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path: root/src/main/java/gregtech/api/enums/Materials.java
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2024-11-23Fix non-elemental plasma cells (#3543)Maya
Co-authored-by: Martin Robertz <dream-master@gmx.net>
2024-11-11Add Very Heavy Oil Cell to Materials list (#3472)BlueHero233
Co-authored-by: Martin Robertz <dream-master@gmx.net>
2024-10-22Superdense plate integration (#3400)Mary
2024-10-14Moved Superdense Transcendental Metal Plate to Black Hole only (#3371)Noc
Co-authored-by: Martin Robertz <dream-master@gmx.net>
2024-10-02Cleanup the codebase (#3311)Alexdoru
Co-authored-by: boubou19 <miisterunknown@gmail.com>
2024-09-25So, so, so many collisions (#3278)Mary
2024-09-18fix coal multiplier in codechochem
2024-09-12Merge config categories (#3152)boubou19
Co-authored-by: miozune <miozune@gmail.com> Co-authored-by: Martin Robertz <dream-master@gmx.net>
2024-09-12Add Antimatter Power Generation (#3117)Sampsa
Co-authored-by: BlueWeabo <ilia.iliev2005@gmail.com> Co-authored-by: Mary <33456283+FourIsTheNumber@users.noreply.github.com> Co-authored-by: BucketBrigade <138534411+CookieBrigade@users.noreply.github.com> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: Martin Robertz <dream-master@gmx.net>
2024-09-09Large Large & Larger Turbine Rework (#3075)Sampsa
Co-authored-by: Daniel Mendes <steelux7@gmail.com> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: NotAPenguin <michiel.vandeginste@gmail.com> Co-authored-by: Martin Robertz <dream-master@gmx.net>
2024-09-06Halkonite/Superdense Plate fixes (#3081)Maya
2024-09-05UEV+ Material Diversity (#3045)NotAPenguin
2024-09-05Add superdense plates (#3050)Mary
Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: boubou19 <miisterunknown@gmail.com>
2024-09-02The Great Renaming (#3014)NotAPenguin
* move kekztech to a single root dir * move detrav to a single root dir * move gtnh-lanthanides to a single root dir * move tectech and delete some gross reflection in gt++ * remove more reflection inside gt5u * delete more reflection in gt++ * fix imports * move bartworks and bwcrossmod * fix proxies * move galactigreg and ggfab * move gtneioreplugin * try to fix gt++ bee loader * apply the rename rules to BW * apply rename rules to bwcrossmod * apply rename rules to detrav scanner mod * apply rename rules to galacticgreg * apply rename rules to ggfab * apply rename rules to goodgenerator * apply rename rules to gtnh-lanthanides * apply rename rules to gt++ * apply rename rules to kekztech * apply rename rules to kubatech * apply rename rules to tectech * apply rename rules to gt apply the rename rules to gt * fix tt import * fix mui hopefully * fix coremod except intergalactic * rename assline recipe class * fix a class name i stumbled on * rename StructureUtility to GTStructureUtility to prevent conflict with structurelib * temporary rename of GTTooltipDataCache to old name * fix gt client/server proxy names
2024-09-01Godforge continuation (#2950)GDCloud
* fix wrong offset * improve item insertion window * finish upgrade material functionality * add tooltip to material button * add rhugnor gear * half serious upgrade costs (will definitely change) * fix stocking hatch not working for fuel supply * add information window * add heat formula info * add autobuild hint dot info * add phonon related items and fluids * first iteration of glitchy material renderer * tweak renderer overlay opacity * add new material * add phononic seed crystal and six-phased copper block * add recipes for phonon transfer medium chain * add solenoid block replacement * add creon * decouple smelting module structure * spotless weirdness * add most casing recipes and late loading method (for the special singularities) * add new singularity recipes * more recipes * add glow * generate more dragonblood parts * add upgrade costs * fix upgrade tree window scrollable weirdness * forgor glow texture * add last upgrade text + a random comma * re-add phonon medium abs recipe * add six-phased copper nanite recipe * fix button overlay being off by 1 pixel * fix merge mishaps * forgot to adjust debug buttons * fix stocking bus fuel insertion and fuel int overflow * add graviton shard ejection * minor structure oopsie * ejection button registration * ejection button tooltip * add graviton shard item * eject the right item + save ejection status to nbt * fix input bus amount npe * change rendering block offset * adapt eoh rendering to allow changing the star's size * initial rendering changes (make the blue star render) * change seed crystal recipes * another small seed crystal change * adjust item renderer * add tooltips * circuit oredict fix * tooltips, upgrade names, some experimental ui changes and small fixes * author * make star bigger * fix recipes * remove unnecessary tooltips * spotless * recipe adjustments * make magneto resonatic block craftable * change magneto resonatic gem autoclave times + spotless * add structurecheck button to modules * more recipe adjustments * fix extra material crash * more recipe adjustments * lower eternal singularity amounts * display recipetimes <1 sec properly * try to fix hasShiftDown crash * adjust plasma module recipes * swap placeholder names * implement rings disappearing/reappearing for renderer * utility for structure strings * buff plasma module parallel * fix itemlist * Spotless apply for branch godforge for #2950 (#3013) spotlessApply Co-authored-by: GitHub GTNH Actions <> --------- Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: boubou19 <miisterunknown@gmail.com> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2024-08-30Move Radox materials to GT5u (#3001)NotAPenguin
Add radox to GT5u to prepare removing it from coremod Co-authored-by: boubou19 <miisterunknown@gmail.com>
2024-08-30Split Materials.java initializer to avoid class too large errors (#2961)NotAPenguin
* move elemental material initializers already * move more initializers * move all other initializers --------- Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: boubou19 <miisterunknown@gmail.com>
2024-08-27Bartworks cleaning (#2951)Connor-Colenso
* Remove added by bartworks from every single item * Fix germanglish * Works * Clean up a little * Ok, spiralled a little but hopefully worth it... * Spotless * Less "added by" * Clean up tooltips somewhat * more cleanups * Bit more cleaning * Spotless * Reduce random glass crap * Get rid of destructopack (useless) * Magneto work * Further refactor/cleanup * Move Boro tags to materials * Attempt fix * No longer needed * Go away * Rename * Remove dead recipes * Spotless apply for branch bartTooltips for #2951 (#2952) spotlessApply Co-authored-by: GitHub GTNH Actions <> * Add warded glass to HV * remove ignored --------- Co-authored-by: Connor Colenso <colen@CONNORSPC> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: boubou19 <miisterunknown@gmail.com>
2024-08-27Config/gregtech.cfg (#2939)boubou19
* first pass on config migration * second pass on config migration * removing bad configs * rename config classes and register them * move debug options to its own debug category * migrate pollution * finish migrating general config * removing useless config * finish GregTech.cfg port to GTNHLib * don't accidentally force panic mode in dev env * typo * defaults are now handled by the confg handler * remove dead config * force config save after defaults are being written * stop messing with the GregTech.cfg externally * removing comments * new underground fluid builder and porting default underground fluids to code * move config handlers of gregtech.cfg in their own package * process MachineStats.cfg * yeeted MaterialProperties.cfg * remove unused compat in GTNH * process OverpoweredStuff.cfg * process Other.cfg * ungregify some config variables * remove unused variables * fix Ids.cfg not being populated * delete duplicate printing of MTE IDs in GT5U clients * bump hodgepodge version to get mod phase timers * process Client.cfg * fix bad category naming * registering all the config handlers in gui * bump GTNHLib version * actually only registering client configs * use proper double arrays now * move GT ore mixes to patternbuilders * dead code * fix multifiles config not being handled properly * import class from NHCore * removing reflection * use enums for registration * yeet config for Asteroid dimensions * remove unused since 2015 enum entry * todo * rework oremix enums * imported dimension data in enums * convert old dirty predicate into proper one * hook gagreg onto the OreMixes enum * finally nuke worldgen.ore.mix config category! * hook gagreg small ores onto the SmallOres enum * imported dim values in enum * fix dirty work around in vm predicate * yeet unused classes * hook GT stones to GTStones enum * yeet all the remaining booleans in the worldgen category * port endasteroids category * port general category * deprecated * yeet unused bw compat * finish worldgen config migration * hardcode config into code * remove not generated config entry * remove Unification.cfg * fix build * migrate oreveins away from config * migrate small ores away from config * delete config parser * forgotten * fix EoH recipe crash in dev * fix GT NEI Ore Plugin config and csv paths * shade opencsv * rewrite csv generator * spotless apply
2024-08-18Prevent crash by localizing material (#2920)miozune
2024-08-17Add new hydrogen sulfide electrolysis recipe without cells (#2914)Pxx500
* hydrogensulfiderecipe * fix typo --------- Co-authored-by: Martin Robertz <dream-master@gmx.net>
2024-08-13Final waterline visuals and small fix (#2864)NotAPenguin
* try to add baryonic matter fluid texture * fix baryonic matter custom fluid * adjust purified water names * do not form waterline multis without positioned hatches to prevent crashes * final baryonic matter texture
2024-08-09Add New Butane Crafting Option for Anti-Knock Agent (#2762)Daniel Mendes
* Add new butane option for Anti-Knock -> Add new alternative MTBE fluid made from Butane instead of Butene, to prevent mixing the two fluids; -> Add equivalent recipes for the new fluid, with Butane instead of Butene. * Spotless apply for branch Butane_For_AntiKnock for #2762 (#2763) spotlessApply Co-authored-by: GitHub GTNH Actions <> * duct tape fix (cherry picked from commit 7cfb3923d6ff6abe6d56d6bbab3d05eb5529bb64) (cherry picked from commit 670b21508b9f429eace6bee29b7426dd30c4dd00) (cherry picked from commit 881dcefd8d2e6d72d1fa4970ee9704adfbf68c4c) --------- Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: Dream Master <dream-master@gmx.net>
2024-08-08Finalize textures for items related to grade 8 purified water (#2848)NotAPenguin
* swap circuits in engraving for distilled water * change quark goop textures and water colors * add structure tooltip to grade 8 multi * display quark catalysts in t8 frontend * add simple uv treatment frontend to show lenses * add final quark catalyst textures and recipes * remove electromagnet from recipe * fix baryonic perfection recipemap and quark colors in scanner output
2024-08-05CO2 and CO loop price fix (#2824)Pxx500
* CO2 and CO loop price fix * overshot some values
2024-08-04Circuit material overhaul (#2814)chochem
* first push to use new Materials for circuits * dont deprecate or redefine ultimate * sa * move it * second round * dont deprecate or redefine advanced * part 3 * part 4 * part 5 * part 6 * mini fix
2024-08-03Waterline rework (#2577)NotAPenguin
* Add barebones PurificationPlant class * Make simple 3x3 structure to form purification plant * Add base purification unit class and dummy sifter unit MTE * Make sifter unit form * Fix accidental wildcard import * Implement basic linking of units to controller using data stick * Make linking more robust, save bidirectional links, add scanner output * add linking range, error message and unregister old controller when re-linking * Add link status of purification units to waila body * Disable maintenance issues on purification plant units * spotless * Check structure of linked purification units in main controller * Remove all star imports * Small refactor to avoid updating status from main controller * spotless * Attempt to document current code * Convert some comments to javadoc * Implement basic processing cycle, sync it with linked purification units * Make water purification plant drain power * Calculate power drain from active units and remove controller power drain * spotless * Add very barebones recipemap * Fix recipemap name in lang file * spotless * Fix purification unit recipemap name * spotless * more sane amount of max fluid outputs * add some item outputs to sifter unit * Very simple recipe processing, may be buggy * spotless * Implement recipe failure * Implement void protection for purification units * spotless * buff item output odds slightly * Add WIP grade 1 structure * spotless * Store base success chance in recipe metadata and display it in NEI * Fill sifter plant with water * Add comment * Allow construction sifter unit in survival * Implement water boost * Fix water boost allowing output chance to go over 100% * Implement failed recipes outputting lower tier water * Fix typo * Fix deformed purification unit still drawing power * Slightly refactor recipe check so base class can read result * Create empty ModularUI container for purification plant * The great gui struggle part 1 * More gui struggles, we have a button now * Adjust button text and size * gui wars: the rise of the sync * gui wars: a new hope * fix the sync * is pengu old enough to know exceeder? * Fix being able to link the same unit multiple times * Sync status string to client * Sign sifter with my name * Show status somewhat properly * Adjust sifter base chance and structure * Fully implement sifter unit * More tooltip refactoring * Add structure info to sifter tooltip. * nitpicking tooltips * Adding sound to Purification Plant Main Unit. * fix star imports * Add basic coagulator unit, add recipemap for it * Write coagulator tooltip * comma nitpicking * more tooltip work * small refactor to purification plant controller * start work on custom recipemap frontend * Fully implement coagulator * Update structure requirements in tooltips * Move controller text in structure tooltips to be consistent * fix NPE on world load * Add base ph adjustment unit MTE * Add info to main controller and energy hatch check * Fixing tooltip of Main Controller & Energy/Exotic Hatch check. * Create full pH adjustment structure * disallow any voiding on purification unit * Small custom RecipeMap frontend for ph adjustment * Generate random initial pH value * Implement inserting NaOH and HCl to adjust pH * Add easter egg * Implement pH sensor hatch * Properly consume HCl and round pH value to 2 digits * Write ph adjustment unit tooltip * Tooltip nitpicking * Try to fix some structurelib hints * More trying to fix hints * Add industrial strength concrete casing block * Add water loop sound to the game * Document random initial pH in tooltip * Add glass material base * Fix spotless formatting in Textures docs because I cannot take it anymore * Add glass texture * Try adding transparent glass * Transparent glass working * Create pH resistant glass and update pH structure to use it * Create full structure for main purification plant * Create custom water purification casing block * Properly balance ferrous wastewater reprocessing and reduce input by a factor 10 * Add pH factor to NEI tooltip and fix coagulator structure * Structure tooltip for Purification Plant base * Add GT_Block_Glass2 and properly set maxMeta * Add Tinted Industrial Glass blocks * Fix BlockCasing9 not showing custom tooltip * Register tinted glass as EV glass * Add sterile water plant casing and revert tooltip change * Mention required water in sifter tooltip * Add more textures and casings * Add more textures, sounds and add structure info for pH adjustment * Rename sifter unit to clarifier * Rename coagulation unit to flocculation unit * Add activated carbon line * Fix unintended activated carbon recipe * Add activated carbon filter * Add polyaluminium chloride + solution * Add new custom textures by @BlueHero233 * Wip recipe page with new background for flocculation * Fix flocculation background image mostly * Finally aligned the slots * angery mumbles * Finish flocculation recipe page * All the recipe pages! * Add new reworked textures * Fix ph adjustment being t3 instead of t4 * Fix invisible casing * apply chembalance to polyaluminium chloride properly * Fix ferrous wastewater -> flocculation waste liquid * Move flocculation to grade 3 * create ozonation unit with placeholder blocks * add new blocks for ozonation with placeholder textures * Add water to ozonation structure * Create ozone gas material * Add ozone recipe * Add textures for ozone unit * Add sound loop for ozonation * fix * implement ozonation mechanics * Finalize ozonation tooltip * Create dummy plasma heater multi * Update textures for plasma heater * Add grade 5 recipemap * Add hatches to plasma heater multi * Add basic plasma heating unit variables * Implement plasma heating unit mechanics * Add plasma heater tooltip * Add structure info to plasma heater tooltip * fix ozonation tooltip, add frontend * Fix positioning on ozonation tooltip and fix plasma heater crash * Add UV treatment MTE and structure without textures * Revert accidental addition of debug dependencies * Add initial version of uv unit textures * update naquadria casing, add water color gradient * Some minor cleanup and added docs * Create lens housing bus * Add lens bus to UV treatment unit * Add lens indicator hatch * Merge GT_MetaGeneratedItem_03.java * Add lens indicator hatch * Add the lens cycle, uv treatment recipe map and fix eut of flocculation recipe * Implement lens swapping mechanic * Clean up first lens swap * Fix uv recipemap lang and move lens cycle to recipe * Write uv treatment tooltip * Add sounds for uv and plasma steps * Create empty degasifier class * Create temporary debug structure for degasifier * set temp casing index for degasifier * create degasifier control hatch * create slightly less temporary but still temporary structure for degasifier * Start impl of degasifier * fix fluid consumption and nbt loading of degasifier * Degasifier implementation should work now * Rename and reformat some things and start work on degasser tooltiop * give last bit much lower chance of being on to avoid cheesing * Finish degasifier tooltip * Integrate some deleno lore * hopefully fix all moved casing meta ids after merge * Create finalized degasser structure * Integrate more deleno lore * Add even more lore * Create placeholder particle catalysts and fetch particle items from gt++ * Fix wrong casing and recipemap localization * Create parallel config menu * refactor purification recipecheck slightly * implement parallel amount on water i/o and power * add tooltip info about parallel config * fix text * update block names in structure tooltips * create structure tooltip for degasser * create textureless quark catalyst items * add the purple glass * fix lore typos * fix some casing indices * remove concrete floor from water plant and reword tooltip * fix main plant structure and add placeholder structure for t8 step * fix structurecheck for main plant and add random catalyst generation for t8 * implement basic mechanics for particle extractor (wip) * Create plasma heater frontend * implement final mechanics and bugfixes for particle extractor * add recipes for re-aligning quark catalysts * add simple recipes for catalyst alignment * initial replacement of purified water in engraver recipes * add purified water to all wafer cutting recipes * fix purified water amounts * buff quark cyclotron recipe again * extract t8 unit casings into their own icons * Write initial tooltip for t8 module * add purified water to mask recipes * Add recipe comparator to show low tier purified water recipes first * add min casing check to waterline multis * buff ozone production * update t8 structure * make purified water optional again for naq wafers * Fix blockrenderer for purification plant * fix nei previews * fix nei * really fix nei this time * add t8 lore * fix hatch recipe locking blocking automation on some steps * try to solve weirdness with grade 3 recipe * fix issues with recipecheck * fix missing null check * make ph sensor use a strict inequality check * fix min casings on t5 * significantly nerf purified water usage for beamline masks * disable void protection for waterline * small adjustments to t6 unit * more small adjustments to t6 unit to prevent easy automation cheese * fix degasser redstone output and missing return statement * remove water QFT catalyst recipes --------- Co-authored-by: Tianyou Mei <meitianyou94@gmail.com> Co-authored-by: OlliedeLeeuw <ollie.riemersma@xs4all.nl> Co-authored-by: Ollie_de_Leeuw <154506304+OlliedeLeeuw@users.noreply.github.com> Co-authored-by: Martin Robertz <dream-master@gmx.net>
2024-08-03Swap Tiering of XL Gas and SH Steam and Lower Ichorium Turbine Multipliers ↵Daniel Mendes
(#2806) * Reduce multipliers in Ichorium rotors -> Reduce multipliers for steam and gas from 30 to 6. * Swap costs and tiering between XL Gas and SH Steam - Changed the tiering of material inputs for the recipes of the two turbines, so they swap tiers (Gas becomes LuV, SH Steam becomes IV). * Fix tiered LuV material in some GT++ recipes - Change Chrome to Rhodium-Plated Palladium in the tiered material list used in some GT++ recipes. * Spotless apply for branch XLGT_Changes for #2806 (#2807) spotlessApply Co-authored-by: GitHub GTNH Actions <> --------- Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2024-07-29Fix water electrolysis exploit (#2784)chochem
use manual electrolysis recipe
2024-07-28Oil rebalance (#2741)Pxx500
* delete conflicting recipes (they never existed anyway?) * oil distillation recipe changes * nerf naphtha burn value * adjust recipe times to the input changes * adjust to 100L oil input * add circ 9 recipes * recipe times * fractions
2024-07-22Add some sense to circuit tier enums (#2739)Sampsa
* Add some sense to circuit tier enums * Change CompAss circuit tier names to match the new oreDict * Remove blinkCell override from YOTTAHatch.java (#2737) * Remove blinkCell override from YOTTAHatch.java * update --------- Co-authored-by: Dream Master <dream-master@gmx.net> * Fix CAL weirdness (#2740) * do not save length variable in item nbt * remove implicit recipe lock from cal * Beamline (#2619) * Beamline * Remove hardcoded dreamcraft items and spotless * Remove logs and fix auto structure check * Remove logs and fix auto structure check * Fix typo and synchrotron high MF scaling * sa (cherry picked from commit b2796d95538a1b683b4a98bf6cb0f8fe21404fbd) * Add multi textures, add structuredesc info, remove test TC input, add synchrotron/input/output recipes * Spotless * Prevent mob spawning on casings * Fix LINAC glass requirement, make synchrotron structure less ugly, add last recipe * Spotless * Add placeholder particle textures * Add some mask recipes I missed * Spotless apply for branch lanth-beamline for #2619 (#2630) spotlessApply Co-authored-by: GitHub GTNH Actions <> * Add further error messages to LINAC and Synchrotron, fix MM & LaB6 recipes * Spotless apply for branch lanth-beamline for #2619 (#2648) spotlessApply Co-authored-by: GitHub GTNH Actions <> * Minor changes, add more multi error messages & 9x U-238 SC recipe * Spotless apply for branch lanth-beamline for #2619 (#2651) spotlessApply Co-authored-by: GitHub GTNH Actions <> * Missed a change * Spotless apply for branch lanth-beamline for #2619 (#2652) spotlessApply Co-authored-by: GitHub GTNH Actions <> * Update beamline desc * Remove comments, move coolant fluid check to Util class * Spotless * Spotless apply for branch lanth-beamline for #2619 (#2666) spotlessApply Co-authored-by: GitHub GTNH Actions <> * Fix Mu-Metal recipe output amount, tool stats for MM & LaB6 * Spotless * Fix multi hatch textures * Spotless apply for branch lanth-beamline for #2619 (#2676) spotlessApply Co-authored-by: GitHub GTNH Actions <> * Increase Synchrotron output rate eut & antenna tier scaling, in general improve output rates, buff all TC recipes' processing time * Fix misleading BL tooltip * update * remove import * Buff higher-tier wafer recipes for each IC, from a 4x to 3x increase of recipe amount per two wafer tier increases * Remove RA1 calls in beamline (#2716) * Spotless apply for branch lanth-beamline for #2619 (#2717) spotlessApply Co-authored-by: GitHub GTNH Actions <> * fix * Spotless apply for branch lanth-beamline for #2619 (#2733) spotlessApply Co-authored-by: GitHub GTNH Actions <> --------- Co-authored-by: unknown <gtandemmodding@gmail.com> Co-authored-by: Elisis <jarrad.thomson@gmail.com> Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> * full RA1 removal (#2713) * remove addExtractionRecipes * remove addPulverisationRecipe * remove thermalcraft fake compat * deprecate addAlloySmelterRecipe * remove fake compat * remove RA1 fusion recipe usage * remove RA1 centrifuge recipe usage * remove RA1 compressor recipe usage * remove RA1 electrolyzer recipe usage * remove RA1 chemical reactor recipe usage * deprecate GT based recipes adders * obliterate RA1 entries in interfaces (1/?) * remove RA1 blast furnace recipe usage * remove RA1 canner recipe usage * remove RA1 alloy smelter recipe usage * remove RA1 circuit assembler recipe usage * obliterate RA1 entries in interfaces (2/?) * remove RA1 bender recipe usage * clean class * remove RA1 cutter recipe usage * remove RA1 fuels recipe usage * remove RA1 implosion compressor recipe usage * remove RA1 thermal centrifuge recipe usage * clean GT_ModHandler * obliterate RA1 entries in interfaces (3/?) * remove RA1 packager recipe usage * remove RA1 lathe recipe usage * remove RA1 vacuum freezer recipe usage * remove RA1 fluid heater recipe usage * remove RA1 nano forge recipe usage * remove RA1 autoclave recipe usage * obliterate RA1 entries in interfaces (4/?) * remove RA1 cracker recipe usage * remove RA1 pyrolyse recipe usage * remove RA1 pulveriser recipe usage * remove RA1 fluid extractor recipe usage * remove RA1 assembly line recipe usage * remove RA1 alloy blast smelter recipe usage * remove RA1 coke oven recipe usage * obliterate RA1 entries in interfaces (5/?) * remove RA1 dehydrator recipe usage * remove deprecated usages * obliterate RA1 entries in interfaces (6/?) * remove RA1 assembler recipe usage * obliterate RA1 entries in interfaces (7/?) * remove RA1 mixer recipe usage * remove RA1 forge hammer recipe usage * remove RA1 wiremill recipe usage * remove RA1 extruder recipe usage * remove RA1 fluid soldifier recipe usage * remove RA1 chemical bath recipe usage * remove RA1 electromagnetic separator recipe usage * remove RA1 sifter recipe usage * remove distillery recipe usage * remove distillation tower usage * remove extractor usage * obliterate RA1 entries in interfaces (8/?) * remove QFT usage * cleaning * remove packager usage * remove fluid heater usage * remove vacuum freezer usage * remove distillery usage * fix QFT chances arrays * remove fission fuel usage * remove cyclotron usage * remove molecular transformer usage * remove chemplant usage * remove coldtrap and reactor processing unit usage * obliterate RA1 entries in interfaces (9/?) * spotlessApply * fixes * remove addRecipe calls * migrate forge of gods recipes * yeet special value calls (1 / 2) * yeet special value calls (2 / 2) * migrate GG Fuel recipes * migrate all GG maps except EHE * CORE.RA is no more * clear GT_RecipeAdder * remove dead code * clean RecipeMap a bit * spotless apply * fix output chances * Update RecipeLoader.java * fix * remove buggy recipe * migrate to enum for IDs * sort enum * move to enum * fix recipes * spotless apply * fix recipe * remove useless recipes * spotless apply * remove unused blocks * fix GT++ recipe * Update RecipeLoader.java * Update RecipeLoader.java * fix imports * Spotless apply for branch remove_RA1_calls for #2713 (#2742) spotlessApply Co-authored-by: GitHub GTNH Actions <> * fix recipe (cherry picked from commit a25d3b62997f080e064369e940eaf53a96a300e6) * fix (cherry picked from commit d9af01140f3ee77de2be18be70f04f8fbe4b547f) * temporarily remove panic mode * fix recipes * Revert "temporarily remove panic mode" This reverts commit 483cfcf74371b91e7d545f058f9d25ff4fcec95a. * fix recipes --------- Co-authored-by: Dream Master <dream-master@gmx.net> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> * update * Add some sense to circuit tier enums * Change CompAss circuit tier names to match the new oreDict * Fix some UMV and UXV circuit oreDicts * Spotless --------- Co-authored-by: tth05 <36999320+tth05@users.noreply.github.com> Co-authored-by: Dream Master <dream-master@gmx.net> Co-authored-by: NotAPenguin <michiel.vandeginste@gmail.com> Co-authored-by: Raven Szewczyk <git@eigenraven.me> Co-authored-by: unknown <gtandemmodding@gmail.com> Co-authored-by: Elisis <jarrad.thomson@gmail.com> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: boubou19 <miisterunknown@gmail.com>
2024-07-09Firebrick fixes (#2712)chochem
* fix firebrick * fix forgehammer recipe
2024-07-05Rename Dark Iron to Deep Dark Iron (#2708)Ethryan
2024-04-20Generate plasmas and plasma cells for a couple materials (#2583)GDCloud
* add some plasmas & plasma cells * wrong material
2024-03-29Disable unused hot black steel (#2554)chochem
disable unused hot black steel
2024-02-11Add godforge materials (#2491)GDCloud
* add magmatter * add quark gluon plasma * remove nanites * forgot chem formula
2024-02-06Fix dimethylbenzene names (#2488)GDCloud
add missing 'e'
2023-11-27Always enable all material components (#2380)miozune
2023-10-17restore vinteum gem (#2338)chochem
2023-09-07Makes Fool's Ruby use its proper scientific name (#2280)Alastors
fixes: https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/14443 Fools Ruby, as it is, merely serves to screw with players, literally providing no other value, sure it is a "historic quirk" of the pack, but then again, so are dense plates from ++ amongst other things, so I don't exactly see why we should keep a "historic quirk" for the sake of it.
2023-08-30Remove duplicate obsidian long rod (#2259)chochem
* disable gt obsidian long rod * cleaner code
2023-08-23Fix Orichalcum and Shadowiron smelting (#2251)chochem
* fix orichalcum and shadowiron smelting * add Alduorite and Chrysotile
2023-07-24Adding Tritanium ore (#2166)TheEpicGamer274
2023-07-19fix enriched holmium (#2152)chochem
2023-07-02new clay formula (#2114)chochem
2023-07-01fix ceruclase, vulcanite, and mithril (#2111)chochem
2023-07-01stretchy materials (#2097)chochem
2023-07-01tartarite requires EBF (#2098)chochem
2023-06-18Add class for handling external materials (#2089)miozune
2023-06-07Remove GT_FluidStack (#2063)miozune