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path: root/src/main/java/gregtech/api/enums
AgeCommit message (Expand)Author
2017-06-06cherry pick: from TechloneDream-Master
2017-05-29Enable ALL components if dreamcraft loadedTechnus
2017-05-28Add Blaze BlockDream-Master
2017-05-28added new molds for Stick, round, long stick, ring, bolt, screwDream-Master
2017-05-20Fixed Salt Water and Distillery circuit settings 1Dream-Master
2017-05-20Merge branch 'ChemistryUpdate' into mergeGTNHJohannes Gäßler
2017-05-12Merge branch 'ChemistryUpdate' into LargeChemicalReactorJohannes Gäßler
2017-05-09Added new textures for the LCM, using them nowJohannes Gäßler
2017-05-08Implemented checkMachine for the LCR, added machine casingsJohannes Gäßler
2017-05-06Revert Dream's doings, re enable materialsTechnus
2017-05-06remove this material dependenciesDream-Master
2017-05-05remove enable or disable solar panel recipes because always enable. Move reci...Dream-Master
2017-05-04Added a graphic for acids, made the javadoc more descriptiveJohannes Gäßler
2017-05-02make things more easy and realisticDream-Master
2017-05-02Materials for existing fluids, ash nerf, plastic production svgJohannes Gäßler
2017-05-01Added molecular formulas for the new materials, added alternativeJohannes Gäßler
2017-05-01Added recipes for centrifuging Stone DustJohannes Gäßler
2017-05-01Added back Etched wiresDream-Master
2017-05-01methods for pipe creation, new plastic pipes, implemented PVCJohannes Gäßler
2017-05-01Added Advanced Fiber Glass BoardDream-Master
2017-04-30Epoxid Board changesDream-Master
2017-04-30New recipes, convenience methods, recipe rebalancingsJohannes Gäßler
2017-04-30rework circuits Basic and GoodDream-Master
2017-04-30Chem reactors can now output 2 items, implemented recipes for NitricJohannes Gäßler
2017-04-30Added new Boards and new fluidsDream-Master
2017-04-29Fixed a sneaky and game-breaking bug that caused quite a lot of fluidsJohannes Gäßler
2017-04-28Implemented Nitric Acid, Rocket FuelJohannes Gäßler
2017-04-27BuildableTechnus
2017-04-27Merge branch 'experimental' from GTNH into mergeGTNH (based on BLOODASP)Technus
2017-04-24Expanded Charcoal Byproducts, added recipes that produce themJohannes Gäßler
2017-04-24Made the centrifuge recipes for ash more realisticJohannes Gäßler
2017-04-23Tweaked Titanium, implemented Silicone and GunpowderJohannes Gäßler
2017-04-23Added additional recipes for acids and basesJohannes Gäßler
2017-04-22Enabled solid output for Distilleries, implemented Epoxy Resin / PTFEJohannes Gäßler
2017-04-21Added recipes for EpichlorohydrinJohannes Gäßler
2017-04-20Refactored MaterialAdapter to MaterialBuilder to better represent theJohannes Gäßler
2017-04-20Fixed a typo, Added a missing glue recipeJohannes Gäßler
2017-04-19Added a lot of (petro)chemistry stuff, expanded the APIJohannes Gäßler
2017-04-10Fixing names for plasticsBlood-Asp
2017-03-31Missed a fileBlood-Asp
2017-03-31Add Lightning RodBlood-Asp
2017-03-26remove everything from ichoriumDream-Master
2017-03-26Add Ichorium as a material to GT CodeDream-Master
2017-03-16Fix for negative-coordinate vein generation, adjustments to recipes for stone...MauveCloud
2017-03-10Recipe fixesBlood-Asp
2017-03-08Nikolite be the New Electrotine. PR Mod compatible.Dream-Master
2017-03-04material changeDream-Master
2017-03-04Prepare Nikolite to be compatible with ElectrotineDream-Master
2017-03-03Merge not EM related stuff from branch 'eM' into experimentalTechnus
2017-03-01Remove rubber from steamageBlood-Asp