-08-06+ Added a Minecraft day tracker to the RTG.Alkalus
% Greatly improved RTG tooltip. $ Fixed RTG output getting stuck on 512v. % Internalised a reflection function call.
2017-08-06$ Fixed RTG pellets not providing correct EU.Alkalus
5 Slightly tweaked fuel length of pellets.
2017-08-05% Made the RTG pre .09 compliant.Alkalus
% Changed the RTGs tier to HV.
2017-08-05$ Fixed incorrect accelerator ID.Alkalus
2017-08-05+ RTG Now loads up.Alkalus
2017-08-05% Tweaked RTG NEI recipes to show correct eu/t output.Alkalus
2017-08-05+ Added Custom RTG.Alkalus
+ Added RTG fuel use recipes for RTG Pellets.
2017-08-05% Refined the tooltips on Tesseracts.Alkalus
2017-08-05+ Added a config option for Tesseracts.Alkalus
2017-08-05+ Added the Computer Cube.Alkalus
+ Added recipes for the tesseract devices.
2017-08-05% Tesseracts now work as expected.Alkalus
$ Fixed Player Ownership mapping not working as intended.
2017-08-04+ Made tesseracts only configurable by owner.Alkalus
$ Fixed owner variable not getting a value. % Tweaked logging to display invalid method being called.
2017-08-04$ Fixed Null Pointers if Tesseracts are broken too fast after placement.Alkalus
% Tweaked power usage from EV -> HV.
2017-08-04% Rewrote how tesseracts handle players, now frequencies are player unique.Alkalus
+ Adding some debug logging for dev testing.
2017-08-04% Finished work on Getters/Setters for Tesseract Generator & Terminal ownership.Alkalus
2017-08-04+ Basic framework for Tesseract reworking.Alkalus
> Tesseracts now have a frequency range per play, which is unique to them.
2017-08-04% Improved some tooltips.Alkalus
2017-08-03+ Added 4 types of custom RTG pellets.Alkalus
+ Added 3 new materials for the custom pellets. % Created StringUtils.java and migrated Super/Subscript formatting functions to it.
2017-07-28$ Might be a solution to Optifine rendering. Fixes #117.Alkalus
2017-07-28+ Added world accelerators from GT:NewHorizons.Alkalus
2017-07-27% Rebalanced some fluid pipes. (Void, Potin, Clay)Alkalus
$ Fixed extrusion recipes for pipes not aligning with their Gregtech counterparts.
2017-07-27$ Fixes #114.Alkalus
2017-07-27$ Simple Washer now uses a Copper Pipe if custom pipes are not enabled. ↵Alkalus
Fixes #115. - Removed old class for Blast Smelter recipes.
2017-07-27+ Added new handler for Blast Smelter recipe addition.Alkalus
> Should now handle recipes in the same manner the Electric Blast Furnace does. > However, if it requires a fluid input it will skip that material. > Should also now add recipes for crushed ores and small dusts. $ This fixes #116 and also fixes #99.
2017-07-18$ Fixes #100.Alkalus
$ Fixes CI not handling OrePrefix names correctly. (Actually forgot to return the item at all) - Removes logging regarding generated pipes. % Changed recipe load position for Simple Washer. % Changed the cost of Multiblock controllers.
2017-07-18% Moved more components to CI.Alkalus
2017-07-18% Migrated machine components to CI.Alkalus
2017-07-18+ Initial work refactoring items used by recipes.Alkalus
2017-07-14$ Fixed Circuit loading order.Alkalus
$ Fixed recipes that loaded prior to the GT circuits changes, which had them using non-craftable GT circuits. $ Disabled the Bronze workbench entirely, which was causing dupe issues. TBA.
2017-07-14$ Fixed a order of operation bug, where recipe removal of new circuits ↵Alkalus
wouldn't occur, as the variables it checked to see if the option was enabled were loaded after the recipe map edit. + Attempted to override the list of GT circuits with my own, to prevent NEI clutter.
2017-07-12- Stopped the Multitank storing it's contents.Alkalus
% Changed Jack Daniels into Sludge. % Dark World Generation tweaks. $ Fixed 255 height biome/world. $ Fixed lighting issues. + Failed to add my own world type.
2017-07-11$ Fixed Fluid Tanks not having a GUI.Draknyte1
2017-07-11+ Added a few more circuit recipes to make compatibility 100%.Draknyte1
+ Tried adding a way to empty the Circuit Assembler recipe map.
2017-07-11$ Missed one of the circuits hiding in NEI.Draknyte1
2017-07-11+ Hides Circuits from Post 5.09.28.Draknyte1
> Forgot to save this file before the previous commit.
2017-07-11+ Added a config option for old circuits.Draknyte1
+ Hide all new circuits and components if enabled.
2017-07-11+ Added all the old circuit recipes back.Draknyte1
2017-07-11$ More work on old circuits. Fixed Short ID range overflow.Draknyte1
2017-07-11% Changed Old Circuit loading logic.Alkalus
2017-07-11+ Pre .09.28 Circuits added, missing recipes though.Alkalus
> This will be a config option to avoid a requirement of remerging it back into Gregtech itself. > Although the new circuits will exist and have recipes, updating from a pre .09.28 world to .28+ will allow automation to continue working. > New circuits produced will have correct oredict and will continue being used in recipes.