Age | Commit message (Collapse) | Author |
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Co-authored-by: Martin Robertz <dream-master@gmx.net>
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Co-authored-by: boubou19 <miisterunknown@gmail.com>
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Co-authored-by: miozune <miozune@gmail.com>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
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Co-authored-by: BlueWeabo <ilia.iliev2005@gmail.com>
Co-authored-by: Mary <33456283+FourIsTheNumber@users.noreply.github.com>
Co-authored-by: BucketBrigade <138534411+CookieBrigade@users.noreply.github.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
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Co-authored-by: Daniel Mendes <steelux7@gmail.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: NotAPenguin <michiel.vandeginste@gmail.com>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
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Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: boubou19 <miisterunknown@gmail.com>
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* move kekztech to a single root dir
* move detrav to a single root dir
* move gtnh-lanthanides to a single root dir
* move tectech and delete some gross reflection in gt++
* remove more reflection inside gt5u
* delete more reflection in gt++
* fix imports
* move bartworks and bwcrossmod
* fix proxies
* move galactigreg and ggfab
* move gtneioreplugin
* try to fix gt++ bee loader
* apply the rename rules to BW
* apply rename rules to bwcrossmod
* apply rename rules to detrav scanner mod
* apply rename rules to galacticgreg
* apply rename rules to ggfab
* apply rename rules to goodgenerator
* apply rename rules to gtnh-lanthanides
* apply rename rules to gt++
* apply rename rules to kekztech
* apply rename rules to kubatech
* apply rename rules to tectech
* apply rename rules to gt
apply the rename rules to gt
* fix tt import
* fix mui hopefully
* fix coremod except intergalactic
* rename assline recipe class
* fix a class name i stumbled on
* rename StructureUtility to GTStructureUtility to prevent conflict with structurelib
* temporary rename of GTTooltipDataCache to old name
* fix gt client/server proxy names
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* fix wrong offset
* improve item insertion window
* finish upgrade material functionality
* add tooltip to material button
* add rhugnor gear
* half serious upgrade costs (will definitely change)
* fix stocking hatch not working for fuel supply
* add information window
* add heat formula info
* add autobuild hint dot info
* add phonon related items and fluids
* first iteration of glitchy material renderer
* tweak renderer overlay opacity
* add new material
* add phononic seed crystal and six-phased copper block
* add recipes for phonon transfer medium chain
* add solenoid block replacement
* add creon
* decouple smelting module structure
* spotless weirdness
* add most casing recipes and late loading method (for the special singularities)
* add new singularity recipes
* more recipes
* add glow
* generate more dragonblood parts
* add upgrade costs
* fix upgrade tree window scrollable weirdness
* forgor glow texture
* add last upgrade text + a random comma
* re-add phonon medium abs recipe
* add six-phased copper nanite recipe
* fix button overlay being off by 1 pixel
* fix merge mishaps
* forgot to adjust debug buttons
* fix stocking bus fuel insertion and fuel int overflow
* add graviton shard ejection
* minor structure oopsie
* ejection button registration
* ejection button tooltip
* add graviton shard item
* eject the right item + save ejection status to nbt
* fix input bus amount npe
* change rendering block offset
* adapt eoh rendering to allow changing the star's size
* initial rendering changes (make the blue star render)
* change seed crystal recipes
* another small seed crystal change
* adjust item renderer
* add tooltips
* circuit oredict fix
* tooltips, upgrade names, some experimental ui changes and small fixes
* author
* make star bigger
* fix recipes
* remove unnecessary tooltips
* spotless
* recipe adjustments
* make magneto resonatic block craftable
* change magneto resonatic gem autoclave times + spotless
* add structurecheck button to modules
* more recipe adjustments
* fix extra material crash
* more recipe adjustments
* lower eternal singularity amounts
* display recipetimes <1 sec properly
* try to fix hasShiftDown crash
* adjust plasma module recipes
* swap placeholder names
* implement rings disappearing/reappearing for renderer
* utility for structure strings
* buff plasma module parallel
* fix itemlist
* Spotless apply for branch godforge for #2950 (#3013)
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Co-authored-by: GitHub GTNH Actions <>
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Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: boubou19 <miisterunknown@gmail.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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Add radox to GT5u to prepare removing it from coremod
Co-authored-by: boubou19 <miisterunknown@gmail.com>
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* move elemental material initializers already
* move more initializers
* move all other initializers
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Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: boubou19 <miisterunknown@gmail.com>
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* Remove added by bartworks from every single item
* Fix germanglish
* Works
* Clean up a little
* Ok, spiralled a little but hopefully worth it...
* Spotless
* Less "added by"
* Clean up tooltips somewhat
* more cleanups
* Bit more cleaning
* Spotless
* Reduce random glass crap
* Get rid of destructopack (useless)
* Magneto work
* Further refactor/cleanup
* Move Boro tags to materials
* Attempt fix
* No longer needed
* Go away
* Rename
* Remove dead recipes
* Spotless apply for branch bartTooltips for #2951 (#2952)
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Co-authored-by: GitHub GTNH Actions <>
* Add warded glass to HV
* remove ignored
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Co-authored-by: Connor Colenso <colen@CONNORSPC>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: boubou19 <miisterunknown@gmail.com>
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* first pass on config migration
* second pass on config migration
* removing bad configs
* rename config classes and register them
* move debug options to its own debug category
* migrate pollution
* finish migrating general config
* removing useless config
* finish GregTech.cfg port to GTNHLib
* don't accidentally force panic mode in dev env
* typo
* defaults are now handled by the confg handler
* remove dead config
* force config save after defaults are being written
* stop messing with the GregTech.cfg externally
* removing comments
* new underground fluid builder and porting default underground fluids to code
* move config handlers of gregtech.cfg in their own package
* process MachineStats.cfg
* yeeted MaterialProperties.cfg
* remove unused compat in GTNH
* process OverpoweredStuff.cfg
* process Other.cfg
* ungregify some config variables
* remove unused variables
* fix Ids.cfg not being populated
* delete duplicate printing of MTE IDs in GT5U clients
* bump hodgepodge version to get mod phase timers
* process Client.cfg
* fix bad category naming
* registering all the config handlers in gui
* bump GTNHLib version
* actually only registering client configs
* use proper double arrays now
* move GT ore mixes to patternbuilders
* dead code
* fix multifiles config not being handled properly
* import class from NHCore
* removing reflection
* use enums for registration
* yeet config for Asteroid dimensions
* remove unused since 2015 enum entry
* todo
* rework oremix enums
* imported dimension data in enums
* convert old dirty predicate into proper one
* hook gagreg onto the OreMixes enum
* finally nuke worldgen.ore.mix config category!
* hook gagreg small ores onto the SmallOres enum
* imported dim values in enum
* fix dirty work around in vm predicate
* yeet unused classes
* hook GT stones to GTStones enum
* yeet all the remaining booleans in the worldgen category
* port endasteroids category
* port general category
* deprecated
* yeet unused bw compat
* finish worldgen config migration
* hardcode config into code
* remove not generated config entry
* remove Unification.cfg
* fix build
* migrate oreveins away from config
* migrate small ores away from config
* delete config parser
* forgotten
* fix EoH recipe crash in dev
* fix GT NEI Ore Plugin config and csv paths
* shade opencsv
* rewrite csv generator
* spotless apply
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* hydrogensulfiderecipe
* fix typo
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Co-authored-by: Martin Robertz <dream-master@gmx.net>
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* try to add baryonic matter fluid texture
* fix baryonic matter custom fluid
* adjust purified water names
* do not form waterline multis without positioned hatches to prevent crashes
* final baryonic matter texture
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* Add new butane option for Anti-Knock
-> Add new alternative MTBE fluid made from Butane instead of Butene, to prevent mixing the two fluids;
-> Add equivalent recipes for the new fluid, with Butane instead of Butene.
* Spotless apply for branch Butane_For_AntiKnock for #2762 (#2763)
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Co-authored-by: GitHub GTNH Actions <>
* duct tape fix
(cherry picked from commit 7cfb3923d6ff6abe6d56d6bbab3d05eb5529bb64)
(cherry picked from commit 670b21508b9f429eace6bee29b7426dd30c4dd00)
(cherry picked from commit 881dcefd8d2e6d72d1fa4970ee9704adfbf68c4c)
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Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: Dream Master <dream-master@gmx.net>
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* swap circuits in engraving for distilled water
* change quark goop textures and water colors
* add structure tooltip to grade 8 multi
* display quark catalysts in t8 frontend
* add simple uv treatment frontend to show lenses
* add final quark catalyst textures and recipes
* remove electromagnet from recipe
* fix baryonic perfection recipemap and quark colors in scanner output
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* CO2 and CO loop price fix
* overshot some values
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* first push to use new Materials for circuits
* dont deprecate or redefine ultimate
* sa
* move it
* second round
* dont deprecate or redefine advanced
* part 3
* part 4
* part 5
* part 6
* mini fix
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* Add barebones PurificationPlant class
* Make simple 3x3 structure to form purification plant
* Add base purification unit class and dummy sifter unit MTE
* Make sifter unit form
* Fix accidental wildcard import
* Implement basic linking of units to controller using data stick
* Make linking more robust, save bidirectional links, add scanner output
* add linking range, error message and unregister old controller when re-linking
* Add link status of purification units to waila body
* Disable maintenance issues on purification plant units
* spotless
* Check structure of linked purification units in main controller
* Remove all star imports
* Small refactor to avoid updating status from main controller
* spotless
* Attempt to document current code
* Convert some comments to javadoc
* Implement basic processing cycle, sync it with linked purification units
* Make water purification plant drain power
* Calculate power drain from active units and remove controller power drain
* spotless
* Add very barebones recipemap
* Fix recipemap name in lang file
* spotless
* Fix purification unit recipemap name
* spotless
* more sane amount of max fluid outputs
* add some item outputs to sifter unit
* Very simple recipe processing, may be buggy
* spotless
* Implement recipe failure
* Implement void protection for purification units
* spotless
* buff item output odds slightly
* Add WIP grade 1 structure
* spotless
* Store base success chance in recipe metadata and display it in NEI
* Fill sifter plant with water
* Add comment
* Allow construction sifter unit in survival
* Implement water boost
* Fix water boost allowing output chance to go over 100%
* Implement failed recipes outputting lower tier water
* Fix typo
* Fix deformed purification unit still drawing power
* Slightly refactor recipe check so base class can read result
* Create empty ModularUI container for purification plant
* The great gui struggle part 1
* More gui struggles, we have a button now
* Adjust button text and size
* gui wars: the rise of the sync
* gui wars: a new hope
* fix the sync
* is pengu old enough to know exceeder?
* Fix being able to link the same unit multiple times
* Sync status string to client
* Sign sifter with my name
* Show status somewhat properly
* Adjust sifter base chance and structure
* Fully implement sifter unit
* More tooltip refactoring
* Add structure info to sifter tooltip.
* nitpicking tooltips
* Adding sound to Purification Plant Main Unit.
* fix star imports
* Add basic coagulator unit, add recipemap for it
* Write coagulator tooltip
* comma nitpicking
* more tooltip work
* small refactor to purification plant controller
* start work on custom recipemap frontend
* Fully implement coagulator
* Update structure requirements in tooltips
* Move controller text in structure tooltips to be consistent
* fix NPE on world load
* Add base ph adjustment unit MTE
* Add info to main controller and energy hatch check
* Fixing tooltip of Main Controller & Energy/Exotic Hatch check.
* Create full pH adjustment structure
* disallow any voiding on purification unit
* Small custom RecipeMap frontend for ph adjustment
* Generate random initial pH value
* Implement inserting NaOH and HCl to adjust pH
* Add easter egg
* Implement pH sensor hatch
* Properly consume HCl and round pH value to 2 digits
* Write ph adjustment unit tooltip
* Tooltip nitpicking
* Try to fix some structurelib hints
* More trying to fix hints
* Add industrial strength concrete casing block
* Add water loop sound to the game
* Document random initial pH in tooltip
* Add glass material base
* Fix spotless formatting in Textures docs because I cannot take it anymore
* Add glass texture
* Try adding transparent glass
* Transparent glass working
* Create pH resistant glass and update pH structure to use it
* Create full structure for main purification plant
* Create custom water purification casing block
* Properly balance ferrous wastewater reprocessing and reduce input by a factor 10
* Add pH factor to NEI tooltip and fix coagulator structure
* Structure tooltip for Purification Plant base
* Add GT_Block_Glass2 and properly set maxMeta
* Add Tinted Industrial Glass blocks
* Fix BlockCasing9 not showing custom tooltip
* Register tinted glass as EV glass
* Add sterile water plant casing and revert tooltip change
* Mention required water in sifter tooltip
* Add more textures and casings
* Add more textures, sounds and add structure info for pH adjustment
* Rename sifter unit to clarifier
* Rename coagulation unit to flocculation unit
* Add activated carbon line
* Fix unintended activated carbon recipe
* Add activated carbon filter
* Add polyaluminium chloride + solution
* Add new custom textures by @BlueHero233
* Wip recipe page with new background for flocculation
* Fix flocculation background image mostly
* Finally aligned the slots
* angery mumbles
* Finish flocculation recipe page
* All the recipe pages!
* Add new reworked textures
* Fix ph adjustment being t3 instead of t4
* Fix invisible casing
* apply chembalance to polyaluminium chloride properly
* Fix ferrous wastewater -> flocculation waste liquid
* Move flocculation to grade 3
* create ozonation unit with placeholder blocks
* add new blocks for ozonation with placeholder textures
* Add water to ozonation structure
* Create ozone gas material
* Add ozone recipe
* Add textures for ozone unit
* Add sound loop for ozonation
* fix
* implement ozonation mechanics
* Finalize ozonation tooltip
* Create dummy plasma heater multi
* Update textures for plasma heater
* Add grade 5 recipemap
* Add hatches to plasma heater multi
* Add basic plasma heating unit variables
* Implement plasma heating unit mechanics
* Add plasma heater tooltip
* Add structure info to plasma heater tooltip
* fix ozonation tooltip, add frontend
* Fix positioning on ozonation tooltip and fix plasma heater crash
* Add UV treatment MTE and structure without textures
* Revert accidental addition of debug dependencies
* Add initial version of uv unit textures
* update naquadria casing, add water color gradient
* Some minor cleanup and added docs
* Create lens housing bus
* Add lens bus to UV treatment unit
* Add lens indicator hatch
* Merge GT_MetaGeneratedItem_03.java
* Add lens indicator hatch
* Add the lens cycle, uv treatment recipe map and fix eut of flocculation recipe
* Implement lens swapping mechanic
* Clean up first lens swap
* Fix uv recipemap lang and move lens cycle to recipe
* Write uv treatment tooltip
* Add sounds for uv and plasma steps
* Create empty degasifier class
* Create temporary debug structure for degasifier
* set temp casing index for degasifier
* create degasifier control hatch
* create slightly less temporary but still temporary structure for degasifier
* Start impl of degasifier
* fix fluid consumption and nbt loading of degasifier
* Degasifier implementation should work now
* Rename and reformat some things and start work on degasser tooltiop
* give last bit much lower chance of being on to avoid cheesing
* Finish degasifier tooltip
* Integrate some deleno lore
* hopefully fix all moved casing meta ids after merge
* Create finalized degasser structure
* Integrate more deleno lore
* Add even more lore
* Create placeholder particle catalysts and fetch particle items from gt++
* Fix wrong casing and recipemap localization
* Create parallel config menu
* refactor purification recipecheck slightly
* implement parallel amount on water i/o and power
* add tooltip info about parallel config
* fix text
* update block names in structure tooltips
* create structure tooltip for degasser
* create textureless quark catalyst items
* add the purple glass
* fix lore typos
* fix some casing indices
* remove concrete floor from water plant and reword tooltip
* fix main plant structure and add placeholder structure for t8 step
* fix structurecheck for main plant and add random catalyst generation for t8
* implement basic mechanics for particle extractor (wip)
* Create plasma heater frontend
* implement final mechanics and bugfixes for particle extractor
* add recipes for re-aligning quark catalysts
* add simple recipes for catalyst alignment
* initial replacement of purified water in engraver recipes
* add purified water to all wafer cutting recipes
* fix purified water amounts
* buff quark cyclotron recipe again
* extract t8 unit casings into their own icons
* Write initial tooltip for t8 module
* add purified water to mask recipes
* Add recipe comparator to show low tier purified water recipes first
* add min casing check to waterline multis
* buff ozone production
* update t8 structure
* make purified water optional again for naq wafers
* Fix blockrenderer for purification plant
* fix nei previews
* fix nei
* really fix nei this time
* add t8 lore
* fix hatch recipe locking blocking automation on some steps
* try to solve weirdness with grade 3 recipe
* fix issues with recipecheck
* fix missing null check
* make ph sensor use a strict inequality check
* fix min casings on t5
* significantly nerf purified water usage for beamline masks
* disable void protection for waterline
* small adjustments to t6 unit
* more small adjustments to t6 unit to prevent easy automation cheese
* fix degasser redstone output and missing return statement
* remove water QFT catalyst recipes
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Co-authored-by: Tianyou Mei <meitianyou94@gmail.com>
Co-authored-by: OlliedeLeeuw <ollie.riemersma@xs4all.nl>
Co-authored-by: Ollie_de_Leeuw <154506304+OlliedeLeeuw@users.noreply.github.com>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
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(#2806)
* Reduce multipliers in Ichorium rotors
-> Reduce multipliers for steam and gas from 30 to 6.
* Swap costs and tiering between XL Gas and SH Steam
- Changed the tiering of material inputs for the recipes of the two turbines, so they swap tiers (Gas becomes LuV, SH Steam becomes IV).
* Fix tiered LuV material in some GT++ recipes
- Change Chrome to Rhodium-Plated Palladium in the tiered material list used in some GT++ recipes.
* Spotless apply for branch XLGT_Changes for #2806 (#2807)
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Co-authored-by: GitHub GTNH Actions <>
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Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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use manual electrolysis recipe
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* delete conflicting recipes (they never existed anyway?)
* oil distillation recipe changes
* nerf naphtha burn value
* adjust recipe times to the input changes
* adjust to 100L oil input
* add circ 9 recipes
* recipe times
* fractions
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* Add some sense to circuit tier enums
* Change CompAss circuit tier names to match the new oreDict
* Remove blinkCell override from YOTTAHatch.java (#2737)
* Remove blinkCell override from YOTTAHatch.java
* update
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Co-authored-by: Dream Master <dream-master@gmx.net>
* Fix CAL weirdness (#2740)
* do not save length variable in item nbt
* remove implicit recipe lock from cal
* Beamline (#2619)
* Beamline
* Remove hardcoded dreamcraft items and spotless
* Remove logs and fix auto structure check
* Remove logs and fix auto structure check
* Fix typo and synchrotron high MF scaling
* sa
(cherry picked from commit b2796d95538a1b683b4a98bf6cb0f8fe21404fbd)
* Add multi textures, add structuredesc info, remove test TC input, add synchrotron/input/output recipes
* Spotless
* Prevent mob spawning on casings
* Fix LINAC glass requirement, make synchrotron structure less ugly, add last recipe
* Spotless
* Add placeholder particle textures
* Add some mask recipes I missed
* Spotless apply for branch lanth-beamline for #2619 (#2630)
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Co-authored-by: GitHub GTNH Actions <>
* Add further error messages to LINAC and Synchrotron, fix MM & LaB6 recipes
* Spotless apply for branch lanth-beamline for #2619 (#2648)
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Co-authored-by: GitHub GTNH Actions <>
* Minor changes, add more multi error messages & 9x U-238 SC recipe
* Spotless apply for branch lanth-beamline for #2619 (#2651)
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Co-authored-by: GitHub GTNH Actions <>
* Missed a change
* Spotless apply for branch lanth-beamline for #2619 (#2652)
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Co-authored-by: GitHub GTNH Actions <>
* Update beamline desc
* Remove comments, move coolant fluid check to Util class
* Spotless
* Spotless apply for branch lanth-beamline for #2619 (#2666)
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Co-authored-by: GitHub GTNH Actions <>
* Fix Mu-Metal recipe output amount, tool stats for MM & LaB6
* Spotless
* Fix multi hatch textures
* Spotless apply for branch lanth-beamline for #2619 (#2676)
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Co-authored-by: GitHub GTNH Actions <>
* Increase Synchrotron output rate eut & antenna tier scaling, in general improve output rates, buff all TC recipes' processing time
* Fix misleading BL tooltip
* update
* remove import
* Buff higher-tier wafer recipes for each IC, from a 4x to 3x increase of recipe amount per two wafer tier increases
* Remove RA1 calls in beamline (#2716)
* Spotless apply for branch lanth-beamline for #2619 (#2717)
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* fix
* Spotless apply for branch lanth-beamline for #2619 (#2733)
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Co-authored-by: GitHub GTNH Actions <>
---------
Co-authored-by: unknown <gtandemmodding@gmail.com>
Co-authored-by: Elisis <jarrad.thomson@gmail.com>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
* full RA1 removal (#2713)
* remove addExtractionRecipes
* remove addPulverisationRecipe
* remove thermalcraft fake compat
* deprecate addAlloySmelterRecipe
* remove fake compat
* remove RA1 fusion recipe usage
* remove RA1 centrifuge recipe usage
* remove RA1 compressor recipe usage
* remove RA1 electrolyzer recipe usage
* remove RA1 chemical reactor recipe usage
* deprecate GT based recipes adders
* obliterate RA1 entries in interfaces (1/?)
* remove RA1 blast furnace recipe usage
* remove RA1 canner recipe usage
* remove RA1 alloy smelter recipe usage
* remove RA1 circuit assembler recipe usage
* obliterate RA1 entries in interfaces (2/?)
* remove RA1 bender recipe usage
* clean class
* remove RA1 cutter recipe usage
* remove RA1 fuels recipe usage
* remove RA1 implosion compressor recipe usage
* remove RA1 thermal centrifuge recipe usage
* clean GT_ModHandler
* obliterate RA1 entries in interfaces (3/?)
* remove RA1 packager recipe usage
* remove RA1 lathe recipe usage
* remove RA1 vacuum freezer recipe usage
* remove RA1 fluid heater recipe usage
* remove RA1 nano forge recipe usage
* remove RA1 autoclave recipe usage
* obliterate RA1 entries in interfaces (4/?)
* remove RA1 cracker recipe usage
* remove RA1 pyrolyse recipe usage
* remove RA1 pulveriser recipe usage
* remove RA1 fluid extractor recipe usage
* remove RA1 assembly line recipe usage
* remove RA1 alloy blast smelter recipe usage
* remove RA1 coke oven recipe usage
* obliterate RA1 entries in interfaces (5/?)
* remove RA1 dehydrator recipe usage
* remove deprecated usages
* obliterate RA1 entries in interfaces (6/?)
* remove RA1 assembler recipe usage
* obliterate RA1 entries in interfaces (7/?)
* remove RA1 mixer recipe usage
* remove RA1 forge hammer recipe usage
* remove RA1 wiremill recipe usage
* remove RA1 extruder recipe usage
* remove RA1 fluid soldifier recipe usage
* remove RA1 chemical bath recipe usage
* remove RA1 electromagnetic separator recipe usage
* remove RA1 sifter recipe usage
* remove distillery recipe usage
* remove distillation tower usage
* remove extractor usage
* obliterate RA1 entries in interfaces (8/?)
* remove QFT usage
* cleaning
* remove packager usage
* remove fluid heater usage
* remove vacuum freezer usage
* remove distillery usage
* fix QFT chances arrays
* remove fission fuel usage
* remove cyclotron usage
* remove molecular transformer usage
* remove chemplant usage
* remove coldtrap and reactor processing unit usage
* obliterate RA1 entries in interfaces (9/?)
* spotlessApply
* fixes
* remove addRecipe calls
* migrate forge of gods recipes
* yeet special value calls (1 / 2)
* yeet special value calls (2 / 2)
* migrate GG Fuel recipes
* migrate all GG maps except EHE
* CORE.RA is no more
* clear GT_RecipeAdder
* remove dead code
* clean RecipeMap a bit
* spotless apply
* fix output chances
* Update RecipeLoader.java
* fix
* remove buggy recipe
* migrate to enum for IDs
* sort enum
* move to enum
* fix recipes
* spotless apply
* fix recipe
* remove useless recipes
* spotless apply
* remove unused blocks
* fix GT++ recipe
* Update RecipeLoader.java
* Update RecipeLoader.java
* fix imports
* Spotless apply for branch remove_RA1_calls for #2713 (#2742)
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Co-authored-by: GitHub GTNH Actions <>
* fix recipe
(cherry picked from commit a25d3b62997f080e064369e940eaf53a96a300e6)
* fix
(cherry picked from commit d9af01140f3ee77de2be18be70f04f8fbe4b547f)
* temporarily remove panic mode
* fix recipes
* Revert "temporarily remove panic mode"
This reverts commit 483cfcf74371b91e7d545f058f9d25ff4fcec95a.
* fix recipes
---------
Co-authored-by: Dream Master <dream-master@gmx.net>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
* update
* Add some sense to circuit tier enums
* Change CompAss circuit tier names to match the new oreDict
* Fix some UMV and UXV circuit oreDicts
* Spotless
---------
Co-authored-by: tth05 <36999320+tth05@users.noreply.github.com>
Co-authored-by: Dream Master <dream-master@gmx.net>
Co-authored-by: NotAPenguin <michiel.vandeginste@gmail.com>
Co-authored-by: Raven Szewczyk <git@eigenraven.me>
Co-authored-by: unknown <gtandemmodding@gmail.com>
Co-authored-by: Elisis <jarrad.thomson@gmail.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: boubou19 <miisterunknown@gmail.com>
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* fix firebrick
* fix forgehammer recipe
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* add some plasmas & plasma cells
* wrong material
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disable unused hot black steel
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* add magmatter
* add quark gluon plasma
* remove nanites
* forgot chem formula
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add missing 'e'
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fixes: https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/14443
Fools Ruby, as it is, merely serves to screw with players, literally providing no other value, sure it is a "historic quirk" of the pack, but then again, so are dense plates from ++ amongst other things, so I don't exactly see why we should keep a "historic quirk" for the sake of it.
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* disable gt obsidian long rod
* cleaner code
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* fix orichalcum and shadowiron smelting
* add Alduorite and Chrysotile
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* remove redundant suppressions
* prettify commented code
* improve comments
The integer comment contradicted the code, so I deleted it.
* delete commented-out code
* update bitwise int flip from XOR to the dedicated tilda operator
The flip was a 32-bit XOR, which is an int-flip.
That XOR was replaced with an equivalent tilda operator.
* convert a field to inline
This field was used only once, so put it straight to where it is used.
* remove fluid fix since no-one uses Forge version 1355 or earlier
* unwrap switches where fitting
In some places, we suppress IntelliJ's inspection
RedundantLabeledSwitchRuleCodeBlock - we don't want to unwrap some of
the suggested cases because we want to keep the consistency in a
switch statement for the sake of readability.
* fuse "collect" into Stream API
* fix javadocs
* remove unnecessary public modifiers from an interface
Members of an interface are public by default.
* move common parts outside of if
* suppress OverrideOnly warning in a javadoc
* remove unused lock
* suppress warnings about unchecked casts
These warnings require non-trivial fixes that are yet to arrive.
For now, let's suppress them to reduce the warning-bloat.
* remove outdated comment
* remove final modifier from private methods
Because they are private, it is hard to accidentally overwrite them.
Therefore, the final modifier is redundant in this case.
* refactor getIcon
The first 'if' doesn't cover only tMeta == 9 && mConnectedMachineTextures,
therefore the second if can be unrolled.
The last switch is redundant because all tMeta values are covered by
switches, but let's keep SOLID_STEEL as a fallback just in case.
* explain what the casings are and why block casings are split
* suppress switch-to-if suggestion
* remove unnecessary null check
The null is handled in doGenerateItem()
* address redundant local variables
* rename variables in onTick
* suppress warning about accessing static member via instance
* rephrase exception
* rephrase javadoc
* address field-can-be-final warnings
* remove empty methods
* enum cannot inherit, so protected is redundant
* remove redundant throws
* update imports to be not wildcard
* remove unnecessary try-catch
* update for loop
* remove redundant code in order to use the diamond operator
* update instanceof to use pattern variables
* replace blank lines with <p> in javadocs
* fix dangling javadocs
* suppress warning about unreachable methods in javadocs
* remove redundant operation
* add the descriptions of parameters in javadocs
Also fix javadocs along the way.
* relax returned type in javadoc
That was done in order to make the docs reflect the code more often.
Otherwise, people may forget to change the returned type again with
another change.
* make long conversion explicit
Integer multiplication can give a wrong result if one of the parts is
not explicitly cast to long. Let's cast one of the parts where
applicable.
* remove unary plus
* simplify unary minus
* use addAll instead of forEach,add
It was suggested by IntelliJ to replace the iteration with a bulk operation
to improve performance.
* replace .asList with .singletonList for consistency
* simplify toArray calls
Explanation from IntelliJ:
There are two styles to convert a collection to an array:
* A pre-sized array, for example, c.toArray(new String[c.size()])
* An empty array, for example, c.toArray(new String[0])
In older Java versions, using a pre-sized array was recommended, as the
reflection call necessary to create an array of proper size was quite slow.
However, since late updates of OpenJDK 6, this call was intrinsified, making
the performance of the empty array version the same, and sometimes even better,
compared to the pre-sized version. Also, passing a pre-sized array is dangerous
for a concurrent or synchronized collection as a data race is possible between
the size and toArray calls. This may result in extra nulls at the end of the
array if the collection was concurrently shrunk during the operation.
* split StringBuilder append
Explanation by IntelliJ:
Reports String concatenation used as the argument to appends.
Such calls may profitably be turned into chained append calls on the existing
StringBuilder saving the cost of an extra StringBuilder allocation. This
inspection ignores compile-time evaluated String concatenations,
in which case the conversion would only worsen performance.
* annotate overriding methods with @Nonnull where needed
The method that was overridden has @Nonnull so the method that is overriding
should also have @Nonnull.
* remove set adding itself to itself
* remove null check because findField either works or blows up
cpw.mods.fml.relauncher.ReflectionHelper::findField either returns a non-null
value or throws a RuntimeException, so no need to check of null.
* remove slot comparison with tInventory.length
slot max value is 127 when tInventory.length is set to 256, which results in
that the condition is always true and unnecessary.
* remove aOutput2 null check
As GT_Values.NI is null, there is no need to check aOutput2 for null again
* suppress the suggestion to delete tMeta < 13
mConnectedMachineTextures can change, so tMeta range is not guaranteed
* remove aCoverVariable % 3 < 2
the if above already limits the result of % 3 to "2", so the condition
"less than 2" is always false.
* unwrap "if" because bonus is unchanged
Unwrap if because even if the bonus is a variable, it hasn't been changed for
the past 8 years and is unlikely to be changed in the future.
* reformat javadoc
* improve ignoring an exception
Make them either more clear or concise
* fixup fix typo
* update deprecated calls of newInstance()
* remove testing BaseMetaTileEntity
GregTech_API.constructBaseMetaTileEntity() checks the creation by itself,
logging and throwing a runtime error if failed.
* unwrap hatch-fill for do_SolarSalt
To reach this branch, do_coolant needs to be false and we need to still be in
the function, which means that do_SolarSalt was set to true in the previous
top-tier "if".
* remove always-false input-bus checks of MTE PlasmaForge
size() is non-negative, and the values it is compared to are final and 0.
* length and size are non-negative
Therefore, there's no need to check their negativity
* aOutput is guaranteed to be positive
* tThereWasARecipe is always false when reached in its first occurrence
* convert an assert into if
Only tStack 2 is checked for null because if it isn't null then
tStack1 also isn't null based on the "if" above.
Also IntelliJ was sure that tStack is not null for some reason.
On a side note, assertions work only either with a specified flag
or in debug runs. Therefore, it is dangerous to rely on them.
* simplify stone-gravel-cobble if
tBlock != Blocks.stone because of the if at the start of the method.
for the last else-if, tBlock == Blocks.gravel because of the check slightly
above the change.
* interDimensional is always true because of the first if
* convert an example to javadoc
* remove always-false statements
* replace referential string equality with equals
If we compare strings by "==", we compare references to them, which is not
what we usually want. I wasn't sure if String Pool works here, so I played
it save with equals().
* use Automatic Resource Management for AutoCloseable ByteBufOutputStream
* add todo to swap from sleep to event bus
* null is checked by instanceof
* merge switch branches
* add a TODO to use clamp()
* new String declaration is redundant
* use getOrDefault for a map
* replace StringBuilder with concatenation where fitting
Using a StringBuilder to concatenate two string will not make the program
faster or more understandable, so I swapped it to concatenation.
* remove unnecessary continue
* flip if
* remove redundant returns
* unwrap ifs
It's checked at the top "if" that aType == IItemRenderer.ItemRenderType.INVENTORY,
so all aType.equals(IItemRenderer.ItemRenderType.INVENTORY below are always true.
* remove checking all GT VERSIONs except the API one
* remove version check from GT_Mod and delete respective VERSION fields
Aside from GregTech_API.VERSION, these fields are not used anywhere
in the project, so only GregTech_API.VERSION was kept.
The idea and the usage check were done by miozune.
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