| Age | Commit message (Collapse) | Author |
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* move kekztech to a single root dir
* move detrav to a single root dir
* move gtnh-lanthanides to a single root dir
* move tectech and delete some gross reflection in gt++
* remove more reflection inside gt5u
* delete more reflection in gt++
* fix imports
* move bartworks and bwcrossmod
* fix proxies
* move galactigreg and ggfab
* move gtneioreplugin
* try to fix gt++ bee loader
* apply the rename rules to BW
* apply rename rules to bwcrossmod
* apply rename rules to detrav scanner mod
* apply rename rules to galacticgreg
* apply rename rules to ggfab
* apply rename rules to goodgenerator
* apply rename rules to gtnh-lanthanides
* apply rename rules to gt++
* apply rename rules to kekztech
* apply rename rules to kubatech
* apply rename rules to tectech
* apply rename rules to gt
apply the rename rules to gt
* fix tt import
* fix mui hopefully
* fix coremod except intergalactic
* rename assline recipe class
* fix a class name i stumbled on
* rename StructureUtility to GTStructureUtility to prevent conflict with structurelib
* temporary rename of GTTooltipDataCache to old name
* fix gt client/server proxy names
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* Compressor boilerplate
* Getting test structure working
* Structure fixes
* Implemented basic HIP and Black Hole structure elements complete with heat and black hole stabilization mechanics
* Cooling glow, also HIP cools much slower than it heats
* Got blue cooling texture working
* spotless :3
* Force structure checks every 10 seconds like nano forge
* Neutronium compressor recipemap created
* Various strange changes attempting to get a neutronium compressor map working. Shelved for now
* Absolutely going hog wild with neutronium testing
* BIG RECIPE
* Added Ollie author tag
* Added a bunch of neutronium compressor recipes
* Deeply cursed recipemap combining
* Neutronium compressor structure
* Black hole requirement for recipes established
* Black hole implementation changed
* Added black hole catalyzation
* spotless
* Removed neutronium compressor recipes from gt5u
* Made eternal singularity work somehow
* Boilerplate for new hatches
* Tinkering
* Split the multi in 4
* Fix refactor
* Implemented the new black hole mechanic with catalysts.
* Give speed bonuses/nerfs to recipes based on black hole. Shuffled some logic around
* Imported real structures
* Proper HIP implementation with heat sensor
* Cut HIP mechanics from Neutronium
* Restore Gangue for use in a black hole recipe
* Made Gangue blocks load
* sa+update deps
* Added t1/t2 casings
* Temporary casings for neutronium
* SA from merge
* Temporary HIP Textures
* Temporary Black Hole textures
* Support machinemode for black hole, support special value for compression
* Don't let neutronium compressor do black hole recipes
* Get all of the numbers in
* Tooltip adjustments for readability
* Casing fix and more tooltips
* Correct structure tooltips
* Improve legibility of HIP tooltip
* 1 parallel per tier when overheated
* Lost my privates
* Fixed modern cast and imported the new textures
* Removed very unnecessary logic
* Nerf HIP parallels to 4 to make black hole better
* Change all special value stuff to proper metadata
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Co-authored-by: Martin Robertz <dream-master@gmx.net>
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Co-authored-by: Martin Robertz <dream-master@gmx.net>
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* Remove cell chemistry, increase tiering of recipes from mask-making process
* Fix LN2 and LOX in LINAC and Synchrotron
* Fix Synchrotron structure definition antenna having a different meta to the actual block
* Fix Accelerator Glass Hardness
* Fix mobs spawning inside Synchrotron, make LiB6 rods less painful to make
* Halve TC base recipe duration, loosen focus requirements for lower-tier wafers, add more detail to LINAC TT
* Improve LINAC output energy eu/t scaling
* Remove log
* Spotless
* Remove merge artifact
* Spotless apply for branch beamline-fixes-2 for #2899 (#2900)
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Co-authored-by: GitHub GTNH Actions <>
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Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: Connor-Colenso <52056774+Connor-Colenso@users.noreply.github.com>
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* Remove redundant inputSeparation=true call
* Remove deprecated MetaTileEntity#isDisplaySecondaryDescription
* Always use ModularUI
* Remove useModularUI
* Remove unused GUI features
* Remove IGlobalWirelessEnergy
* Remove CommonValues.V & CommonValues.VN
* More deprecation cleanup
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Co-authored-by: boubou19 <miisterunknown@gmail.com>
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* remove dead code
* use proper materials for tiered circuits
* remove yet another RA1 call
* remove deprecated usage
* small step toward Research station assline recipes migration
* remove dead code
* remove dead code
* remove dead code
* migrate BW recipes
* remove some more RA1 code
* remove bad search and replace + spotlessapply
* yeet deprecated code and change how sieverts for recipes are computed
* fix loading
* fix bad replacements
* spotless apply
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* Add barebones PurificationPlant class
* Make simple 3x3 structure to form purification plant
* Add base purification unit class and dummy sifter unit MTE
* Make sifter unit form
* Fix accidental wildcard import
* Implement basic linking of units to controller using data stick
* Make linking more robust, save bidirectional links, add scanner output
* add linking range, error message and unregister old controller when re-linking
* Add link status of purification units to waila body
* Disable maintenance issues on purification plant units
* spotless
* Check structure of linked purification units in main controller
* Remove all star imports
* Small refactor to avoid updating status from main controller
* spotless
* Attempt to document current code
* Convert some comments to javadoc
* Implement basic processing cycle, sync it with linked purification units
* Make water purification plant drain power
* Calculate power drain from active units and remove controller power drain
* spotless
* Add very barebones recipemap
* Fix recipemap name in lang file
* spotless
* Fix purification unit recipemap name
* spotless
* more sane amount of max fluid outputs
* add some item outputs to sifter unit
* Very simple recipe processing, may be buggy
* spotless
* Implement recipe failure
* Implement void protection for purification units
* spotless
* buff item output odds slightly
* Add WIP grade 1 structure
* spotless
* Store base success chance in recipe metadata and display it in NEI
* Fill sifter plant with water
* Add comment
* Allow construction sifter unit in survival
* Implement water boost
* Fix water boost allowing output chance to go over 100%
* Implement failed recipes outputting lower tier water
* Fix typo
* Fix deformed purification unit still drawing power
* Slightly refactor recipe check so base class can read result
* Create empty ModularUI container for purification plant
* The great gui struggle part 1
* More gui struggles, we have a button now
* Adjust button text and size
* gui wars: the rise of the sync
* gui wars: a new hope
* fix the sync
* is pengu old enough to know exceeder?
* Fix being able to link the same unit multiple times
* Sync status string to client
* Sign sifter with my name
* Show status somewhat properly
* Adjust sifter base chance and structure
* Fully implement sifter unit
* More tooltip refactoring
* Add structure info to sifter tooltip.
* nitpicking tooltips
* Adding sound to Purification Plant Main Unit.
* fix star imports
* Add basic coagulator unit, add recipemap for it
* Write coagulator tooltip
* comma nitpicking
* more tooltip work
* small refactor to purification plant controller
* start work on custom recipemap frontend
* Fully implement coagulator
* Update structure requirements in tooltips
* Move controller text in structure tooltips to be consistent
* fix NPE on world load
* Add base ph adjustment unit MTE
* Add info to main controller and energy hatch check
* Fixing tooltip of Main Controller & Energy/Exotic Hatch check.
* Create full pH adjustment structure
* disallow any voiding on purification unit
* Small custom RecipeMap frontend for ph adjustment
* Generate random initial pH value
* Implement inserting NaOH and HCl to adjust pH
* Add easter egg
* Implement pH sensor hatch
* Properly consume HCl and round pH value to 2 digits
* Write ph adjustment unit tooltip
* Tooltip nitpicking
* Try to fix some structurelib hints
* More trying to fix hints
* Add industrial strength concrete casing block
* Add water loop sound to the game
* Document random initial pH in tooltip
* Add glass material base
* Fix spotless formatting in Textures docs because I cannot take it anymore
* Add glass texture
* Try adding transparent glass
* Transparent glass working
* Create pH resistant glass and update pH structure to use it
* Create full structure for main purification plant
* Create custom water purification casing block
* Properly balance ferrous wastewater reprocessing and reduce input by a factor 10
* Add pH factor to NEI tooltip and fix coagulator structure
* Structure tooltip for Purification Plant base
* Add GT_Block_Glass2 and properly set maxMeta
* Add Tinted Industrial Glass blocks
* Fix BlockCasing9 not showing custom tooltip
* Register tinted glass as EV glass
* Add sterile water plant casing and revert tooltip change
* Mention required water in sifter tooltip
* Add more textures and casings
* Add more textures, sounds and add structure info for pH adjustment
* Rename sifter unit to clarifier
* Rename coagulation unit to flocculation unit
* Add activated carbon line
* Fix unintended activated carbon recipe
* Add activated carbon filter
* Add polyaluminium chloride + solution
* Add new custom textures by @BlueHero233
* Wip recipe page with new background for flocculation
* Fix flocculation background image mostly
* Finally aligned the slots
* angery mumbles
* Finish flocculation recipe page
* All the recipe pages!
* Add new reworked textures
* Fix ph adjustment being t3 instead of t4
* Fix invisible casing
* apply chembalance to polyaluminium chloride properly
* Fix ferrous wastewater -> flocculation waste liquid
* Move flocculation to grade 3
* create ozonation unit with placeholder blocks
* add new blocks for ozonation with placeholder textures
* Add water to ozonation structure
* Create ozone gas material
* Add ozone recipe
* Add textures for ozone unit
* Add sound loop for ozonation
* fix
* implement ozonation mechanics
* Finalize ozonation tooltip
* Create dummy plasma heater multi
* Update textures for plasma heater
* Add grade 5 recipemap
* Add hatches to plasma heater multi
* Add basic plasma heating unit variables
* Implement plasma heating unit mechanics
* Add plasma heater tooltip
* Add structure info to plasma heater tooltip
* fix ozonation tooltip, add frontend
* Fix positioning on ozonation tooltip and fix plasma heater crash
* Add UV treatment MTE and structure without textures
* Revert accidental addition of debug dependencies
* Add initial version of uv unit textures
* update naquadria casing, add water color gradient
* Some minor cleanup and added docs
* Create lens housing bus
* Add lens bus to UV treatment unit
* Add lens indicator hatch
* Merge GT_MetaGeneratedItem_03.java
* Add lens indicator hatch
* Add the lens cycle, uv treatment recipe map and fix eut of flocculation recipe
* Implement lens swapping mechanic
* Clean up first lens swap
* Fix uv recipemap lang and move lens cycle to recipe
* Write uv treatment tooltip
* Add sounds for uv and plasma steps
* Create empty degasifier class
* Create temporary debug structure for degasifier
* set temp casing index for degasifier
* create degasifier control hatch
* create slightly less temporary but still temporary structure for degasifier
* Start impl of degasifier
* fix fluid consumption and nbt loading of degasifier
* Degasifier implementation should work now
* Rename and reformat some things and start work on degasser tooltiop
* give last bit much lower chance of being on to avoid cheesing
* Finish degasifier tooltip
* Integrate some deleno lore
* hopefully fix all moved casing meta ids after merge
* Create finalized degasser structure
* Integrate more deleno lore
* Add even more lore
* Create placeholder particle catalysts and fetch particle items from gt++
* Fix wrong casing and recipemap localization
* Create parallel config menu
* refactor purification recipecheck slightly
* implement parallel amount on water i/o and power
* add tooltip info about parallel config
* fix text
* update block names in structure tooltips
* create structure tooltip for degasser
* create textureless quark catalyst items
* add the purple glass
* fix lore typos
* fix some casing indices
* remove concrete floor from water plant and reword tooltip
* fix main plant structure and add placeholder structure for t8 step
* fix structurecheck for main plant and add random catalyst generation for t8
* implement basic mechanics for particle extractor (wip)
* Create plasma heater frontend
* implement final mechanics and bugfixes for particle extractor
* add recipes for re-aligning quark catalysts
* add simple recipes for catalyst alignment
* initial replacement of purified water in engraver recipes
* add purified water to all wafer cutting recipes
* fix purified water amounts
* buff quark cyclotron recipe again
* extract t8 unit casings into their own icons
* Write initial tooltip for t8 module
* add purified water to mask recipes
* Add recipe comparator to show low tier purified water recipes first
* add min casing check to waterline multis
* buff ozone production
* update t8 structure
* make purified water optional again for naq wafers
* Fix blockrenderer for purification plant
* fix nei previews
* fix nei
* really fix nei this time
* add t8 lore
* fix hatch recipe locking blocking automation on some steps
* try to solve weirdness with grade 3 recipe
* fix issues with recipecheck
* fix missing null check
* make ph sensor use a strict inequality check
* fix min casings on t5
* significantly nerf purified water usage for beamline masks
* disable void protection for waterline
* small adjustments to t6 unit
* more small adjustments to t6 unit to prevent easy automation cheese
* fix degasser redstone output and missing return statement
* remove water QFT catalyst recipes
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Co-authored-by: Tianyou Mei <meitianyou94@gmail.com>
Co-authored-by: OlliedeLeeuw <ollie.riemersma@xs4all.nl>
Co-authored-by: Ollie_de_Leeuw <154506304+OlliedeLeeuw@users.noreply.github.com>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
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* Fix weird t2 antenna issue and partly the electron scaling issue
* Decrease LINAC energy scaling but increase max possible energy
* Improve antenna tier scaling, make input-output energy curve more shallow at lower input energies
* Spotless apply for branch beamline-fixes-1 for #2749 (#2750)
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Co-authored-by: GitHub GTNH Actions <>
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Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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* Beamline
* Remove hardcoded dreamcraft items and spotless
* Remove logs and fix auto structure check
* Remove logs and fix auto structure check
* Fix typo and synchrotron high MF scaling
* sa
(cherry picked from commit b2796d95538a1b683b4a98bf6cb0f8fe21404fbd)
* Add multi textures, add structuredesc info, remove test TC input, add synchrotron/input/output recipes
* Spotless
* Prevent mob spawning on casings
* Fix LINAC glass requirement, make synchrotron structure less ugly, add last recipe
* Spotless
* Add placeholder particle textures
* Add some mask recipes I missed
* Spotless apply for branch lanth-beamline for #2619 (#2630)
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Co-authored-by: GitHub GTNH Actions <>
* Add further error messages to LINAC and Synchrotron, fix MM & LaB6 recipes
* Spotless apply for branch lanth-beamline for #2619 (#2648)
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Co-authored-by: GitHub GTNH Actions <>
* Minor changes, add more multi error messages & 9x U-238 SC recipe
* Spotless apply for branch lanth-beamline for #2619 (#2651)
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Co-authored-by: GitHub GTNH Actions <>
* Missed a change
* Spotless apply for branch lanth-beamline for #2619 (#2652)
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Co-authored-by: GitHub GTNH Actions <>
* Update beamline desc
* Remove comments, move coolant fluid check to Util class
* Spotless
* Spotless apply for branch lanth-beamline for #2619 (#2666)
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Co-authored-by: GitHub GTNH Actions <>
* Fix Mu-Metal recipe output amount, tool stats for MM & LaB6
* Spotless
* Fix multi hatch textures
* Spotless apply for branch lanth-beamline for #2619 (#2676)
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Co-authored-by: GitHub GTNH Actions <>
* Increase Synchrotron output rate eut & antenna tier scaling, in general improve output rates, buff all TC recipes' processing time
* Fix misleading BL tooltip
* update
* remove import
* Buff higher-tier wafer recipes for each IC, from a 4x to 3x increase of recipe amount per two wafer tier increases
* Remove RA1 calls in beamline (#2716)
* Spotless apply for branch lanth-beamline for #2619 (#2717)
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* fix
* Spotless apply for branch lanth-beamline for #2619 (#2733)
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Co-authored-by: unknown <gtandemmodding@gmail.com>
Co-authored-by: Elisis <jarrad.thomson@gmail.com>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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remove gangue
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* Update RecipeLoader_Nuclear.java
Start of LFTR fixes.
* Update MaterialGenerator.java
* Corrected chemical formula of Li2CO3 + Ca(OH)2
* Fixed samarium chloride chemical formula
* Revert item to fluid ratio change
* Second round of fixes
- Revert item:fluid ratio change from initial fix attempt
- Recipes:
- Autoclave:
- 1 zirconium dust + 4000 chlorine = 1 zirconium pellet
- Blast furnace:
- Fixed chemistry of lithium tetrafluoroberyllate
- Uses solid rule
- Chemical bath:
- Fixed chemistry of lithium fluoride from lithium carbonate
- Chemical reactor:
- Fixed chemistry of producing Li2CO3 + Ca(OH)2 compound dust
- Ca(OH)2 is treated as 1 calcium + 2 oxygen + 2 hydrogen rather than 1 calcium + 2 hydroxide
- This is for consistency with how it is produced and used elsewhere
- Fixed chemistry of lithium fluoride from lithium hydroxide
- Fixed chemistry of producing lithium hydroxide fluid
- Fixed chemistry of beryllium hydroxide production
- Uses solid rule
- Fixed chemistry of ammonium bifluoride production
- Uses solid rule
- Fixed chemistry of sodium fluoride production
- Dehydrator:
- Fixed chemistry of using Li2CO3 + Ca(OH)2 compound dust
- See previous note regarding calcium hydroxide
- Fixed chemistry in both recipes for zirconium tetrafluoride dust
- Preliminary fix for ammonium tetrafluoroberyllate production
- Requires cell volume fix for molten fluids
- Otherwise requires migrating to LCR
- Preliminary fix for ammonium tetrafluoroberyllate dehydrating
- Requires cell volume fix for molten fluids
- Otherwise requires migrating to LCR
- Macerator:
- 1 zirconium pellet = 5 ZrCl4 dust
- Mixer:
- Fixed chemistry of uranium tetrafluoride production
- This breaks LFTR balance, to be fixed once chemistry is fixed
* Ammonium tetrafluoroberyllate recipes
Fixes ammonium tetrafluoroberyllate recipes to circumvent currently-incorrect cell volumes by using dust forms of beryllium hydroxide, ammonium bifluoride, and beryllium fluoride.
* Lithium tetrafluoroberyllate melting fix
Reverted previous change to item:fluid ratio for lithium tetrafluoroberyllate.
* Chemical formula adjustments
Adjusted formula of calcium hydroxide to be consistent with how it is used everywhere (i.e. 1 part calcium, 2 parts oxygen, and 2 parts hydrogen, rather than 1 part calcium and 2 parts hydroxide as the previous formula implied).
Also adjusted formula and name of the lithium carbonate + calcium hydroxide compound.
* sa+bs
* Update WerkstoffMaterialPool.java
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Co-authored-by: Martin Robertz <dream-master@gmx.net>
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