Age | Commit message (Expand) | Author |
2017-01-23 | + Added ability for the power storage method in the Tree Farmer to recheck fo... | Draknyte1 |
2017-01-22 | + Added fertiliser use. | Draknyte1 |
2017-01-22 | + Added some methods to the Tree Farmer for fertiliser use. | Draknyte1 |
2017-01-22 | + Added a FarmAI to the Tree Farmer, which handles Forestry saplings. (Will e... | Draknyte1 |
2017-01-21 | + Added information about the power stored and operations remaining to the Tr... | Draknyte1 |
2017-01-20 | % Moved some Tree Farmer code to a Helper Class. | Draknyte1 |
2017-01-20 | % Enforced leaf check by name. | Draknyte1 |
2017-01-20 | + Added a check to ensure the multiblock is fully repaired before functioning. | Draknyte1 |
2017-01-20 | + Added a new kind of logging message, just for machines, so that people may ... | Draknyte1 |
2017-01-20 | + Added a power cost of 32eu/action for the Tree Farmer. (Will eventually get... | Draknyte1 |
2017-01-19 | $ Finished internal EU buffer, it's enough to cut (13*13*150*128/4) logs/leaves. | Draknyte1 |
2017-01-19 | + Added IC2 Rubber Leaves compat. to the Tree Farmer. | Draknyte1 |
2017-01-19 | $ More FindBugs, PMD & CheckStyle clean up. | Draknyte1 |
2017-01-19 | $ Begin Class Cleanup with CodeStyle and FindBugs. (On top of using PMD, code... | Draknyte1 |
2017-01-18 | + Added ItemStack[] getBlockDrops(ArrayList<ItemStack> blockDrops) to ItemUti... | Draknyte1 |
2017-01-17 | % Tried to improve the logic for the Tree Farmer, to support Forestry 4. | Draknyte1 |
2017-01-17 | % Improved Multitool Generation. | Draknyte1 |
2017-01-14 | $ Tried fixing multi-tool names. | Draknyte1 |
2017-01-14 | $ Re-wrote the handling of Multitool generation, to allow my own materials to... | Draknyte1 |
2017-01-14 | % Changed the texture Multi-tools render with. | Draknyte1 |
2017-01-14 | + Added the basis for a config option, which enables GT textures (For all mac... | Draknyte1 |
2017-01-12 | $ Tree Farmer now grows saplings and has a particle effect. (This is configur... | Draknyte1 |
2017-01-11 | + Added Tree farm Fluid/solid Fertilisers. | Draknyte1 |
2017-01-10 | % Cleaned up the Tree Farmer Class. | Draknyte1 |
2017-01-09 | $ Fixes Issue #50. | Draknyte1 |
2017-01-08 | $ Rewrote the logic for tree chopping, now the Tree Farmer cuts tree and clea... | Draknyte1 |
2017-01-05 | + Added a casing for the perimeter of the Tree Farmer structure. | Draknyte1 |
2017-01-05 | $ Basically fixed the formation code of the Tree Farmer. | Draknyte1 |
2017-01-05 | % More work on the Tree Farmer. | Draknyte1 |
2017-01-04 | + Added the Tree Farmer. | Draknyte1 |
2017-01-04 | + Added a basic class for the Tree Farm. (Currently just a Bronze Blast Furna... | Draknyte1 |
2017-01-03 | + Added Crafting Recipes for Gears in crafting tables and alloy smelters (The... | Draknyte1 |
2017-01-02 | + Added an extraData flag to BaseItemComponent.java. | Draknyte1 |
2017-01-02 | $ Fixed Cell items having invalid recolouring. Now only the fluid inside the ... | Draknyte1 |
2017-01-02 | + Added Block -> 9 Ingot and Reverse to Extruder recipe generation. | Draknyte1 |
2017-01-01 | + Added Molten Fluid to Gear Recipes in the fluid solidifier. | Draknyte1 |
2016-12-31 | + Added a Unique Fission Fuel NEI texture. | Draknyte1 |
2016-12-31 | + Gave Fission Fuels their own NEI handler, which allows 9 input fluids. | Draknyte1 |
2016-12-31 | $ Fixed an issue with Fluid solidifier recipes consuming their mold. Thanks t... | Draknyte1 |
2016-12-30 | $ Fixed the Multitank Logic. (It also stores fluid type stored inside it when... | Draknyte1 |
2016-12-29 | % Small change to Multitank logic. | Draknyte1 |
2016-12-29 | $ Total rewrite of Portable tank NBT handling, now they work perfectly, ssp a... | Draknyte1 |
2016-12-28 | + Added Clay Plates. | Draknyte1 |
2016-12-28 | % Redid LFTR recipes, to use proper molten salt mixes for the Primary fuel. | Draknyte1 |
2016-12-28 | + Added the last Fuel salt to NUCLIDE.java. | Draknyte1 |
2016-12-28 | $ Fixed Chemical equations on the reactor salt fuels. | Draknyte1 |
2016-12-28 | $ Fixed the Slow Builders Ring. | Draknyte1 |
2016-12-28 | + Added framework based on opensource works for player movement modification. | Draknyte1 |
2016-12-27 | + Added the Slow Builders Ring, which toggles crouch on while worn. (Baubles ... | Draknyte1 |
2016-12-27 | + Added configs for the drop rate of Drained Shards and Fluorite Ore. | Draknyte1 |