aboutsummaryrefslogtreecommitdiff
path: root/src/Java
AgeCommit message (Collapse)Author
2017-08-03+ Made RTG Fuel Materials generate.Alkalus
2017-08-03+ Added 4 types of custom RTG pellets.Alkalus
+ Added 3 new materials for the custom pellets. % Created StringUtils.java and migrated Super/Subscript formatting functions to it.
2017-07-28$ Might be a solution to Optifine rendering. Fixes #117.Alkalus
2017-07-28% Tweaked GTNH Tank Recipes. Closes #113.Alkalus
2017-07-28$ Fixed an error loading the Accelerator Blacklist.Alkalus
$ Hopefully fixed Limestone not dropping fluorite as often as it should.
2017-07-28+ Added world accelerators from GT:NewHorizons.Alkalus
2017-07-27% Rebalanced some fluid pipes. (Void, Potin, Clay)Alkalus
$ Fixed extrusion recipes for pipes not aligning with their Gregtech counterparts.
2017-07-27$ Fixed Europium double plates not generating correctly.Alkalus
2017-07-27$ Fixed Europium pipe recipe not having required items in certain cases.Alkalus
2017-07-27$ Fixes #114.Alkalus
2017-07-27$ Simple Washer now uses a Copper Pipe if custom pipes are not enabled. ↵Alkalus
Fixes #115. - Removed old class for Blast Smelter recipes.
2017-07-27+ Added new handler for Blast Smelter recipe addition.Alkalus
> Should now handle recipes in the same manner the Electric Blast Furnace does. > However, if it requires a fluid input it will skip that material. > Should also now add recipes for crushed ores and small dusts. $ This fixes #116 and also fixes #99.
2017-07-18+ Added a missed texture for base components.Alkalus
2017-07-18- Removed useless/bad Plasmas.Alkalus
- Removed some old textures that aren't used any more.
2017-07-18$ Fixes #100.Alkalus
$ Fixes CI not handling OrePrefix names correctly. (Actually forgot to return the item at all) - Removes logging regarding generated pipes. % Changed recipe load position for Simple Washer. % Changed the cost of Multiblock controllers.
2017-07-18$ Fixes #110.Alkalus
2017-07-18$ Fixes #112.Alkalus
2017-07-18% Moved more components to CI.Alkalus
2017-07-18% Migrated machine components to CI.Alkalus
2017-07-18+ Initial work refactoring items used by recipes.Alkalus
2017-07-14% Migrated some code to CommonProxy.javaAlkalus
$ Load order for circuit swap changed again, it now happens prior to any other GT++ recipes are added.
2017-07-14$ Fixed Circuit loading order.Alkalus
$ Fixed recipes that loaded prior to the GT circuits changes, which had them using non-craftable GT circuits. $ Disabled the Bronze workbench entirely, which was causing dupe issues. TBA.
2017-07-14$ Fixed a order of operation bug, where recipe removal of new circuits ↵Alkalus
wouldn't occur, as the variables it checked to see if the option was enabled were loaded after the recipe map edit. + Attempted to override the list of GT circuits with my own, to prevent NEI clutter.
2017-07-14% Tweaked flower generator for custom biomes.Alkalus
2017-07-13+ Added Fluorite ore gen.Alkalus
2017-07-13+ More WorldGen work.Alkalus
2017-07-13% Cleaned up BurnableFuelHandler.java logging.Alkalus
$ Fixed Rivers not generating in the dark dimension. + Added a new dirt type under the grass in the dark dimension. $ Fixed the textures on the new dirt. % Tweaked mob spawns in the dark dimension.
2017-07-13$ Fixed #111 & therefore fixes GTNewHorizons/NewHorizons#1651.Alkalus
2017-07-12% More changes to repair derps.Alkalus
2017-07-12- Stopped the Multitank storing it's contents.Alkalus
% Changed Jack Daniels into Sludge. % Dark World Generation tweaks. $ Fixed 255 height biome/world. $ Fixed lighting issues. + Failed to add my own world type.
2017-07-12$ Fixed Old Circuits being default enabled. Now they are disabled by default.Alkalus
2017-07-11% Cleanup Recipe Removal segment.Draknyte1
2017-07-11$ Fixed Post 5.09.28 Circuit Assembler recipe removal.Draknyte1
> Idea suggested by @Dragon2488 - Always saving my ass.
2017-07-11$ Actually disabled the Workbench crafting grid this time.Draknyte1
2017-07-11- Disabled the crafting grid in the Workbench. (Dupe fix)Draknyte1
% More work on trying to empty this god damn recipe map.
2017-07-11$ Fixed Fluid Tanks not having a GUI.Draknyte1
2017-07-11+ Added a few more circuit recipes to make compatibility 100%.Draknyte1
+ Tried adding a way to empty the Circuit Assembler recipe map.
2017-07-11$ Missed one of the circuits hiding in NEI.Draknyte1
2017-07-11+ Hides Circuits from Post 5.09.28.Draknyte1
> Forgot to save this file before the previous commit.
2017-07-11+ Added a config option for old circuits.Draknyte1
+ Hide all new circuits and components if enabled.
2017-07-11+ Added Coal Gas as Turbine fuel.Draknyte1
2017-07-11+ Added all the old circuit recipes back.Draknyte1
2017-07-11$ More work on old circuits. Fixed Short ID range overflow.Draknyte1
2017-07-11% Changed Old Circuit loading logic.Alkalus
2017-07-11+ Pre .09.28 Circuits added, missing recipes though.Alkalus
> This will be a config option to avoid a requirement of remerging it back into Gregtech itself. > Although the new circuits will exist and have recipes, updating from a pre .09.28 world to .28+ will allow automation to continue working. > New circuits produced will have correct oredict and will continue being used in recipes.
2017-07-11% Clean up/Organise.Alkalus
2017-07-11$ Made all Multiblocks utilise the TAE system.Alkalus
2017-07-11$ Fixed Industrial Sieve Tooltip.Alkalus
$ Implemented Texture Array Expansion. > This fixes the issue of hatches not using the correct textures.
2017-07-10$ Fixed Coal Coke OreDict naming.Draknyte1
+ Added a configuration option for Biome ID. ^ Version bump to 1.5.6-Pre.
2017-07-10% More Coke oven recipe balancing.Draknyte1