| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2017-04-23 | Added additional recipes for acids and bases | Johannes Gäßler | |
| 2017-04-22 | Enabled solid output for Distilleries, implemented Epoxy Resin / PTFE | Johannes Gäßler | |
| production Expanded the GregTech API: There is now a convenience method for automatically creating polymerization recipes. Disabled recipes for the Salty Water Potion in favor of a new Salt Water fluid. Slightly nerfed Sulfuric Acid production from Sulfur and Water to make them align with other acids and bases (1 Dust / 1000L Chemical + 1000L Water -> 1000L acid/base) | |||
| 2017-04-21 | Added recipes for Epichlorohydrin | Johannes Gäßler | |
| 2017-04-20 | Refactored MaterialAdapter to MaterialBuilder to better represent the | Johannes Gäßler | |
| class functionality. | |||
| 2017-04-20 | Fixed a typo, Added a missing glue recipe | Johannes Gäßler | |
| 2017-04-19 | Added a lot of (petro)chemistry stuff, expanded the API | Johannes Gäßler | |
| Created an adapter class for creating materials. Materials now have bit flags for automatic gas/fluid creation. Added a new convenience method for adding distillery recipes. Recipes now show the exact recipe duration instead of the duration rounded down to the nearest int. Added new Materials with relevant recipes: Acetic Acid, Acetone, Calcium Acetate, Charcoal Byproducts, Carbon Monoxide, Ethanol, Ethylene, Methanol, Methyl Acetate, Polyvinyl Acetate, Propene, Sulfuric Ethylene, Vinyl Acetate Made vinegar visible. | |||
| 2017-02-28 | Merge pull request #904 from Techlone/unstable | Blood-Asp | |
| Add new semiconductors and indium recipe | |||
| 2017-02-28 | Circuit changes | Blood-Asp | |
| 2017-02-17 | Add new semiconductors and indium recipe | Techlone | |
| 2017-02-03 | Fix tungstencarbite recycling | Blood-Asp | |
| 2016-12-23 | Naquadah gen mk3 now uses cells with molten naquadah instead of dust | Blood-Asp | |
| 2016-10-25 | Add EnderIO Alloy recipes | Blood-Asp | |
| 2016-10-18 | Improve readability of materials | Blood-Asp | |
| 2016-10-18 | Adding Duranium and Tritanium as Tier 5/6 Tool materials superior to HSS and ↵ | Blood-Asp | |
| below neutronium | |||
| 2016-10-13 | Add config to enable all disabled mats & components. | Muramasa | |
| 2016-10-13 | Fix VALUES & Replicator recipes | Muramasa | |
| 2016-10-11 | Add HasParentMod to config & Generate fluids for all Materials | Muramasa | |
| 2016-10-09 | Fix TGreg & Remove unneeded config entries | Muramasa | |
| 2016-10-09 | Fix Material.toString | Muramasa | |
| 2016-10-04 | Computronics support & Improved mod dependant Materials | Muramasa | |
| 2016-10-03 | Add fluids without enabling the material | Muramasa | |
| 2016-09-27 | Update, bump version and Most of TGreg compat fixes | Muramasa | |
| 2016-09-25 | Cleanup, disable auto TE recipes with config and fixes | Muramasa | |
| 2016-09-24 | Update with exp changes | Muramasa | |
| 2016-09-23 | Return slabs on paper crafting and add metal subtags to TungstenCarbine, ↵ | Blood-Asp | |
| VanadiumSteel, ect | |||
| 2016-09-23 | Reduce disabled component creation & GT_Proxy postInit -> Processors | Muramasa | |
| 2016-09-16 | Stop disabled component recipe gen, more separation and fixes | Muramasa | |
| 2016-09-15 | Update Part 1 | Muramasa | |
| 2016-09-10 | Simplify, cleanup and seperate processors | Muramasa | |
| 2016-09-09 | Bugfixes and now using built in OrePrefixes enabled/disabled lists | Muramasa | |
| 2016-08-31 | Actually, probably better to just exclude these | Muramasa | |
| 2016-08-31 | fix issue with chest loot on server start | Muramasa | |
| 2016-08-31 | Fix lens recipes & duplicate config list entries | Muramasa | |
| 2016-08-31 | Configurable components & fixes | Muramasa | |
| 2016-08-23 | Fixes & work on #266 | Muramasa | |
| 2016-08-22 | Some cleanup | Muramasa | |
| 2016-08-22 | Small fixes | Muramasa | |
| 2016-08-21 | More compatibility fixes | Muramasa | |
| 2016-08-21 | General cleanup & MaterialProcessing | Muramasa | |
| 2016-08-19 | Constructor fix | Muramasa | |
| 2016-08-19 | Whoops | Muramasa | |
| 2016-08-19 | initMaterialProperties | Muramasa | |
| 2016-08-18 | Config work | Muramasa | |
| 2016-08-17 | Initial | Muramasa | |
| Fixed Materials limitation Added ability to add Materials via a config Added ability to change all properties of a Material via a config | |||
| 2016-08-14 | Bugfixes 8 | Muramasa | |
| 2016-08-13 | Remove null checks | Muramasa | |
| 2016-08-13 | For loop changes | Muramasa | |
| 2016-07-25 | Changed method of "repairing" of overheated coils. | OneEyeMaker | |
| Also moved initialization of SubTags to prevent NoClassDefFoundException. | |||
| 2016-07-24 | Changed Blast Furnace temperatures of some materials. | OneEyeMaker | |
| Now EV materials require HV+ heating coils, IV materials requires EV+ coils. | |||
| 2016-07-21 | Any component should require cables of its tier. | OneEyeMaker | |
