Age | Commit message (Expand) | Author |
2017-03-05 | % Test LFTR changes. | Draknyte1 |
2017-03-05 | + Added support for GTNH Machine Components. | Draknyte1 |
2017-03-04 | ^ Version Bump. | Draknyte1 |
2017-03-04 | ^ Version Bump. | Draknyte1 |
2017-03-04 | $ Hopefully fixed a large majority of Multi-pickaxe enchantments. | Draknyte1 |
2017-03-04 | $ Fixed extruder recipes for Gears using 8 ingots, now they only require 4. | Draknyte1 |
2017-03-04 | $ Tweaked Handling of UU-A in the Matter Fabricator. | Draknyte1 |
2017-03-04 | - Removed some Logging. | Draknyte1 |
2017-03-04 | $ Fixed Multiblock Output Overflow Logic, thanks to Itszuvalex. | Draknyte1 |
2017-03-04 | % Changed some spellings/language. | Draknyte1 |
2017-03-04 | + New texture for the slow builders ring. | Draknyte1 |
2017-03-04 | $ Further fixed PlayerAPI related content, using COMPAT_PlayerAPI.java which ... | Draknyte1 |
2017-03-02 | $ Fixed issue related to PlayerAPI still expecting to exist. | draknyte1 |
2017-02-28 | + Initial work done for Multitools to have the material appropriate enchantme... | draknyte1 |
2017-02-28 | ^ Version Bump. | draknyte1 |
2017-02-27 | + Added fluids to mixer recipes, instead of consuming cells. | draknyte1 |
2017-02-26 | + Added custom GT:NH recipes for rings for all of my materials, which use two... | draknyte1 |
2017-02-26 | ^ Version Bump. | draknyte1 |
2017-02-26 | $ Fixed an issue where lots of materials generated ItemStack outputs of > 64. | draknyte1 |
2017-02-24 | % Tweaked the pipes for GT:NH fluid tanks, forgot to tweak these last commit.... | draknyte1 |
2017-02-24 | % Tweaked portable tank recipes if GT:NH is installed, as requested by @Dream... | draknyte1 |
2017-02-24 | % Tweaked recipe generation to use 30/120/500 eu/t as opposed to 32/128/512 e... | draknyte1 |
2017-02-24 | % Tweaked recipes using Huge Pipes. | draknyte1 |
2017-02-24 | % More Tooltips cleaned up. | draknyte1 |
2017-02-22 | % Tweaked recipe creation for materials due to states. | draknyte1 |
2017-02-22 | + Added MaterialState.java | draknyte1 |
2017-02-19 | $ Fixed the LFTR controller animation not working. | Draknyte1 |
2017-02-19 | $ Added a Null check to getGregtechDust(), should now work as expected. (Shou... | Draknyte1 |
2017-02-19 | $ Fixed an issue where invalid fluids generated, causing the fluid registry t... | Draknyte1 |
2017-02-18 | + Additional LFTR work, it's nearly finished. | draknyte1 |
2017-02-18 | $ Imported the correct class, instead of having Eclipse auto import a class w... | draknyte1 |
2017-02-18 | % Fish Trap Changes. | draknyte1 |
2017-02-18 | % Fish Trap Changes. | draknyte1 |
2017-02-18 | % Applied better formatting to NBT methods in the FishTrap Inventory and Tile... | draknyte1 |
2017-02-18 | % Changed NBT handling for the FishTrap Inventory and Tile entity. | draknyte1 |
2017-02-18 | $ Fixed FishTrap GUI slot positions. | draknyte1 |
2017-02-18 | % Tweaked the FishTrap GUI. | draknyte1 |
2017-02-18 | % Isolated PlayerAPI related content, so now it's optional. | draknyte1 |
2017-02-16 | + Enforced having PlayerAPI for mod to load. | draknyte1 |
2017-02-15 | + Sparging should be mostly complete now, for the LFTR. | draknyte1 |
2017-02-15 | % More work on LFTR Sparging. | draknyte1 |
2017-02-15 | ^ Version Bump. | draknyte1 |
2017-02-15 | + Added the Fishtrap to the check for water, so they can have them on 1-2 sides. | draknyte1 |
2017-02-15 | % Changed the slots in the FishTrap GUI to only accept output, you may not in... | draknyte1 |
2017-02-15 | + Added basic loot generation for the FishTrap. (Can be infinitely expanded). | draknyte1 |
2017-02-15 | + Finished off the fishtrap, the basis of it works, it just needs loot. | draknyte1 |
2017-02-15 | $ Fixed GT material blast smelter recipes not using GT dusts. | draknyte1 |
2017-02-14 | + Added Plasma cells for all missing elements. (Adds a few extra, which will ... | draknyte1 |
2017-02-14 | - Completely removed GC Booze. | draknyte1 |
2017-02-13 | + Neptunium hexafluoride, Technetium hexafluoride and Selenium hexafluoride. | draknyte1 |