Age | Commit message (Expand) | Author |
2017-07-16 | Fixed a bug where Brick, and Fireclay had the wrong texture sets. | Dream-Master |
2017-07-16 | Ash rebalance #1159 | Johannes Gäßler |
2017-07-09 | Carbon ingots #1632 | Dream-Master |
2017-07-09 | cherry pick | Dream-Master |
2017-07-08 | Light fuel produces to much energy #1634 | Dream-Master |
2017-06-29 | Fixed 2 formulas #1122 | Dream-Master |
2017-06-29 | Cleanup materials whitespace. | Technus |
2017-06-27 | cherry pick | Johannes Gäßler |
2017-06-24 | cherry pick | Johannes Gäßler |
2017-06-23 | hopfully fixed | Dream-Master |
2017-06-23 | Cherry Pick | Johannes Gäßler |
2017-06-19 | Merge remote-tracking branch 'Petrochemy/BrickedBlastFurnace' into BrickedBla... | Dream-Master |
2017-06-17 | Implemented crafting recipes for the Bricked Blast Furnace | Johannes Gäßler |
2017-06-17 | Optimize imports | Technus |
2017-06-17 | Merge remote-tracking branch 'GT5-Unofficial-Fork/ChemistryUpdate' into | Johannes Gäßler |
2017-06-15 | change materials back to old burn vaulues | Dream-Master |
2017-06-15 | cherry pick | Dream-Master |
2017-06-13 | change Naphtha and Light Fuel back to the burn values from 1.4.1.1 | Dream-Master |
2017-06-10 | rename BioFuel to BioDiesel | Dream-Master |
2017-06-10 | Added a Recipe Map for Primitive Blast Furnaces | Johannes Gäßler |
2017-06-10 | remove old Nitric acid | Dream-Master |
2017-06-10 | a few fixes | Techlone |
2017-06-06 | buff Nitro Diesel and Ethanol to old values | Dream-Master |
2017-06-06 | Oil Cracking Update from Johannes Gaessler | Dream-Master |
2017-05-29 | Enable ALL components if dreamcraft loaded | Technus |
2017-05-20 | Fixed Salt Water and Distillery circuit settings 1 | Dream-Master |
2017-05-20 | Merge branch 'ChemistryUpdate' into mergeGTNH | Johannes Gäßler |
2017-05-06 | Revert Dream's doings, re enable materials | Technus |
2017-05-06 | remove this material dependencies | Dream-Master |
2017-05-04 | Added a graphic for acids, made the javadoc more descriptive | Johannes Gäßler |
2017-05-02 | Materials for existing fluids, ash nerf, plastic production svg | Johannes Gäßler |
2017-05-01 | Added molecular formulas for the new materials, added alternative | Johannes Gäßler |
2017-05-01 | Added recipes for centrifuging Stone Dust | Johannes Gäßler |
2017-05-01 | methods for pipe creation, new plastic pipes, implemented PVC | Johannes Gäßler |
2017-04-30 | New recipes, convenience methods, recipe rebalancings | Johannes Gäßler |
2017-04-30 | Chem reactors can now output 2 items, implemented recipes for Nitric | Johannes Gäßler |
2017-04-29 | Fixed a sneaky and game-breaking bug that caused quite a lot of fluids | Johannes Gäßler |
2017-04-28 | Implemented Nitric Acid, Rocket Fuel | Johannes Gäßler |
2017-04-27 | Buildable | Technus |
2017-04-27 | Merge branch 'experimental' from GTNH into mergeGTNH (based on BLOODASP) | Technus |
2017-04-24 | Expanded Charcoal Byproducts, added recipes that produce them | Johannes Gäßler |
2017-04-24 | Made the centrifuge recipes for ash more realistic | Johannes Gäßler |
2017-04-23 | Tweaked Titanium, implemented Silicone and Gunpowder | Johannes Gäßler |
2017-04-23 | Added additional recipes for acids and bases | Johannes Gäßler |
2017-04-22 | Enabled solid output for Distilleries, implemented Epoxy Resin / PTFE | Johannes Gäßler |
2017-04-21 | Added recipes for Epichlorohydrin | Johannes Gäßler |
2017-04-20 | Refactored MaterialAdapter to MaterialBuilder to better represent the | Johannes Gäßler |
2017-04-20 | Fixed a typo, Added a missing glue recipe | Johannes Gäßler |
2017-04-19 | Added a lot of (petro)chemistry stuff, expanded the API | Johannes Gäßler |
2017-03-26 | remove everything from ichorium | Dream-Master |