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path: root/src/main/java/gregtech/api/enums/Materials.java
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2017-04-23Added additional recipes for acids and basesJohannes Gäßler
2017-04-22Enabled solid output for Distilleries, implemented Epoxy Resin / PTFEJohannes Gäßler
production Expanded the GregTech API: There is now a convenience method for automatically creating polymerization recipes. Disabled recipes for the Salty Water Potion in favor of a new Salt Water fluid. Slightly nerfed Sulfuric Acid production from Sulfur and Water to make them align with other acids and bases (1 Dust / 1000L Chemical + 1000L Water -> 1000L acid/base)
2017-04-21Added recipes for EpichlorohydrinJohannes Gäßler
2017-04-20Refactored MaterialAdapter to MaterialBuilder to better represent theJohannes Gäßler
class functionality.
2017-04-20Fixed a typo, Added a missing glue recipeJohannes Gäßler
2017-04-19Added a lot of (petro)chemistry stuff, expanded the APIJohannes Gäßler
Created an adapter class for creating materials. Materials now have bit flags for automatic gas/fluid creation. Added a new convenience method for adding distillery recipes. Recipes now show the exact recipe duration instead of the duration rounded down to the nearest int. Added new Materials with relevant recipes: Acetic Acid, Acetone, Calcium Acetate, Charcoal Byproducts, Carbon Monoxide, Ethanol, Ethylene, Methanol, Methyl Acetate, Polyvinyl Acetate, Propene, Sulfuric Ethylene, Vinyl Acetate Made vinegar visible.
2017-02-28Merge pull request #904 from Techlone/unstableBlood-Asp
Add new semiconductors and indium recipe
2017-02-28Circuit changesBlood-Asp
2017-02-17Add new semiconductors and indium recipeTechlone
2017-02-03Fix tungstencarbite recyclingBlood-Asp
2016-12-23Naquadah gen mk3 now uses cells with molten naquadah instead of dustBlood-Asp
2016-10-25Add EnderIO Alloy recipesBlood-Asp
2016-10-18Improve readability of materialsBlood-Asp
2016-10-18Adding Duranium and Tritanium as Tier 5/6 Tool materials superior to HSS and ↵Blood-Asp
below neutronium
2016-10-13Add config to enable all disabled mats & components.Muramasa
2016-10-13Fix VALUES & Replicator recipesMuramasa
2016-10-11Add HasParentMod to config & Generate fluids for all MaterialsMuramasa
2016-10-09Fix TGreg & Remove unneeded config entriesMuramasa
2016-10-09Fix Material.toStringMuramasa
2016-10-04Computronics support & Improved mod dependant MaterialsMuramasa
2016-10-03Add fluids without enabling the materialMuramasa
2016-09-27Update, bump version and Most of TGreg compat fixesMuramasa
2016-09-25Cleanup, disable auto TE recipes with config and fixesMuramasa
2016-09-24Update with exp changesMuramasa
2016-09-23Return slabs on paper crafting and add metal subtags to TungstenCarbine, ↵Blood-Asp
VanadiumSteel, ect
2016-09-23Reduce disabled component creation & GT_Proxy postInit -> ProcessorsMuramasa
2016-09-16Stop disabled component recipe gen, more separation and fixesMuramasa
2016-09-15Update Part 1Muramasa
2016-09-10Simplify, cleanup and seperate processorsMuramasa
2016-09-09Bugfixes and now using built in OrePrefixes enabled/disabled listsMuramasa
2016-08-31Actually, probably better to just exclude theseMuramasa
2016-08-31fix issue with chest loot on server startMuramasa
2016-08-31Fix lens recipes & duplicate config list entriesMuramasa
2016-08-31Configurable components & fixesMuramasa
2016-08-23Fixes & work on #266Muramasa
2016-08-22Some cleanupMuramasa
2016-08-22Small fixesMuramasa
2016-08-21More compatibility fixesMuramasa
2016-08-21General cleanup & MaterialProcessingMuramasa
2016-08-19Constructor fixMuramasa
2016-08-19WhoopsMuramasa
2016-08-19initMaterialPropertiesMuramasa
2016-08-18Config workMuramasa
2016-08-17InitialMuramasa
Fixed Materials limitation Added ability to add Materials via a config Added ability to change all properties of a Material via a config
2016-08-14Bugfixes 8Muramasa
2016-08-13Remove null checksMuramasa
2016-08-13For loop changesMuramasa
2016-07-25Changed method of "repairing" of overheated coils.OneEyeMaker
Also moved initialization of SubTags to prevent NoClassDefFoundException.
2016-07-24Changed Blast Furnace temperatures of some materials.OneEyeMaker
Now EV materials require HV+ heating coils, IV materials requires EV+ coils.
2016-07-21Any component should require cables of its tier.OneEyeMaker