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AgeCommit message (Expand)Author
2016-11-04% Cleaned up Imports.draknyte1
2016-11-04% Changed encoding of super/sub script characters to Unicode from Eclipses di...draknyte1
2016-11-04$ Now actually uses the LFTR not a steam condenser. loldraknyte1
2016-11-04% Changed Construction of the LFTR, now it's 7x7x4, in terms of LxWxH.draknyte1
2016-11-03+ Added code for the new LFTR design, 21x21.draknyte1
2016-11-03+ Now turns scrap into UU-A, pre-fuel check, so you can funnel Scrap in and c...draknyte1
2016-11-03+ Added support for using items as input for the Matter fabricator.draknyte1
2016-11-02$ Fixed textures for new casings being invalid upon placing.draknyte1
2016-11-02Merge pull request #33 from draknyte1/laptopMergeAlkalus
2016-11-02- Removed an old file left on the laptop from last time.draknyte1
2016-11-02+ Added a new set of 16 casing blocks.draknyte1
2016-11-02+ Added a check to safes, should clear up some logs for players with invalid ...draknyte1
2016-11-02Merge branch 'master' of https://github.com/draknyte1/GTplusplusdraknyte1
2016-10-31$ Basically finished work on the Multitank.Draknyte1
2016-10-31+ Added a class for generating EU based items.Draknyte1
2016-10-29$ Forgot to change this.Draknyte1
2016-10-29% Fixed a class name. IndustrialPlatePress.Draknyte1
2016-10-29+ Added a missing @Side annotation.Draknyte1
2016-10-29$ Fixed output overflow on most multi-blocks.Draknyte1
2016-10-28- Removed an unused class causing compilation errors.Draknyte1
2016-10-28+ Added a log message to the Maceration Stack.Draknyte1
2016-10-28- Reverted Rocket Engines to single fuels. @leagrisDraknyte1
2016-10-28% Should be the final changes to the output space checking.Draknyte1
2016-10-28+ Added Pair and Triplet classes for data storage.Draknyte1
2016-10-28% More Logging and work on the Maceration stack recipe handler.Draknyte1
2016-10-28$ Hopefully fixed the output slots in the Maceration stack overflowing.Draknyte1
2016-10-27+ Added recipes for the Blast Smelter Blocks.Draknyte1
2016-10-27- Removed more dumb runnable logic.Draknyte1
2016-10-27- Removed Runnable interface from Material Generator Class.Draknyte1
2016-10-27- Removed threaded registration idea.Draknyte1
2016-10-27+ Made Recipes and Material init all runnable classes, now items should gener...Draknyte1
2016-10-27+ Made ELEMENT a singleton.Draknyte1
2016-10-27% Cleaned up material/Material.java using PMD to a rather decent level.Draknyte1
2016-10-26+ Added Nuggets for each material.Draknyte1
2016-10-26% Fixed Quantum and a few other alloys having improper recipes. Still Gotta f...Draknyte1
2016-10-26+ Enabled the Alloy Blast Smelter.Draknyte1
2016-10-26% Turned lots of logging off, moved it to debug logging.Draknyte1
2016-10-26+ Added cells for all my molten materials. (This also regenerates all the mol...Draknyte1
2016-10-25+ Tried improving the handling of Blast Smelting.Draknyte1
2016-10-25+ Added some more Machine Casing textures.Draknyte1
2016-10-24+ Added the initial work for the Alloy Blast Furnace.Draknyte1
2016-10-24$ Fixed the getItemStackInPlayersHand method, now it has variable server/clie...Draknyte1
2016-10-24$ Improved the recipe generation code for pipes.Draknyte1
2016-10-24+ Basically rewrote dust recipe handling.Draknyte1
2016-10-24+ Added nice new textures to the energy buffers.Draknyte1
2016-10-24+ Finally finished the Chemical Compound Tooltips. Still needs formatting imp...Draknyte1
2016-10-23+ Added some Computronics recipes I half rely upon if it's not installed.Draknyte1
2016-10-23- Disabled generation of Deci/Centi dusts for now.Draknyte1
2016-10-23% Moved more recipe generation to separate classes, now the order of item gen...Draknyte1
2016-10-23% Massive Material Backend Changes. (Nothing noticeable to players)Draknyte1