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AgeCommit message (Expand)Author
2017-05-27$ More work improving the Rainforest Tree generation.Draknyte1
2017-05-27+ Added some modular base tree (Log/Leaf/Sapling) classes.Draknyte1
2017-05-07% Tweaked Tree Farmer.Draknyte1
2017-04-30+ Added the base work for a new dimension.Draknyte1
2017-04-30+ Made Hellfire burn Grass and Mycelium.Draknyte1
2017-04-30% Changed Sieve logging to MACHINE_INFO.Draknyte1
2017-04-30% moved tree farm logging to the Machine Info output.Draknyte1
2017-04-30- Removed some overrides.Draknyte1
2017-04-30$ Fixed dirt not working in the Tree Farmer Frame recipe.Draknyte1
2017-04-30$ Fixed the Tree Farmer Controller recipe not working.Draknyte1
2017-04-30+ Added Recipes for the Tree Farmer Controller & Frame.Draknyte1
2017-04-30^ Version bumped to 1.5.0-BetaDraknyte1
2017-04-30$ Fixed a small issue where the tree farmer would forget it's repair status.Draknyte1
2017-04-30% Changed the display names of HF and HC to support GT changes. Fixes #75Draknyte1
2017-04-30$ Made the Tree Farmer work to some usable release ready state.Draknyte1
2017-04-30$ Fixed a bug where the mold for fluid solidifying plates would get used up.Draknyte1
2017-04-30+ Re-enabled Enderium for GT .09 by default.Draknyte1
2017-04-30+ Added Resonant Ender.Draknyte1
2017-04-29+ Added Eglin Steel.Draknyte1
2017-04-29$ Fixed improper handling of sifter recipes, that would stack bonus chances e...Draknyte1
2017-04-13% Attempted more recipe work on the Industrial Sifter.Draknyte1
2017-04-09$ Improved the structure handling code of the Industrial Sieve.Draknyte1
2017-04-03$ Fixed the Multitank requiring EnderIO. #69Draknyte1
2017-04-02+ Added a Dev environment Check.Draknyte1
2017-04-01$ Hopefully fixed broken durability bars for multi-pickaxes.Draknyte1
2017-04-01+ Hellish Fire is now a light source.Draknyte1
2017-04-01$ Fixed Hellish Fire not setting entities on fire.Draknyte1
2017-04-01+ Made Hellish Fire More brutal.Draknyte1
2017-04-01$ Properly implemented Hellish Fire.Draknyte1
2017-04-01Merge pull request #70 from draknyte1/desktop-changesAlkalus
2017-04-01+ Added some more logging.Draknyte1
2017-03-30% Replaced Industrial Sifter air blocks with Sieve Grates.draknyte1
2017-03-30$ Rewrote Industrial Sifter structural code.draknyte1
2017-03-29% Changed some ArrayList functions for J7 compliance.draknyte1
2017-03-29+ Boosted % based outputs in the Industrial Sifter.draknyte1
2017-03-29+ Added Large Sieve Grates.draknyte1
2017-03-28+ Added the Multiblock Sifter.draknyte1
2017-03-25$ Fixed the durability of Multi-pickaxes overflowing the Integer maxDamage.draknyte1
2017-03-18% Changed Mining Explosives to use the new ExplosionHandler.Draknyte1
2017-03-18+ Added a delay to the mod update message upon login, so it's easier to see.Draknyte1
2017-03-18+ Added a custom mining explosives renderer.Draknyte1
2017-03-18$ Forget to register the Mining Explosives block.Draknyte1
2017-03-18+ Added a rudimentary mining explosive base, which will find ores.Draknyte1
2017-03-18re-tiered Tanks a bit for GTNH pack (#66)Martin Robertz
2017-03-12+ Added a Generic class for misc. items.draknyte1
2017-03-12+ Added more misc. item textures.draknyte1
2017-03-12$ Fixed old logic within the HG.draknyte1
2017-03-12+ Added missing classes from the Helium Generator. Forgot to commit them last...draknyte1
2017-03-12+ Re-added the Helium Generator.draknyte1
2017-03-12% Changed the Logger to stop using FML and to start using GT++.draknyte1