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path: root/src/main/java/com/elisis/gtnhlanth/common
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2024-09-02The Great Renaming (#3014)NotAPenguin
* move kekztech to a single root dir * move detrav to a single root dir * move gtnh-lanthanides to a single root dir * move tectech and delete some gross reflection in gt++ * remove more reflection inside gt5u * delete more reflection in gt++ * fix imports * move bartworks and bwcrossmod * fix proxies * move galactigreg and ggfab * move gtneioreplugin * try to fix gt++ bee loader * apply the rename rules to BW * apply rename rules to bwcrossmod * apply rename rules to detrav scanner mod * apply rename rules to galacticgreg * apply rename rules to ggfab * apply rename rules to goodgenerator * apply rename rules to gtnh-lanthanides * apply rename rules to gt++ * apply rename rules to kekztech * apply rename rules to kubatech * apply rename rules to tectech * apply rename rules to gt apply the rename rules to gt * fix tt import * fix mui hopefully * fix coremod except intergalactic * rename assline recipe class * fix a class name i stumbled on * rename StructureUtility to GTStructureUtility to prevent conflict with structurelib * temporary rename of GTTooltipDataCache to old name * fix gt client/server proxy names
2024-08-29Compressor Multiblock (#2861)Mary
* Compressor boilerplate * Getting test structure working * Structure fixes * Implemented basic HIP and Black Hole structure elements complete with heat and black hole stabilization mechanics * Cooling glow, also HIP cools much slower than it heats * Got blue cooling texture working * spotless :3 * Force structure checks every 10 seconds like nano forge * Neutronium compressor recipemap created * Various strange changes attempting to get a neutronium compressor map working. Shelved for now * Absolutely going hog wild with neutronium testing * BIG RECIPE * Added Ollie author tag * Added a bunch of neutronium compressor recipes * Deeply cursed recipemap combining * Neutronium compressor structure * Black hole requirement for recipes established * Black hole implementation changed * Added black hole catalyzation * spotless * Removed neutronium compressor recipes from gt5u * Made eternal singularity work somehow * Boilerplate for new hatches * Tinkering * Split the multi in 4 * Fix refactor * Implemented the new black hole mechanic with catalysts. * Give speed bonuses/nerfs to recipes based on black hole. Shuffled some logic around * Imported real structures * Proper HIP implementation with heat sensor * Cut HIP mechanics from Neutronium * Restore Gangue for use in a black hole recipe * Made Gangue blocks load * sa+update deps * Added t1/t2 casings * Temporary casings for neutronium * SA from merge * Temporary HIP Textures * Temporary Black Hole textures * Support machinemode for black hole, support special value for compression * Don't let neutronium compressor do black hole recipes * Get all of the numbers in * Tooltip adjustments for readability * Casing fix and more tooltips * Correct structure tooltips * Improve legibility of HIP tooltip * 1 parallel per tier when overheated * Lost my privates * Fixed modern cast and imported the new textures * Removed very unnecessary logic * Nerf HIP parallels to 4 to make black hole better * Change all special value stuff to proper metadata --------- Co-authored-by: Martin Robertz <dream-master@gmx.net>
2024-08-26fix issues caused by mergeboubou19
2024-08-26Remove O-Xylene (#2973)Mary
Co-authored-by: Martin Robertz <dream-master@gmx.net>
2024-08-23General beamline fixes, balancing (#2899)Elisis
* Remove cell chemistry, increase tiering of recipes from mask-making process * Fix LN2 and LOX in LINAC and Synchrotron * Fix Synchrotron structure definition antenna having a different meta to the actual block * Fix Accelerator Glass Hardness * Fix mobs spawning inside Synchrotron, make LiB6 rods less painful to make * Halve TC base recipe duration, loosen focus requirements for lower-tier wafers, add more detail to LINAC TT * Improve LINAC output energy eu/t scaling * Remove log * Spotless * Remove merge artifact * Spotless apply for branch beamline-fixes-2 for #2899 (#2900) spotlessApply Co-authored-by: GitHub GTNH Actions <> --------- Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: Connor-Colenso <52056774+Connor-Colenso@users.noreply.github.com>
2024-08-16Cleanup (#2904)miozune
* Remove redundant inputSeparation=true call * Remove deprecated MetaTileEntity#isDisplaySecondaryDescription * Always use ModularUI * Remove useModularUI * Remove unused GUI features * Remove IGlobalWirelessEnergy * Remove CommonValues.V & CommonValues.VN * More deprecation cleanup --------- Co-authored-by: boubou19 <miisterunknown@gmail.com>
2024-08-15Cleanup (#2803)boubou19
* remove dead code * use proper materials for tiered circuits * remove yet another RA1 call * remove deprecated usage * small step toward Research station assline recipes migration * remove dead code * remove dead code * remove dead code * migrate BW recipes * remove some more RA1 code * remove bad search and replace + spotlessapply * yeet deprecated code and change how sieverts for recipes are computed * fix loading * fix bad replacements * spotless apply
2024-08-06Fix typo (#2831)Ethryan
2024-08-03Waterline rework (#2577)NotAPenguin
* Add barebones PurificationPlant class * Make simple 3x3 structure to form purification plant * Add base purification unit class and dummy sifter unit MTE * Make sifter unit form * Fix accidental wildcard import * Implement basic linking of units to controller using data stick * Make linking more robust, save bidirectional links, add scanner output * add linking range, error message and unregister old controller when re-linking * Add link status of purification units to waila body * Disable maintenance issues on purification plant units * spotless * Check structure of linked purification units in main controller * Remove all star imports * Small refactor to avoid updating status from main controller * spotless * Attempt to document current code * Convert some comments to javadoc * Implement basic processing cycle, sync it with linked purification units * Make water purification plant drain power * Calculate power drain from active units and remove controller power drain * spotless * Add very barebones recipemap * Fix recipemap name in lang file * spotless * Fix purification unit recipemap name * spotless * more sane amount of max fluid outputs * add some item outputs to sifter unit * Very simple recipe processing, may be buggy * spotless * Implement recipe failure * Implement void protection for purification units * spotless * buff item output odds slightly * Add WIP grade 1 structure * spotless * Store base success chance in recipe metadata and display it in NEI * Fill sifter plant with water * Add comment * Allow construction sifter unit in survival * Implement water boost * Fix water boost allowing output chance to go over 100% * Implement failed recipes outputting lower tier water * Fix typo * Fix deformed purification unit still drawing power * Slightly refactor recipe check so base class can read result * Create empty ModularUI container for purification plant * The great gui struggle part 1 * More gui struggles, we have a button now * Adjust button text and size * gui wars: the rise of the sync * gui wars: a new hope * fix the sync * is pengu old enough to know exceeder? * Fix being able to link the same unit multiple times * Sync status string to client * Sign sifter with my name * Show status somewhat properly * Adjust sifter base chance and structure * Fully implement sifter unit * More tooltip refactoring * Add structure info to sifter tooltip. * nitpicking tooltips * Adding sound to Purification Plant Main Unit. * fix star imports * Add basic coagulator unit, add recipemap for it * Write coagulator tooltip * comma nitpicking * more tooltip work * small refactor to purification plant controller * start work on custom recipemap frontend * Fully implement coagulator * Update structure requirements in tooltips * Move controller text in structure tooltips to be consistent * fix NPE on world load * Add base ph adjustment unit MTE * Add info to main controller and energy hatch check * Fixing tooltip of Main Controller & Energy/Exotic Hatch check. * Create full pH adjustment structure * disallow any voiding on purification unit * Small custom RecipeMap frontend for ph adjustment * Generate random initial pH value * Implement inserting NaOH and HCl to adjust pH * Add easter egg * Implement pH sensor hatch * Properly consume HCl and round pH value to 2 digits * Write ph adjustment unit tooltip * Tooltip nitpicking * Try to fix some structurelib hints * More trying to fix hints * Add industrial strength concrete casing block * Add water loop sound to the game * Document random initial pH in tooltip * Add glass material base * Fix spotless formatting in Textures docs because I cannot take it anymore * Add glass texture * Try adding transparent glass * Transparent glass working * Create pH resistant glass and update pH structure to use it * Create full structure for main purification plant * Create custom water purification casing block * Properly balance ferrous wastewater reprocessing and reduce input by a factor 10 * Add pH factor to NEI tooltip and fix coagulator structure * Structure tooltip for Purification Plant base * Add GT_Block_Glass2 and properly set maxMeta * Add Tinted Industrial Glass blocks * Fix BlockCasing9 not showing custom tooltip * Register tinted glass as EV glass * Add sterile water plant casing and revert tooltip change * Mention required water in sifter tooltip * Add more textures and casings * Add more textures, sounds and add structure info for pH adjustment * Rename sifter unit to clarifier * Rename coagulation unit to flocculation unit * Add activated carbon line * Fix unintended activated carbon recipe * Add activated carbon filter * Add polyaluminium chloride + solution * Add new custom textures by @BlueHero233 * Wip recipe page with new background for flocculation * Fix flocculation background image mostly * Finally aligned the slots * angery mumbles * Finish flocculation recipe page * All the recipe pages! * Add new reworked textures * Fix ph adjustment being t3 instead of t4 * Fix invisible casing * apply chembalance to polyaluminium chloride properly * Fix ferrous wastewater -> flocculation waste liquid * Move flocculation to grade 3 * create ozonation unit with placeholder blocks * add new blocks for ozonation with placeholder textures * Add water to ozonation structure * Create ozone gas material * Add ozone recipe * Add textures for ozone unit * Add sound loop for ozonation * fix * implement ozonation mechanics * Finalize ozonation tooltip * Create dummy plasma heater multi * Update textures for plasma heater * Add grade 5 recipemap * Add hatches to plasma heater multi * Add basic plasma heating unit variables * Implement plasma heating unit mechanics * Add plasma heater tooltip * Add structure info to plasma heater tooltip * fix ozonation tooltip, add frontend * Fix positioning on ozonation tooltip and fix plasma heater crash * Add UV treatment MTE and structure without textures * Revert accidental addition of debug dependencies * Add initial version of uv unit textures * update naquadria casing, add water color gradient * Some minor cleanup and added docs * Create lens housing bus * Add lens bus to UV treatment unit * Add lens indicator hatch * Merge GT_MetaGeneratedItem_03.java * Add lens indicator hatch * Add the lens cycle, uv treatment recipe map and fix eut of flocculation recipe * Implement lens swapping mechanic * Clean up first lens swap * Fix uv recipemap lang and move lens cycle to recipe * Write uv treatment tooltip * Add sounds for uv and plasma steps * Create empty degasifier class * Create temporary debug structure for degasifier * set temp casing index for degasifier * create degasifier control hatch * create slightly less temporary but still temporary structure for degasifier * Start impl of degasifier * fix fluid consumption and nbt loading of degasifier * Degasifier implementation should work now * Rename and reformat some things and start work on degasser tooltiop * give last bit much lower chance of being on to avoid cheesing * Finish degasifier tooltip * Integrate some deleno lore * hopefully fix all moved casing meta ids after merge * Create finalized degasser structure * Integrate more deleno lore * Add even more lore * Create placeholder particle catalysts and fetch particle items from gt++ * Fix wrong casing and recipemap localization * Create parallel config menu * refactor purification recipecheck slightly * implement parallel amount on water i/o and power * add tooltip info about parallel config * fix text * update block names in structure tooltips * create structure tooltip for degasser * create textureless quark catalyst items * add the purple glass * fix lore typos * fix some casing indices * remove concrete floor from water plant and reword tooltip * fix main plant structure and add placeholder structure for t8 step * fix structurecheck for main plant and add random catalyst generation for t8 * implement basic mechanics for particle extractor (wip) * Create plasma heater frontend * implement final mechanics and bugfixes for particle extractor * add recipes for re-aligning quark catalysts * add simple recipes for catalyst alignment * initial replacement of purified water in engraver recipes * add purified water to all wafer cutting recipes * fix purified water amounts * buff quark cyclotron recipe again * extract t8 unit casings into their own icons * Write initial tooltip for t8 module * add purified water to mask recipes * Add recipe comparator to show low tier purified water recipes first * add min casing check to waterline multis * buff ozone production * update t8 structure * make purified water optional again for naq wafers * Fix blockrenderer for purification plant * fix nei previews * fix nei * really fix nei this time * add t8 lore * fix hatch recipe locking blocking automation on some steps * try to solve weirdness with grade 3 recipe * fix issues with recipecheck * fix missing null check * make ph sensor use a strict inequality check * fix min casings on t5 * significantly nerf purified water usage for beamline masks * disable void protection for waterline * small adjustments to t6 unit * more small adjustments to t6 unit to prevent easy automation cheese * fix degasser redstone output and missing return statement * remove water QFT catalyst recipes --------- Co-authored-by: Tianyou Mei <meitianyou94@gmail.com> Co-authored-by: OlliedeLeeuw <ollie.riemersma@xs4all.nl> Co-authored-by: Ollie_de_Leeuw <154506304+OlliedeLeeuw@users.noreply.github.com> Co-authored-by: Martin Robertz <dream-master@gmx.net>
2024-07-22Beamline Balancing and Fix (#2749)Elisis
* Fix weird t2 antenna issue and partly the electron scaling issue * Decrease LINAC energy scaling but increase max possible energy * Improve antenna tier scaling, make input-output energy curve more shallow at lower input energies * Spotless apply for branch beamline-fixes-1 for #2749 (#2750) spotlessApply Co-authored-by: GitHub GTNH Actions <> --------- Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2024-07-20Beamline (#2619)Raven Szewczyk
* Beamline * Remove hardcoded dreamcraft items and spotless * Remove logs and fix auto structure check * Remove logs and fix auto structure check * Fix typo and synchrotron high MF scaling * sa (cherry picked from commit b2796d95538a1b683b4a98bf6cb0f8fe21404fbd) * Add multi textures, add structuredesc info, remove test TC input, add synchrotron/input/output recipes * Spotless * Prevent mob spawning on casings * Fix LINAC glass requirement, make synchrotron structure less ugly, add last recipe * Spotless * Add placeholder particle textures * Add some mask recipes I missed * Spotless apply for branch lanth-beamline for #2619 (#2630) spotlessApply Co-authored-by: GitHub GTNH Actions <> * Add further error messages to LINAC and Synchrotron, fix MM & LaB6 recipes * Spotless apply for branch lanth-beamline for #2619 (#2648) spotlessApply Co-authored-by: GitHub GTNH Actions <> * Minor changes, add more multi error messages & 9x U-238 SC recipe * Spotless apply for branch lanth-beamline for #2619 (#2651) spotlessApply Co-authored-by: GitHub GTNH Actions <> * Missed a change * Spotless apply for branch lanth-beamline for #2619 (#2652) spotlessApply Co-authored-by: GitHub GTNH Actions <> * Update beamline desc * Remove comments, move coolant fluid check to Util class * Spotless * Spotless apply for branch lanth-beamline for #2619 (#2666) spotlessApply Co-authored-by: GitHub GTNH Actions <> * Fix Mu-Metal recipe output amount, tool stats for MM & LaB6 * Spotless * Fix multi hatch textures * Spotless apply for branch lanth-beamline for #2619 (#2676) spotlessApply Co-authored-by: GitHub GTNH Actions <> * Increase Synchrotron output rate eut & antenna tier scaling, in general improve output rates, buff all TC recipes' processing time * Fix misleading BL tooltip * update * remove import * Buff higher-tier wafer recipes for each IC, from a 4x to 3x increase of recipe amount per two wafer tier increases * Remove RA1 calls in beamline (#2716) * Spotless apply for branch lanth-beamline for #2619 (#2717) spotlessApply Co-authored-by: GitHub GTNH Actions <> * fix * Spotless apply for branch lanth-beamline for #2619 (#2733) spotlessApply Co-authored-by: GitHub GTNH Actions <> --------- Co-authored-by: unknown <gtandemmodding@gmail.com> Co-authored-by: Elisis <jarrad.thomson@gmail.com> Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2024-06-26Remove gangue dust (#2690)NotAPenguin
remove gangue
2024-06-26LFTR chemistry fixes + samarium (III) chloride chemical formula fix (#2645)hallucinogender
* Update RecipeLoader_Nuclear.java Start of LFTR fixes. * Update MaterialGenerator.java * Corrected chemical formula of Li2CO3 + Ca(OH)2 * Fixed samarium chloride chemical formula * Revert item to fluid ratio change * Second round of fixes - Revert item:fluid ratio change from initial fix attempt - Recipes: - Autoclave: - 1 zirconium dust + 4000 chlorine = 1 zirconium pellet - Blast furnace: - Fixed chemistry of lithium tetrafluoroberyllate - Uses solid rule - Chemical bath: - Fixed chemistry of lithium fluoride from lithium carbonate - Chemical reactor: - Fixed chemistry of producing Li2CO3 + Ca(OH)2 compound dust - Ca(OH)2 is treated as 1 calcium + 2 oxygen + 2 hydrogen rather than 1 calcium + 2 hydroxide - This is for consistency with how it is produced and used elsewhere - Fixed chemistry of lithium fluoride from lithium hydroxide - Fixed chemistry of producing lithium hydroxide fluid - Fixed chemistry of beryllium hydroxide production - Uses solid rule - Fixed chemistry of ammonium bifluoride production - Uses solid rule - Fixed chemistry of sodium fluoride production - Dehydrator: - Fixed chemistry of using Li2CO3 + Ca(OH)2 compound dust - See previous note regarding calcium hydroxide - Fixed chemistry in both recipes for zirconium tetrafluoride dust - Preliminary fix for ammonium tetrafluoroberyllate production - Requires cell volume fix for molten fluids - Otherwise requires migrating to LCR - Preliminary fix for ammonium tetrafluoroberyllate dehydrating - Requires cell volume fix for molten fluids - Otherwise requires migrating to LCR - Macerator: - 1 zirconium pellet = 5 ZrCl4 dust - Mixer: - Fixed chemistry of uranium tetrafluoride production - This breaks LFTR balance, to be fixed once chemistry is fixed * Ammonium tetrafluoroberyllate recipes Fixes ammonium tetrafluoroberyllate recipes to circumvent currently-incorrect cell volumes by using dust forms of beryllium hydroxide, ammonium bifluoride, and beryllium fluoride. * Lithium tetrafluoroberyllate melting fix Reverted previous change to item:fluid ratio for lithium tetrafluoroberyllate. * Chemical formula adjustments Adjusted formula of calcium hydroxide to be consistent with how it is used everywhere (i.e. 1 part calcium, 2 parts oxygen, and 2 parts hydrogen, rather than 1 part calcium and 2 parts hydroxide as the previous formula implied). Also adjusted formula and name of the lithium carbonate + calcium hydroxide compound. * sa+bs * Update WerkstoffMaterialPool.java --------- Co-authored-by: Martin Robertz <dream-master@gmx.net>
2024-05-25Merge Lanthanides sourcesRaven Szewczyk