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path: root/src/main/java/gregtech/api/enums/Materials.java
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2017-06-23Added Bricked BF config, fixed Primitive BF class hierarchyJohannes Gäßler
Blast Furnace Recipes using Coal or Charcoal now yield Dark Ash instead of Ash.
2017-06-17Implemented crafting recipes for the Bricked Blast FurnaceJohannes Gäßler
fixed Glass Hammering consuming 40x more energy than intended Fixed Hammer recipes that (presumably unintentionally) had 10EUt, 16 ticks instead of 16EUt, 10 ticks. Renamed Dense Bricks -> Firebricks
2017-06-17Merge remote-tracking branch 'GT5-Unofficial-Fork/ChemistryUpdate' intoJohannes Gäßler
BrickedBlastFurnace Conflicts: src/main/java/gregtech/api/enums/Materials.java src/main/java/gregtech/api/enums/Textures.java src/main/java/gregtech/common/tileentities/machines/multi/GT_MetaTileEntity_BronzeBlastFurnace.java src/main/java/gregtech/loaders/postload/GT_MachineRecipeLoader.java src/main/java/gregtech/loaders/preload/GT_Loader_MetaTileEntities.java
2017-06-10Added a Recipe Map for Primitive Blast FurnacesJohannes Gäßler
The Recipe Map is not yet in use.
2017-05-04Added a graphic for acids, made the javadoc more descriptiveJohannes Gäßler
2017-05-02Materials for existing fluids, ash nerf, plastic production svgJohannes Gäßler
2017-05-01Added molecular formulas for the new materials, added alternativeJohannes Gäßler
charcoal recipes. Charcoal can now be made by treating Wood Pulp or Sugar with Sulfuric Acid (takes very long, doesn't scale well)
2017-05-01Added recipes for centrifuging Stone DustJohannes Gäßler
The amount of elements you get from centrifuging is proportional to their mass percentage in the earths continental crust with a tolerance of ~5-20%
2017-05-01methods for pipe creation, new plastic pipes, implemented PVCJohannes Gäßler
Added a new plastic: Polyvinyl Chloride, currently only used for item pipes Added Polytetrafluoroethylene Fluid Pipes Fixed the number of fluid cells for polymerization, Fixed the default alpha value for the MaterialBuilder class
2017-04-30New recipes, convenience methods, recipe rebalancingsJohannes Gäßler
Implemented new recipes for Gunpowder, Saltpeter, Sulfuric Acid Gave Sulfur dust a burn value (1600, the same as coal) Made all chemical recipes stoichiometrically correct whenever possible (2 H + 1 O -> 1 H2O instead of 2 H + 1 O -> 3 H2O) Added a convenience method to Materials that lets you get dust succinctly Put all simplified recipe additions in a separate method, the config is still missing
2017-04-30Chem reactors can now output 2 items, implemented recipes for NitricJohannes Gäßler
Acid,added utility methods to get Material cells or integrated circuits, it's now possible to declare a temperature for automatically created fluids / gases
2017-04-29Fixed a sneaky and game-breaking bug that caused quite a lot of fluidsJohannes Gäßler
to no longer have recipes for filling cells. The reason for the bug was that the bit flag 256 is already in use to designate something as empty. Since only bit flags up to 128 were documented I had unwittingly used the 256 bit flag for fluid creation. The documentation now informs about the function of 256. Automatic fluid and gas creation are now controlled via booleans. Big thanks to Techlone for helping me debug.
2017-04-28Implemented Nitric Acid, Rocket FuelJohannes Gäßler
2017-04-24Expanded Charcoal Byproducts, added recipes that produce themJohannes Gäßler
2017-04-24Made the centrifuge recipes for ash more realisticJohannes Gäßler
2017-04-23Tweaked Titanium, implemented Silicone and GunpowderJohannes Gäßler
Carbon Monoxide can now be obtained as an optional byproduct from Titaniumtetrachloride production. Added a missing chemical reactor recipe for Gunpowder
2017-04-23Added additional recipes for acids and basesJohannes Gäßler
2017-04-22Enabled solid output for Distilleries, implemented Epoxy Resin / PTFEJohannes Gäßler
production Expanded the GregTech API: There is now a convenience method for automatically creating polymerization recipes. Disabled recipes for the Salty Water Potion in favor of a new Salt Water fluid. Slightly nerfed Sulfuric Acid production from Sulfur and Water to make them align with other acids and bases (1 Dust / 1000L Chemical + 1000L Water -> 1000L acid/base)
2017-04-21Added recipes for EpichlorohydrinJohannes Gäßler
2017-04-20Refactored MaterialAdapter to MaterialBuilder to better represent theJohannes Gäßler
class functionality.
2017-04-20Fixed a typo, Added a missing glue recipeJohannes Gäßler
2017-04-19Added a lot of (petro)chemistry stuff, expanded the APIJohannes Gäßler
Created an adapter class for creating materials. Materials now have bit flags for automatic gas/fluid creation. Added a new convenience method for adding distillery recipes. Recipes now show the exact recipe duration instead of the duration rounded down to the nearest int. Added new Materials with relevant recipes: Acetic Acid, Acetone, Calcium Acetate, Charcoal Byproducts, Carbon Monoxide, Ethanol, Ethylene, Methanol, Methyl Acetate, Polyvinyl Acetate, Propene, Sulfuric Ethylene, Vinyl Acetate Made vinegar visible.
2017-02-28Merge pull request #904 from Techlone/unstableBlood-Asp
Add new semiconductors and indium recipe
2017-02-28Circuit changesBlood-Asp
2017-02-17Add new semiconductors and indium recipeTechlone
2017-02-03Fix tungstencarbite recyclingBlood-Asp
2016-12-23Naquadah gen mk3 now uses cells with molten naquadah instead of dustBlood-Asp
2016-10-25Add EnderIO Alloy recipesBlood-Asp
2016-10-18Improve readability of materialsBlood-Asp
2016-10-18Adding Duranium and Tritanium as Tier 5/6 Tool materials superior to HSS and ↵Blood-Asp
below neutronium
2016-10-13Add config to enable all disabled mats & components.Muramasa
2016-10-13Fix VALUES & Replicator recipesMuramasa
2016-10-11Add HasParentMod to config & Generate fluids for all MaterialsMuramasa
2016-10-09Fix TGreg & Remove unneeded config entriesMuramasa
2016-10-09Fix Material.toStringMuramasa
2016-10-04Computronics support & Improved mod dependant MaterialsMuramasa
2016-10-03Add fluids without enabling the materialMuramasa
2016-09-27Update, bump version and Most of TGreg compat fixesMuramasa
2016-09-25Cleanup, disable auto TE recipes with config and fixesMuramasa
2016-09-24Update with exp changesMuramasa
2016-09-23Return slabs on paper crafting and add metal subtags to TungstenCarbine, ↵Blood-Asp
VanadiumSteel, ect
2016-09-23Reduce disabled component creation & GT_Proxy postInit -> ProcessorsMuramasa
2016-09-16Stop disabled component recipe gen, more separation and fixesMuramasa
2016-09-15Update Part 1Muramasa
2016-09-10Simplify, cleanup and seperate processorsMuramasa
2016-09-09Bugfixes and now using built in OrePrefixes enabled/disabled listsMuramasa
2016-08-31Actually, probably better to just exclude theseMuramasa
2016-08-31fix issue with chest loot on server startMuramasa
2016-08-31Fix lens recipes & duplicate config list entriesMuramasa
2016-08-31Configurable components & fixesMuramasa