Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-05-27 | $ More work improving the Rainforest Tree generation. | Draknyte1 | |
2017-05-27 | + Added some modular base tree (Log/Leaf/Sapling) classes. | Draknyte1 | |
+ Added BoP Rainforest Trees (Still need a bit of work). | |||
2017-05-07 | % Tweaked Tree Farmer. | Draknyte1 | |
+ Added better support for detecting valid tools. - Removed old Dev/Debug stuff. | |||
2017-04-30 | + Added the base work for a new dimension. | Draknyte1 | |
2017-04-30 | + Made Hellfire burn Grass and Mycelium. | Draknyte1 | |
2017-04-30 | % Changed Sieve logging to MACHINE_INFO. | Draknyte1 | |
% Updated Industrial Sieve Tooltip, to ease construction. | |||
2017-04-30 | % moved tree farm logging to the Machine Info output. | Draknyte1 | |
> Enable this in the config to see why machines fail. | |||
2017-04-30 | - Removed some overrides. | Draknyte1 | |
2017-04-30 | $ Fixed dirt not working in the Tree Farmer Frame recipe. | Draknyte1 | |
- Removed a touch of old code. | |||
2017-04-30 | $ Fixed the Tree Farmer Controller recipe not working. | Draknyte1 | |
2017-04-30 | + Added Recipes for the Tree Farmer Controller & Frame. | Draknyte1 | |
2017-04-30 | ^ Version bumped to 1.5.0-Beta | Draknyte1 | |
> First 1.50 release, long overdue. | |||
2017-04-30 | $ Fixed a small issue where the tree farmer would forget it's repair status. | Draknyte1 | |
2017-04-30 | % Changed the display names of HF and HC to support GT changes. Fixes #75 | Draknyte1 | |
% Swapped two textures around for mysterious blobs. | |||
2017-04-30 | $ Made the Tree Farmer work to some usable release ready state. | Draknyte1 | |
- Temporarily disabled the added witch noises. | |||
2017-04-30 | $ Fixed a bug where the mold for fluid solidifying plates would get used up. | Draknyte1 | |
% Tweaked EU cost of a lot of recipes, using base values of 15/60 instead of 16/64. > This means recipes use 30/120EU instead of 32/128EU, for example. | |||
2017-04-30 | + Re-enabled Enderium for GT .09 by default. | Draknyte1 | |
2017-04-30 | + Added Resonant Ender. | Draknyte1 | |
$ Fixed COFH Fluids having incorrect textures. $ Fixed the recipe for Clay plates not auto-generating. | |||
2017-04-29 | + Added Eglin Steel. | Draknyte1 | |
+ Added Recipes for the Industrial Sieve & Casings. % Tweaked Blast Furnace EU cost for all materials. | |||
2017-04-29 | $ Fixed improper handling of sifter recipes, that would stack bonus chances ↵ | Draknyte1 | |
each time it ran. > Recipes now gain static bonuses and work as intended. | |||
2017-04-13 | % Attempted more recipe work on the Industrial Sifter. | Draknyte1 | |
% Changed network availability testing to be more robust. | |||
2017-04-09 | $ Improved the structure handling code of the Industrial Sieve. | Draknyte1 | |
% Changed the timeout of network checks. | |||
2017-04-03 | $ Fixed the Multitank requiring EnderIO. #69 | Draknyte1 | |
% Changed how Computronics logging is handled. | |||
2017-04-02 | + Added a Dev environment Check. | Draknyte1 | |
$ Fixed Hellish Fire being invisible. % Changed Hellish Fire's particles. % Changed the use of the Forestry child mod to be the GT++ mod. % Tweaked texture on Industrial Sifter Multiblock. | |||
2017-04-01 | $ Hopefully fixed broken durability bars for multi-pickaxes. | Draknyte1 | |
2017-04-01 | + Hellish Fire is now a light source. | Draknyte1 | |
2017-04-01 | $ Fixed Hellish Fire not setting entities on fire. | Draknyte1 | |
% Changed particles emitted from Hellish Fire. | |||
2017-04-01 | + Made Hellish Fire More brutal. | Draknyte1 | |
2017-04-01 | $ Properly implemented Hellish Fire. | Draknyte1 | |
% Initial changes to fire spread mechanics for Hellish Fire. | |||
2017-04-01 | Merge pull request #70 from draknyte1/desktop-changes | Alkalus | |
Unmerged Desktop Changes | |||
2017-04-01 | + Added some more logging. | Draknyte1 | |
+ Added a custom fire block known as HellFire. $ Fixed the mining explosion not dropping every block. % Disabled mining explosion causing wild fires. % Changed mining explosion renderer to use the custom block, not tnt textures. % Changed mining explosion power to be 5x stronger. | |||
2017-03-30 | % Replaced Industrial Sifter air blocks with Sieve Grates. | draknyte1 | |
+ Allowed casing blocks to have transparency. | |||
2017-03-30 | $ Rewrote Industrial Sifter structural code. | draknyte1 | |
$ Initial fixes for recipe use code in Industrial Sifter. % Changed Sieve Grate texture to not have transparency. | |||
2017-03-29 | % Changed some ArrayList functions for J7 compliance. | draknyte1 | |
2017-03-29 | + Boosted % based outputs in the Industrial Sifter. | draknyte1 | |
2017-03-29 | + Added Large Sieve Grates. | draknyte1 | |
% Changed structural formation of the industrial sifter, the top layer 3x3 must now be Large Sieve Grates. | |||
2017-03-28 | + Added the Multiblock Sifter. | draknyte1 | |
2017-03-25 | $ Fixed the durability of Multi-pickaxes overflowing the Integer maxDamage. | draknyte1 | |
2017-03-18 | % Changed Mining Explosives to use the new ExplosionHandler. | Draknyte1 | |
+ Added a custom explosion which sets the world ablaze and will eventually support the custom mining mechanic. | |||
2017-03-18 | + Added a delay to the mod update message upon login, so it's easier to see. | Draknyte1 | |
+ Added more Smoke and visual FX to the Primed Mining Explosives explosion. % Tweaked Primed Mining Explosive Renderer. + Added a randFloat to MathUtils.java. | |||
2017-03-18 | + Added a custom mining explosives renderer. | Draknyte1 | |
2017-03-18 | $ Forget to register the Mining Explosives block. | Draknyte1 | |
2017-03-18 | + Added a rudimentary mining explosive base, which will find ores. | Draknyte1 | |
% Cleaned up some classes. | |||
2017-03-18 | re-tiered Tanks a bit for GTNH pack (#66) | Martin Robertz | |
* re-tiered Tanks a bit for GTNH pack * fix recipes * recipes not shown before * Change Tank HV recipes * so this is better | |||
2017-03-12 | + Added a Generic class for misc. items. | draknyte1 | |
+ Added the ability to generate Heavy Plates to BaseItemComponent.java. + Added some extra desaturated textures. | |||
2017-03-12 | + Added more misc. item textures. | draknyte1 | |
$ Fixed Helium Generator slot handling. $ Fixed HG slot locations within the GUI. | |||
2017-03-12 | $ Fixed old logic within the HG. | draknyte1 | |
$ Fixed textures not loading form the correct location. | |||
2017-03-12 | + Added missing classes from the Helium Generator. Forgot to commit them ↵ | draknyte1 | |
last time. | |||
2017-03-12 | + Re-added the Helium Generator. | draknyte1 | |
+ Added a handful of new textures. + Added a new GUI texture for the Helium generator, made by 4000DC. | |||
2017-03-12 | % Changed the Logger to stop using FML and to start using GT++. | draknyte1 | |
+ Added some analytic code. |