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AgeCommit message (Expand)Author
2017-03-02$ Fixed issue related to PlayerAPI still expecting to exist.draknyte1
2017-02-28+ Initial work done for Multitools to have the material appropriate enchantme...draknyte1
2017-02-28^ Version Bump.draknyte1
2017-02-27+ Added fluids to mixer recipes, instead of consuming cells.draknyte1
2017-02-26+ Added custom GT:NH recipes for rings for all of my materials, which use two...draknyte1
2017-02-26^ Version Bump.draknyte1
2017-02-26$ Fixed an issue where lots of materials generated ItemStack outputs of > 64.draknyte1
2017-02-24% Tweaked the pipes for GT:NH fluid tanks, forgot to tweak these last commit....draknyte1
2017-02-24% Tweaked portable tank recipes if GT:NH is installed, as requested by @Dream...draknyte1
2017-02-24% Tweaked recipe generation to use 30/120/500 eu/t as opposed to 32/128/512 e...draknyte1
2017-02-24% Tweaked recipes using Huge Pipes.draknyte1
2017-02-24% More Tooltips cleaned up.draknyte1
2017-02-22% Tweaked recipe creation for materials due to states.draknyte1
2017-02-22+ Added MaterialState.javadraknyte1
2017-02-19$ Fixed the LFTR controller animation not working.Draknyte1
2017-02-19$ Added a Null check to getGregtechDust(), should now work as expected. (Shou...Draknyte1
2017-02-19$ Fixed an issue where invalid fluids generated, causing the fluid registry t...Draknyte1
2017-02-18+ Additional LFTR work, it's nearly finished.draknyte1
2017-02-18$ Imported the correct class, instead of having Eclipse auto import a class w...draknyte1
2017-02-18% Fish Trap Changes.draknyte1
2017-02-18% Fish Trap Changes.draknyte1
2017-02-18% Applied better formatting to NBT methods in the FishTrap Inventory and Tile...draknyte1
2017-02-18% Changed NBT handling for the FishTrap Inventory and Tile entity.draknyte1
2017-02-18$ Fixed FishTrap GUI slot positions.draknyte1
2017-02-18% Tweaked the FishTrap GUI.draknyte1
2017-02-18% Isolated PlayerAPI related content, so now it's optional.draknyte1
2017-02-16+ Enforced having PlayerAPI for mod to load.draknyte1
2017-02-15+ Sparging should be mostly complete now, for the LFTR.draknyte1
2017-02-15% More work on LFTR Sparging.draknyte1
2017-02-15^ Version Bump.draknyte1
2017-02-15+ Added the Fishtrap to the check for water, so they can have them on 1-2 sides.draknyte1
2017-02-15% Changed the slots in the FishTrap GUI to only accept output, you may not in...draknyte1
2017-02-15+ Added basic loot generation for the FishTrap. (Can be infinitely expanded).draknyte1
2017-02-15+ Finished off the fishtrap, the basis of it works, it just needs loot.draknyte1
2017-02-15$ Fixed GT material blast smelter recipes not using GT dusts.draknyte1
2017-02-14+ Added Plasma cells for all missing elements. (Adds a few extra, which will ...draknyte1
2017-02-14- Completely removed GC Booze.draknyte1
2017-02-13+ Neptunium hexafluoride, Technetium hexafluoride and Selenium hexafluoride.draknyte1
2017-02-13+ Added Pu-238.draknyte1
2017-02-13+ Enabled generation of most missing elements, in some form or another.draknyte1
2017-02-13% Changed handling of the Blast Smelter recipe generation for Gregtech materi...draknyte1
2017-02-13$ Finished my periodic table of elements, it's now 100% accurate.draknyte1
2017-02-13+ Finished up the last of the initial 100 elements.draknyte1
2017-02-07+ Set-up initial functions for the LFTR to output random nuclides when Sparge...draknyte1
2017-02-07% Made the first tier of custom IC2 rotors work in water environments.draknyte1
2017-02-07+ Added Scanner Info for the LFTR.draknyte1
2017-02-07+ Added a returnLargestNumber function to MathUtils.javadraknyte1
2017-02-02+ Added a check for BuildCraft.draknyte1
2017-01-23+ Added a lag breaker to the Tree Farmer, a configurable option in which you ...Draknyte1
2017-01-23+ Added a volatile XSTR variable to CORE.javaDraknyte1