Age | Commit message (Collapse) | Author |
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* move kekztech to a single root dir
* move detrav to a single root dir
* move gtnh-lanthanides to a single root dir
* move tectech and delete some gross reflection in gt++
* remove more reflection inside gt5u
* delete more reflection in gt++
* fix imports
* move bartworks and bwcrossmod
* fix proxies
* move galactigreg and ggfab
* move gtneioreplugin
* try to fix gt++ bee loader
* apply the rename rules to BW
* apply rename rules to bwcrossmod
* apply rename rules to detrav scanner mod
* apply rename rules to galacticgreg
* apply rename rules to ggfab
* apply rename rules to goodgenerator
* apply rename rules to gtnh-lanthanides
* apply rename rules to gt++
* apply rename rules to kekztech
* apply rename rules to kubatech
* apply rename rules to tectech
* apply rename rules to gt
apply the rename rules to gt
* fix tt import
* fix mui hopefully
* fix coremod except intergalactic
* rename assline recipe class
* fix a class name i stumbled on
* rename StructureUtility to GTStructureUtility to prevent conflict with structurelib
* temporary rename of GTTooltipDataCache to old name
* fix gt client/server proxy names
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* makeshift solution of telling structurelib to not place gt hatches
* Spotless apply for branch feature/gt-no-hatch for #2881 (#2882)
spotlessApply
Co-authored-by: GitHub GTNH Actions <>
---------
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
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* migrate to new survival autoplace api
* reduce type of blocks autoplace will use
this does not prevent those blocks from not being accepted into the structures though
* implement getBlocksToPlace
* fix survivalConstruct code for assline and DT
i hate variable size multi :(
* fix AIOBE
* allow disabling machine block updates on a per-thread basis
* make a sensible guess at what texture to use on server side
* spotless
* implement hologram support for bbf
* spotless
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* Update dependencies
* Update buildscript, apply spotless
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* allow building multiple anyOf structure elements in same batch
* port utility from gt++
* add shouldSkip to hatchClass and hatchIds
* minor improvement to DT structure code
* pass in trigger stack
* add makeshift translation for item hint
* fix lcr not having autoplace
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It honestly never occurred to me that SOMEONE would not derive from GT_MetaTileEntity_EnhancedMultiblockBase
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